Mclaneinc Posted December 7, 2018 Share Posted December 7, 2018 (edited) Yup, 64K Black work fine here in car format.. Now getting odd crashes BUT I think its my 130 playing up.... Pretty sure its the machine and not the cart / image.. Edited December 7, 2018 by Mclaneinc Quote Link to comment Share on other sites More sharing options...
Mr Robot Posted December 7, 2018 Share Posted December 7, 2018 (edited) Heh! I'm not allowed to upload .car files, I'll msg Albert and ask him to add car to the mime types Edited December 7, 2018 by Mr Robot 1 Quote Link to comment Share on other sites More sharing options...
Lastic Posted December 7, 2018 Share Posted December 7, 2018 (edited) @Mr Robot , noticed the same issue, cannot upload .car files Indeed, converted the .bin to .car ( see ZIPped attachment ) and works using my AVG cart on a PAL 130XE. space-harrier-1in6-black(64k).car.zip Edited December 7, 2018 by Lastic 1 Quote Link to comment Share on other sites More sharing options...
SS Posted December 7, 2018 Share Posted December 7, 2018 It requires an 8Mb cart, so it will only work on the 8Mb AtariMax carts or the Ultimate cart. It will not work on the Uno "Space Harrier 2011" is honestly the sole reason that I purchased an Ultimate Cart since I already owned a UNO. Quote Link to comment Share on other sites More sharing options...
Gunstar Posted December 7, 2018 Share Posted December 7, 2018 "Space Harrier 2011" is honestly the sole reason that I purchased an Ultimate Cart since I already owned a UNO. It and Atari Blast! was the only reason i bought an Atarimax 8Mb cart and the programmer. Though I use the programmer for more now, and I also have The!Cart I could use...still have the original 2011 version on The!Cart but changed my Atarimax cart to the new version. Quote Link to comment Share on other sites More sharing options...
SS Posted December 8, 2018 Share Posted December 8, 2018 It and Atari Blast! was the only reason i bought an Atarimax 8Mb cart and the programmer. Though I use the programmer for more now Maybe I should have gone that route instead. I decided against it because it would have been a bigger outlay of money all at once but now I'd kind of like to have an AtariMax Programmer for it's cartridge dumping abilities. 3 Quote Link to comment Share on other sites More sharing options...
tjlazer Posted December 8, 2018 Share Posted December 8, 2018 Here is the explanation ► https://www.giantbomb.com/attract-mode/3015-1641/ - Y - Also known as demo mode lol 1 Quote Link to comment Share on other sites More sharing options...
manterola Posted December 8, 2018 Share Posted December 8, 2018 Thanks for all the info. I've never got anything from Atarimax but I might consider the option for the future. Quote Link to comment Share on other sites More sharing options...
Jacques Posted January 14, 2019 Share Posted January 14, 2019 (edited) Hi Guys, it's pretty nice discussion with quite a lot of new versions, but that causes a bit of confusion Which is the current/latest/best/stable one, not some kind of experiment attached to the subsequent posts? That said, does the author edit 1st post, so the attached files are always the ones to have (for PAL, NTSC machine)? Besides, does "black" mean just black background of title screen or what? Edited January 14, 2019 by Jacques 2 Quote Link to comment Share on other sites More sharing options...
Gunstar Posted January 15, 2019 Share Posted January 15, 2019 The one posted above in post 128 is the latest version. I prefer the one just before it which is the same, but with more frequent mushroom cloud explosions. The latest one is more accurate to the arcade with less frequent mushroom cloud explosions. The one previous to both of these is the same as the one I prefer, but the shadows are dark gray instead of black. Quote Link to comment Share on other sites More sharing options...
Mr Robot Posted January 16, 2019 Share Posted January 16, 2019 So... given the amazing job done on this game, which game are you doing next? Afterburner, Thunderblade or Powerdrift? Quote Link to comment Share on other sites More sharing options...
electrohaze Posted February 3, 2019 Share Posted February 3, 2019 (edited) This version of Space Harrier is mind boggling. How it was done so well on our Atari 8-bit computer I'll never understand. I am hoping to see more! A man's work is never done right? Does this release support duel pokeys by chance? That would be neat! I am trying to get the .car file onto an AtariMax cart, but it won't except a .car file? Any help? Edited February 3, 2019 by electrohaze 1 Quote Link to comment Share on other sites More sharing options...
