solo/ng Posted November 3, 2018 Share Posted November 3, 2018 (edited) Work in progress - all missing stuff wil be in the final version (even sprite count). We hope you like it! Party alpha version in attachment (2 levels, not all monsters, not all logic - all will be there). Don't mind RAM requirement (it's about 370kb) - it was done for party version. Final destination is 130xe/256kb or stock atari xl/xe + cartridge (same as C64 version) screens: .doc file from party: NEW GENERATION for SILLY VENTURE 2018 GAME COMPO ATARI XL/XE ------------------------------------- Alpha version of our new production. Its our special gift to all Atari fans! Code: Laoo, Solo Music: Miker ------------------------------------- Hardware requirement for the party version: - Atari XL/XE with 512kB Known issues: - 512kB RAM requirement (going to be 130XE or 256kB) - the game may crash at level 1 near left ladder - glowing special monster can be different than the one from bottom UI - not all monsters are spawning yet - playfield artifacts here and there In final version: - more sprites on screen - all levels - all enemy monsters - all missing logic - all bugs fixed - less requirement for memory (130XE or 256kB) Special thanx: tebe for a great atari MADS assembler jac! for a great atari WUDSN IDE Edited November 3, 2018 by solo/ng 30 Quote Link to comment Share on other sites More sharing options...
ndary Posted November 3, 2018 Share Posted November 3, 2018 Very cool 2 Quote Link to comment Share on other sites More sharing options...
R0ger Posted November 3, 2018 Share Posted November 3, 2018 Attachments ? Where ? 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted November 3, 2018 Share Posted November 3, 2018 Attachments ? Where ? It feels like April Fool's day. There is only "Highway Encounter" the rest is hot air. But, Highway Encounter is nicely done, at least. If people only were pushing the Atari with possible stuff, investing the same amount of time, we possibly had a working Wolf 3D now, instead of a non finishable game demo. Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted November 3, 2018 Share Posted November 3, 2018 (edited) it's not april, it's not a trick, it's a treat... it will be in our grubby paws when the icing is applied, and the recipe is just right! Edited November 3, 2018 by _The Doctor__ 1 Quote Link to comment Share on other sites More sharing options...
solo/ng Posted November 3, 2018 Author Share Posted November 3, 2018 (edited) sorry, the attachment failed, temporary download location: http://timepilot.atari.pl/download/NGSV2018.ZIP please dont mind all bugs/missing stuff! : o we wanted to have stable version for SV2018. full version will be avaiable in few months. Edited November 3, 2018 by solo/ng 9 Quote Link to comment Share on other sites More sharing options...
solo/ng Posted November 3, 2018 Author Share Posted November 3, 2018 It feels like April Fool's day. 6 Quote Link to comment Share on other sites More sharing options...
R0ger Posted November 3, 2018 Share Posted November 3, 2018 Looks promising .. but are you really working on the game for 8 years ? Where can we expect more ? I mean .. we want more ! :-) Quote Link to comment Share on other sites More sharing options...
Jacques Posted November 3, 2018 Share Posted November 3, 2018 Incredible stuff! Apart from the visuals, music is just perfect, too! Quote Link to comment Share on other sites More sharing options...
Lost Dragon Posted November 3, 2018 Share Posted November 3, 2018 If your going for the full fat, 100% authentic C64 experience System 3 gave us... Just do a magazine advert claiming Zzap 64 awarded it a Sizzler at review... :-)) On a more serious note,if this is a genuine game, fantastic stuff. Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted November 3, 2018 Share Posted November 3, 2018 (edited) load the XEX he posted already ! NICE! once this is finished A future goal would be If taking to 256 or 320k is brutal a cartridge version could alleviate that. or even be used to enhance or add on. Edited November 3, 2018 by _The Doctor__ 1 Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted November 3, 2018 Share Posted November 3, 2018 Looks nice. I had to run it under PAL system to work. Will there be an NTSC version? 3 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 4, 2018 Share Posted November 4, 2018 Just wanna say: "Emkay at his best and please don't give up. 3d and GR.7 are not what A8 can do and people want". 3 Quote Link to comment Share on other sites More sharing options...
solo/ng Posted November 4, 2018 Author Share Posted November 4, 2018 Looks nice. I had to run it under PAL system to work. Will there be an NTSC version? of course (in the final version) 3 Quote Link to comment Share on other sites More sharing options...
solo/ng Posted November 4, 2018 Author Share Posted November 4, 2018 Looks promising .. but are you really working on the game for 8 years ? Where can we expect more ? I mean .. we want more ! :-) hm. dunno about the 8 years - the project was started 3 months ago. 3 Quote Link to comment Share on other sites More sharing options...
