+BoatofCar Posted November 28, 2018 Share Posted November 28, 2018 Just for fun (and for those unable to see this awesome project in action) I made a quick comparison video of the original vs the hack. It's amazing the difference! It's also amazing at how bad I am at this game! TIX, I gave you credit and linked back in the video description to this thread, so hopefully it will generate some more interest! 7 Quote Link to comment Share on other sites More sharing options...
TIX Posted November 28, 2018 Author Share Posted November 28, 2018 BTW, I really like your sprite work on the car! pole-position2.png Update: It looks like all but the two smallest sizes have turn frames. -Ben thanks man, that's what I needed !! so if the 4 animated cars have the same number of frames as the main car, we have 4x7= 28 + 2 (inanimate cars) = 30 pretty close to the number I count earlier If you find the time to fill in the remaining frames of animation.. it would be greatly appreciated !! 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted November 28, 2018 Author Share Posted November 28, 2018 (edited) Just for fun (and for those unable to see this awesome project in action) I made a quick comparison video of the original vs the hack. It's amazing the difference! It's also amazing at how bad I am at this game! TIX, I gave you credit and linked back in the video description to this thread, so hopefully it will generate some more interest! great !! I meant to do that.. thanks for the effort Edited November 28, 2018 by TIX Quote Link to comment Share on other sites More sharing options...
TIX Posted November 28, 2018 Author Share Posted November 28, 2018 After further investigation I settle on the following, I think only the first 3 sizes are worth editing, from the 4th down the sprites change to x1 wide pixels.. So 9 new frames (in 2 layers each) to draw .... 7 x4 pixels wide car, 3 frames (1 forward + 2 left/right turn) 6 x4 pixels wide car, 3 frames (1 forward + 2 left/right turn) 5 x4 pixels wide car, 3 frames (1 forward + 2 left/right turn) 8 x1 pixels wide car, 3 frames (1 forward + 2 left/right turn) 6 x1 pixels wide car, forward frame only smallest blob 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted November 29, 2018 Author Share Posted November 29, 2018 (edited) The 7 pixel wide x 21 pixel tall car is ready Not too difficult.. still recognizable ! Edited November 29, 2018 by TIX 4 Quote Link to comment Share on other sites More sharing options...
+legeek Posted November 30, 2018 Share Posted November 30, 2018 I tried again running the emulator at 50% speed to get more frames, but I did not see more... I would speculate that the smaller size have no more than 5 frames each? thanks man, that's what I needed !! so if the 4 animated cars have the same number of frames as the main car, we have 4x7= 28 + 2 (inanimate cars) = 30 pretty close to the number I count earlier If you find the time to fill in the remaining frames of animation.. it would be greatly appreciated !! 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted November 30, 2018 Author Share Posted November 30, 2018 I tried again running the emulator at 50% speed to get more frames, but I did not see more... I would speculate that the smaller size have no more than 5 frames each? thanks man, I figured it out ! 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted November 30, 2018 Author Share Posted November 30, 2018 6 pixel wide x 18 pixel tall car is ready ! challenging, ..still recognizable !? 3 Quote Link to comment Share on other sites More sharing options...
TIX Posted November 30, 2018 Author Share Posted November 30, 2018 5 pixel wide x 15 pixel tall car ready ! struggling now , ..still passable ?!?!?! 3 Quote Link to comment Share on other sites More sharing options...
+legeek Posted November 30, 2018 Share Posted November 30, 2018 I like all the turning frames for row 5! The center frame on Row 5, the center looks stretched, if you remove a column of pixel in the middle I think it will look better? The center frame in Row 4, you'll notice that the game uses 8 pixels wide for this sprite, so you have more detail to play with? The turning frames for Row 4, do they need to look like they are turning more? What if the spoiler was moved over like this? Cheers, Ben 2 Quote Link to comment Share on other sites More sharing options...
