SS Posted May 9, 2020 Share Posted May 9, 2020 4 hours ago, siccoyote said: I wish there was a 128k cart of this You need an 8MB MaxFlash cartridge or something like an Ultimate Cart than can run 8MB MaxFlash cartridge images. Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted May 9, 2020 Share Posted May 9, 2020 they are 8Mbit, 1 Mbit.... do the math and you will see how many K.... they are not as big as you think... Quote Link to comment Share on other sites More sharing options...
SS Posted May 9, 2020 Share Posted May 9, 2020 15 minutes ago, _The Doctor__ said: they are 8Mbit, 1 Mbit.... do the math and you will see how many K.... they are not as big as you think... I think that I did know that. Too large for the UNO Cart nonetheless. Quote Link to comment Share on other sites More sharing options...
siccoyote Posted May 10, 2020 Share Posted May 10, 2020 (edited) 10 hours ago, SS said: You need an 8MB MaxFlash cartridge or something like an Ultimate Cart than can run 8MB MaxFlash cartridge images. 8Mb, also that is why I said "even if it was just a couple of levels demo." I'd bet the graphics for the levels take up a large chunk of that 1MB. Hell I'd be happy if they just ripped out the music and graphics for the later levels to make it fit, then the game just crashes when it gets to where they are needed. Edited May 10, 2020 by siccoyote Quote Link to comment Share on other sites More sharing options...
Level42 Posted June 5, 2021 Share Posted June 5, 2021 Finally played the 2018 version on my freshly arrived SIDE3 cart. Simply copy the .car file to my SD cart, popped it in and boom almost instant loading and playing. The updates are totally incredible....to an already incredible accomplishment. Apart from all this, it's really fun to play and keeps me coming back to get further into the game.... And big thanks to Candle, Lotharek and JFC for their brilliant work on SIDE3 and U1MB. 5 Quote Link to comment Share on other sites More sharing options...
Rybags Posted June 3, 2023 Share Posted June 3, 2023 A quick search but I couldn't find the original thread. PatmanQC has done a video on the history of Space Harrier. Advance to 45:12 to see the A8 version. 3 Quote Link to comment Share on other sites More sharing options...
JagChris Posted January 3 Share Posted January 3 This takes a meg memory upgrade and POP requires 128k on Atari machines. Both this and POP run on stock C64s. What's the reason for the memory discreoancy? Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted January 3 Share Posted January 3 1 hour ago, JagChris said: This takes a meg memory upgrade It uses an 8Mbit/1MByte cartridge but runs on 64K machines. Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted January 3 Share Posted January 3 19 minutes ago, Wrathchild said: It uses an 8Mbit/1MByte cartridge but runs on 64K machines. As Wrathchild mentioned 1mb games like Space harrier (as with Atariblast!, Onescape, Flob etc) will run off Atarimax flash 8mbit (1mb) carts as well as multicarts than can mount a 1mb car image. So Side3, avg, subavg, Ultimate cart. This is because these particular games and the large amounts of data in them, use a banked ram structure (afaik) . So even if you have a 64k machine it'll run in that format as a result because it uses that aforementioned carts onboard storage once the car is mounted. (Excuse my explanation as I may have got the terms wrong, but in essence I think this is how it works). The likes of Prince of Persia however, because of the need for all 128k of computer ram to run the game (all that lovely character animation and level data, etc), simply can't run on a machine with anything less than 128k. It doesn't use banked ram. Because of the wide availability of these aforementioned cart based mediums (eh Atari max flash), and multicarts that can mount 1mb car it opens up the possibilities for games like these which also load instantly. Means we can have amazing content and many more levels. I hope to see more banked ram games like this in future. I believe a good majority of A8 owners have avg, subavg, side3, Ultimate cart and max flash 8mbit carts. Their may well be even a poll. If not. I might start one about them out of curiosity. 2 Quote Link to comment Share on other sites More sharing options...
patjomki Posted January 3 Share Posted January 3 16 hours ago, JagChris said: Both this and POP run on stock C64s. POP on C64 also needs an EasyFlash Cartridge with 1meg of ram. 1 Quote Link to comment Share on other sites More sharing options...
JagChris Posted January 4 Share Posted January 4 1 hour ago, patjomki said: POP on C64 also needs an EasyFlash Cartridge with 1meg of ram. So it is. My bad. I thought it was a commercial release back in the day Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted January 4 Share Posted January 4 10 minutes ago, JagChris said: So it is. My bad. I thought it was a commercial release back in the day I just read up on it. Seems it was a 2011 release. I to had assumed the Commodore had gotten a 90s release of pop, although I'd assumed it was a 128k game from the outset for the c128 only. See here if interested: https://www.rgcd.co.uk/2011/10/prince-of-persia-c64.html The A8 version of pop rocks!!! 😉😁 Quote Link to comment Share on other sites More sharing options...
zzip Posted January 4 Share Posted January 4 On 1/3/2024 at 1:58 AM, JagChris said: This takes a meg memory upgrade and POP requires 128k on Atari machines. Both this and POP run on stock C64s. What's the reason for the memory discreoancy? Programmers only optimize when forced. Since memory upgrades and emulators are widely available, there's no real incentive to make it all fit in a stock 48K or 64K system, like there would have been for C64 retail releases of these games BITD. Quote Link to comment Share on other sites More sharing options...
