swapd0 Posted November 10, 2018 Share Posted November 10, 2018 It looks that the CLUT #0 it's always black, If you change the first color palette to any colour and draw a 8bit sprite non transparent (haven't tried with 1, 2, 4 bits), the pixels with color index 0 are drawn in black, always. Anyone have the same issues?, I've been looking at the code and looks right, but I can't use the color #0. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted November 10, 2018 Share Posted November 10, 2018 No, that is not correct. All the ST ports use CLUT 0 and they change the background (Index 0) often. 2 Quote Link to comment Share on other sites More sharing options...
swapd0 Posted November 11, 2018 Author Share Posted November 11, 2018 Ok, another bug to fix. Quote Link to comment Share on other sites More sharing options...
Seedy1812 Posted November 15, 2018 Share Posted November 15, 2018 I think you need to set 47 TRANS Flag to make logical colour zero and reserved physical colours transparent. Quote Link to comment Share on other sites More sharing options...
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