pseudografx Posted February 3, 2019 Share Posted February 3, 2019 Sure it supports proper Stereo upgrade. Quote Link to comment Share on other sites More sharing options...
electrohaze Posted February 4, 2019 Share Posted February 4, 2019 Sure it supports proper Stereo upgrade. Nice, now if I could only figure out how to get it loaded onto my AtariMax cart! Anyone have something other than a .car file of this? .xex maybe ? Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted February 4, 2019 Share Posted February 4, 2019 strip car header off and use atarimax studio to make flasher, put amax cart in atari, boot flasher disk and run... Atari will perform/verify erase and then write the image. when done cold start to enjoy the game. Quote Link to comment Share on other sites More sharing options...
Sheddy Posted February 4, 2019 Author Share Posted February 4, 2019 Have updated the first post with the .bin version to save stripping off the .car header 6 Quote Link to comment Share on other sites More sharing options...
Kyle22 Posted February 5, 2019 Share Posted February 5, 2019 Have you tried UFLASH? https://atari8.co.uk/uflash/ Quote Link to comment Share on other sites More sharing options...
electrohaze Posted February 5, 2019 Share Posted February 5, 2019 (edited) strip car header off and use atarimax studio to make flasher, put amax cart in atari, boot flasher disk and run... Atari will perform/verify erase and then write the image. when done cold start to enjoy the game. Everything else is cake, but no idea how to "strip the car header off." How does one go about doing this? Kyle22, I didn't know about Uflash, I'l check it out! Sheddy, thanks for the .bin version, I go get it now! Edited February 5, 2019 by electrohaze Quote Link to comment Share on other sites More sharing options...
electrohaze Posted February 6, 2019 Share Posted February 6, 2019 I tired to use the .BIN with atarimax studio.. it doesn't like the file. How do I get this to work? Quote Link to comment Share on other sites More sharing options...
Roydea6 Posted February 6, 2019 Share Posted February 6, 2019 I tired to use the .BIN with atarimax studio.. it doesn't like the file. How do I get this to work? Tools and convert bin to ATR. 1 Quote Link to comment Share on other sites More sharing options...
electrohaze Posted February 6, 2019 Share Posted February 6, 2019 (edited) Thanks! I didn't realize I had to convert it to an ATR then program the entire cartridge with that .ATR. Now it's done and I am playing it! I was actually playing the PC Engine version of Space Harrier today before trying this out. I gotta say I am really impressed with this port. The framrate is really good and graphics amazing to see on Atari 8-bit. I am most pleased with the sound. The vocal samples are nice and clear. They sound very poor in comparison on the PC Engine. It's nice hear something else that uses duel Pokeys, that also will run on my NTSC 130XE! Edited February 6, 2019 by electrohaze 1 Quote Link to comment Share on other sites More sharing options...
zeropolis79 Posted February 25, 2019 Share Posted February 25, 2019 If it's of interest to anyone, I've just done a video review of this and have uploaded it to Youtube. Not knowing any technical details, I've not mentioned any... https://youtu.be/Vj3CjQPXR-w 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted February 26, 2019 Share Posted February 26, 2019 something needs to be done with his method of video, it looks like it's not showing all the colors and such Quote Link to comment Share on other sites More sharing options...
+MrFish Posted February 26, 2019 Share Posted February 26, 2019 If it's of interest to anyone, I've just done a video review of this and have uploaded it to Youtube. Not knowing any technical details, I've not mentioned any... something needs to be done with his method of video, it looks like it's not showing all the colors and such It isn't showing all the colors. It's catching half of the "screen flipping", and not always the same half. If you're using Altirra to record a video of games like Space Harrier, you need to make sure you check the "Frame Blending" box in System -> Configure System -> Outputs -> Video -- as shown below. Otherwise people will get the wrong impression of what the graphics look like in the game. 2 Quote Link to comment Share on other sites More sharing options...
kiwilove Posted February 26, 2019 Share Posted February 26, 2019 I would take a guess that this game engine should be able to handle the Super Hang On game - with the view that it's hardware is similar to that of the Space Harrier hardware? I can imagine it would be a lot of work to do it, still. It would be too much to expect it to handle anything along the likes of Outrun, Powerdrift, Galaxy Force II, or Thunderblade. Harvey Quote Link to comment Share on other sites More sharing options...
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