BobAtari Posted January 4 Share Posted January 4 Attached is a .ROM format version that works on the Retroarch A8 emulator, which the .CAR and .BIN versions don't. space-harrier-black.rom 1 1 Quote Link to comment Share on other sites More sharing options...
Mr Robot Posted January 6 Share Posted January 6 On 1/4/2024 at 11:38 AM, BobAtari said: Attached is a .ROM format version that works on the Retroarch A8 emulator, which the .CAR and .BIN versions don't. space-harrier-black.rom 1 MB · 12 downloads The CAR file works fine with Retroarch. If anything it works better because the core doesn't need to ask for a cart type. Space Harrier, Black Edition (2018) (Chris Hutt) [MaxFlash 1M].car Quote Link to comment Share on other sites More sharing options...
BobAtari Posted January 6 Share Posted January 6 18 minutes ago, Mr Robot said: The CAR file works fine with Retroarch. If anything it works better because the core doesn't need to ask for a cart type. Space Harrier, Black Edition (2018) (Chris Hutt) [MaxFlash 1M].car 1 MB · 0 downloads Not on the Raspberry Pi version it doesn't. Quote Link to comment Share on other sites More sharing options...
woj Posted January 6 Share Posted January 6 1 hour ago, BobAtari said: Not on the Raspberry Pi version it doesn't. I just tried it yesterday on my GPI case with RPI Zero 2 running RecalBox 9.1 and it worked just fine! Quote Link to comment Share on other sites More sharing options...
BobAtari Posted January 6 Share Posted January 6 (edited) 21 minutes ago, woj said: I just tried it yesterday on my GPI case with RPI Zero 2 running RecalBox 9.1 and it worked just fine! Don't know what to tell you. I'm running Retropie, maybe that's different. But it sure didn't work there. Anyway, now there are lots of different versions for people having any problems to try. Edited January 6 by BobAtari Quote Link to comment Share on other sites More sharing options...
Mr Robot Posted January 6 Share Posted January 6 I've tried that CAR file on Retroarch on RetroPie, Batocera, macOS, Steam Deck and various emulation handhelds. It works fine. You have a problem with your configuration. BTW the .ROM and the .BIN is exactly the same file, just a different file name. The .CAR is also the same cart data, it just has a small header at the front of the data telling the emulator what cart type to use. There's literally no difference in the code at all, and the atari800 core knows how to read CAR files. And just for more fun, your ROM file is actually a CAR file! It's identical to the CAR file I posted, it's just been renamed to ROM, which strictly speaking would be wrong. It needs to have the header removed to be a 'rom' file. Have you set your core options correctly in Retroarch? I'd set it up as a 130XE or maybe a "Modern Atari with 576K" just to make everything as compatible as possible. I also set mine to PAL by default but that's just because I like homebrew and demoscene and most of that is from the PAL region. If you are using a very old version of RetroPie you might not be able to see CAR files, they were missing from the RetroPie configs for a long time, I sent a pull request to add them back in 2017 when I noticed that it wasn't included. 1 Quote Link to comment Share on other sites More sharing options...
BobAtari Posted January 7 Share Posted January 7 I'm not sure why it bothers you, but for whatever reason one of those "identical" files works on my setup and one doesn't. So it might help someone. Quote Link to comment Share on other sites More sharing options...
Mr Robot Posted January 7 Share Posted January 7 It bothers me that you are spreading misinformation. The CAR file works, you are wrong, so is your RetroPie configuration. Those "identical" files are identical, as in, I compared them in a hex editor and every byte is the same, so what you are doing is offering up a misnamed file and saying "use this, it works, the others don't" when you are actually spreading a bad file that per-chance loads despite your incorrect RetroPie setup. 3 Quote Link to comment Share on other sites More sharing options...
BobAtari Posted January 8 Share Posted January 8 338 games out of 339 work just fine in my "incorrect" setup. *shrug* Quote Link to comment Share on other sites More sharing options...
+Sheddy Posted January 9 Author Share Posted January 9 On 1/4/2024 at 4:07 PM, zzip said: Programmers only optimize when forced. Since memory upgrades and emulators are widely available, there's no real incentive to make it all fit in a stock 48K or 64K system, like there would have been for C64 retail releases of these games BITD. You'll notice there are nowhere near as many graphic and audio assets on the C64 as on the arcade version, as there's no way they'll fit in a single 64K load. Quick cash in port on all home computer versions back in the day sadly. But you can't really blame them for not wanting to release it on 10 disks 3 1 Quote Link to comment Share on other sites More sharing options...
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