TIX Posted November 30, 2018 Author Share Posted November 30, 2018 hey Ben ! let me explain my logic so that we are at the same page, I have based my designs on the original dimensions and positions, like below: The opponent sprites I have posted corresponds to the 7, 6 and 5 original sizes (on your chart are 6, 5,and 4) The next smaller size (n.4 on mine, n.3 on yours) will be the 8 x1 pixels wide (big relief).. as for your suggestions: I don't like the center frame of 6 either.. but if I remove a column of pixel in the middle the result will be the same as the 5 central frame The turning frame of 5 is based on the original, and it is not turning that much.. I have the alternate frame ready and If I don't like it in action, I will change it 1 Quote Link to comment Share on other sites More sharing options...
+legeek Posted November 30, 2018 Share Posted November 30, 2018 (edited) Gotcha! Great work overall BTW. The cars have always bugged me in Pole Position! EDIT: This is the best I could come up for the center frame of six? Feel free to take it or leave it, I don't want to step on any toes! Cheers, Ben Edited November 30, 2018 by legeek 1 Quote Link to comment Share on other sites More sharing options...
+BoatofCar Posted November 30, 2018 Share Posted November 30, 2018 You're getting some press! http://www.indieretronews.com/2018/11/pole-position-atari-8-bit-sprite-hack.html 4 Quote Link to comment Share on other sites More sharing options...
TIX Posted December 1, 2018 Author Share Posted December 1, 2018 (edited) size 4 (8x12) and size 3 (6x9) ready ! man working with small pixels feels like heaven ... All done, now let's squeeze them in ! Edited December 1, 2018 by TIX 6 Quote Link to comment Share on other sites More sharing options...
TIX Posted December 1, 2018 Author Share Posted December 1, 2018 (edited) opponent cars, group shot: Edited December 1, 2018 by TIX 3 Quote Link to comment Share on other sites More sharing options...
TIX Posted December 2, 2018 Author Share Posted December 2, 2018 can't resist a little tweak here and there.. 8 Quote Link to comment Share on other sites More sharing options...
TIX Posted December 3, 2018 Author Share Posted December 3, 2018 OK, unless I or you spot something wrong, I consider this version final I put a lot of effort in this, so enjoy !! Pole Position (final rc).xex 13 1 Quote Link to comment Share on other sites More sharing options...
+legeek Posted December 4, 2018 Share Posted December 4, 2018 OK, unless I or you spot something wrong, I consider this version final I put a lot of effort in this, so enjoy !! Love it! Night and day difference for me! Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 4, 2018 Share Posted December 4, 2018 (edited) Even thought the billboard are double or quad or whatever.. you could still put symbols on them, like a fuji, even symmetrical smiley faces etc...while not perfect it would be recognizable. Edited December 4, 2018 by _The Doctor__ 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted December 4, 2018 Author Share Posted December 4, 2018 (edited) Love it! Night and day difference for me! Thanks man, I took your suggestion and tweak 6.2 frame ! Edited December 4, 2018 by TIX Quote Link to comment Share on other sites More sharing options...
TIX Posted December 4, 2018 Author Share Posted December 4, 2018 I end up editing 5 sizes of rival cars, there are 2 more but they are to microscopic to matter And yes I would love to edit the billboards, if someone finds them for me........ 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted December 4, 2018 Share Posted December 4, 2018 I suspect they're either hard-coded or generated algorithmically - there's only 2 byte values for the missiles to assume for each type of sign so there's no point in storing what would amount to hundreds of bytes of repeated data. 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted December 5, 2018 Author Share Posted December 5, 2018 After a minor tweak in the tire highlights, and the dead calm in the responses.. this is the final version. On to the next thing.. Pole Position (final).xex 6 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 5, 2018 Share Posted December 5, 2018 (edited) but but but signs... but but it's a busy week and the holidays... I would expect responses to take more than 48 hours Edited December 5, 2018 by _The Doctor__ 1 Quote Link to comment Share on other sites More sharing options...
Gunstar Posted December 5, 2018 Share Posted December 5, 2018 Will be trying it right after I post here! I'm very excited! Quote Link to comment Share on other sites More sharing options...
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