R0ger Posted November 4, 2018 Share Posted November 4, 2018 hm. dunno about the 8 years - the project was started 3 months ago. So this isn't by you ? 1 Quote Link to comment Share on other sites More sharing options...
adam242 Posted November 4, 2018 Share Posted November 4, 2018 (edited) sorry, the attachment failed, temporary download location: http://timepilot.atari.pl/download/NGSV2018.ZIP please dont mind all bugs/missing stuff! : o we wanted to have stable version for SV2018. full version will be avaiable in few months. REALLY impressive work! Looking forward to more. Edited November 4, 2018 by adam242 Quote Link to comment Share on other sites More sharing options...
Rybags Posted November 4, 2018 Share Posted November 4, 2018 Looks good. Not sure if it's an intended gameplay aspect but you seem to fall off ledges sooner than expected. Quote Link to comment Share on other sites More sharing options...
solo/ng Posted November 4, 2018 Author Share Posted November 4, 2018 (edited) So this isn't by you ? its not ours. its easy. try with 6 x 12 x 21 (24) soft sprites, logic, music , all one frame etc our engine is busy but is still not finished. verticality? generally we have revisited (again) how to approach stuff like that on a8. the code is multithreaded (cpu + 2 "cores") to handle all the data that need to be visible at the current viewport keeping everything stable. laoo/ng did the fcking mission imposible (like really). We will try to provide more info about it if people want to know (the boring stuff). Edited November 4, 2018 by solo/ng 6 Quote Link to comment Share on other sites More sharing options...
emkay Posted November 4, 2018 Share Posted November 4, 2018 Just wanna say: "Emkay at his best and please don't give up. 3d and GR.7 are not what A8 can do and people want". To say "The game is working with just the half of "moving objects" on the screen. What to say? Possibly I'd need to drink the same amount of Wodka (or what they drink) , to get to the logik, that it will be possible to add 50% more moving objects on the screen , AND to reduce the memory usage to a quarter... The lucky part in the "Demo" is that the objects only move horizontally, same with scrolling. At least it is the most advanced demonstration of a not possible game. But I have to admit, the music is very good. Most advanced yet, well done. Quote Link to comment Share on other sites More sharing options...
Jacques Posted November 4, 2018 Share Posted November 4, 2018 (edited) I for one am pretty sure the Guys will deliver full version they promised, if it started 3 months ago, there's no reason for doubt of further optimization and improvements. The name of the group is New Generation, maybe Emkay isn't new enough generation-wise to believe it's possible to have game like that on 8-bit Atari? Edited November 4, 2018 by Jacques 4 Quote Link to comment Share on other sites More sharing options...
Rybags Posted November 4, 2018 Share Posted November 4, 2018 Since some of us are in complain mode... I'd like to suggest take advantage of our palette and get rid of some of those garish C64 colours like the purple on the title screen. Some of the ingame colour combos also could do with tweaking. 2 Quote Link to comment Share on other sites More sharing options...
Jacques Posted November 4, 2018 Share Posted November 4, 2018 (edited) I'd rather prefer base standard version, very close to C64 original.Any tweaks to palette being optional mode/version, not the only one.One thing that frustrated me in the past was 1st level requiring only 3 letters to collect, while it was beautiful gfx-wise Edited November 4, 2018 by Jacques Quote Link to comment Share on other sites More sharing options...
solo/ng Posted November 4, 2018 Author Share Posted November 4, 2018 Possibly I'd need to drink the same amount of Wodka (or what they drink) , to get to the logik, that it will be possible to add 50% more moving objects on the screen. or "possibly" you are just full of shit amateur. the engine is capable to render 5 of 6 needed c64 objects already, disabled for party due to beeing unstable but again, why I need to explain myself to dude like you. 7 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted November 4, 2018 Share Posted November 4, 2018 (edited) You have to excuse Emkay,, he was born with 666 on his head and a deep hatred of humanity Just played the demo...WOW....That is Flimbo's all right and its looking and sounding superb! Some great announcements of all sorts today and all brilliant, as a gamer I have to say Flimbo cuts the mustard as we Brits sometimes say, its a great great port. For a WIP its very polished, sure some rips here and there but its so good already...Hopefully you will remove the cheat mode from later versions, can't have people seeing the later screens too early As a player of the C64 version I'm in awe of this recreation...Thank you Solo... Edited November 4, 2018 by Mclaneinc 6 Quote Link to comment Share on other sites More sharing options...
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