joeyaage Posted February 22, 2019 Share Posted February 22, 2019 (edited) I have a current project that makes use of the awesome Raptor API. Thank you very much for it. It is all in 68000 assembler so far. I have decided to share the latest Atari Jaguar.ABS file with you. It works in Virtual Jaguar and on real hardware with a skunkboard. I am hoping that Jeff Minter is okay with this. I have been making this game out of respect for his work. I am sorry that I have not got that far with the project but hope to get further along this year. I would have included some pictures in this post but could not work out how to paste in a bitmap. hellgate23.ABS hellgate18.ABS *Please note latest binary at bottom of topic! Edited February 23, 2022 by joeyaage 3 Quote Link to comment https://forums.atariage.com/topic/288528-hellgate/ Share on other sites More sharing options...
+CyranoJ Posted February 22, 2019 Share Posted February 22, 2019 That looks great! Will be following this one! If you need anything, just ask. Quote Link to comment https://forums.atariage.com/topic/288528-hellgate/#findComment-4225310 Share on other sites More sharing options...
joeyaage Posted February 23, 2019 Author Share Posted February 23, 2019 8 way input is now detected on the Jaguar Dpad for player movement. I have updated the .ABS binary in the first post. Quote Link to comment https://forums.atariage.com/topic/288528-hellgate/#findComment-4225627 Share on other sites More sharing options...
joeyaage Posted June 15, 2019 Author Share Posted June 15, 2019 I have started to spawn some enemies and they are moving a bit but they need more work and some tidying before I add player shooting and collision detection. Still no sound yet. It will most likely be sample based and not chip synth! Other frills should come later. I am coding this project from scratch (just observation of the original Commodore 64, Vic 20 and C16 versions) and not using any 6502(?) code. I did start to look at a disassembly but really am just at the beginning. New binary is in the edited first post (hellgate23.ABS). Quote Link to comment https://forums.atariage.com/topic/288528-hellgate/#findComment-4292479 Share on other sites More sharing options...
joeyaage Posted November 13, 2019 Author Share Posted November 13, 2019 I have added some laser base shots with accompanying sound effect. I know that everything is not perfect yet. I need to add the vertical laser base shots as well. Another tiny bug is that there is a slight miscalculation in the wrap around of the bottom laser base by 4 pixels. I have tested this binary on real hardware and it seems to run pretty smooth. It feels quite satisfying when you make a shot with the B button and the sound effect responds to your action. HELLGATE28.ABS 5 Quote Link to comment https://forums.atariage.com/topic/288528-hellgate/#findComment-4390593 Share on other sites More sharing options...
+CyranoJ Posted November 13, 2019 Share Posted November 13, 2019 Just gave this a try - coming along nicely - looks like it will be a lot of fun! Quote Link to comment https://forums.atariage.com/topic/288528-hellgate/#findComment-4390600 Share on other sites More sharing options...
joeyaage Posted January 13, 2020 Author Share Posted January 13, 2020 Now have 4 way laser base shots with sound effects although there is a slight graphical glitch with the vertical shots that needs fixing. I have made a bug fix for bottom laser base positioning and made optimisations to the graphics storage so the binary is smaller now. Also I have added some collision detection so we have the start of a playable game. No scoring yet, more SFX needed and other things to do! Tested on real hardware, It works great, fast and smooth! HELLGATE31.ABS 3 Quote Link to comment https://forums.atariage.com/topic/288528-hellgate/#findComment-4431529 Share on other sites More sharing options...
joeyaage Posted August 17, 2020 Author Share Posted August 17, 2020 (edited) Still being worked on (but at a snails pace, unfortunately). Implemented number of lives and so now there is a game over (lives do display). Basic scoring now works. Add explosion sound when enemy is hit. Enemy sprites now correctly take one hit to destroy and I have doubled their speed to make it more of a challenge. HELLGATE39.ABS Edited August 17, 2020 by joeyaage quick update... 7 Quote Link to comment https://forums.atariage.com/topic/288528-hellgate/#findComment-4610411 Share on other sites More sharing options...
joeyaage Posted March 10, 2021 Author Share Posted March 10, 2021 Tidied up the game screen by masking areas so bullets and enemies don't show up outside the gameplay area. Centered game over screen and pauses for a while. Fixed bug where number of lives wasn't being shown. Game is in a playable state (get the high score)!! Need to reinitialise object positions at start of new game. Need to add more enemy patterns and add levels to game. Need to implement high score system. Lots of frills to add. HELLGATE43.ABS 4 Quote Link to comment https://forums.atariage.com/topic/288528-hellgate/#findComment-4774472 Share on other sites More sharing options...
+CyranoJ Posted March 11, 2021 Share Posted March 11, 2021 Coming along nicely! Quote Link to comment https://forums.atariage.com/topic/288528-hellgate/#findComment-4774532 Share on other sites More sharing options...
joeyaage Posted February 18, 2022 Author Share Posted February 18, 2022 Made a rough phone video of Hellgate 0.43 running on gamedrive, 6 Quote Link to comment https://forums.atariage.com/topic/288528-hellgate/#findComment-5007210 Share on other sites More sharing options...
+CyranoJ Posted February 21, 2022 Share Posted February 21, 2022 Looking good, this one will be fun Quote Link to comment https://forums.atariage.com/topic/288528-hellgate/#findComment-5008745 Share on other sites More sharing options...
SlidellMan Posted February 21, 2022 Share Posted February 21, 2022 What you have so far is good. Do you have anything else planned for it? Quote Link to comment https://forums.atariage.com/topic/288528-hellgate/#findComment-5008811 Share on other sites More sharing options...
joeyaage Posted February 23, 2022 Author Share Posted February 23, 2022 Lots more to do. It's finding the time! High Scores Lots of levels More enemies "Bits fly off everywhere explosions" Quote Link to comment https://forums.atariage.com/topic/288528-hellgate/#findComment-5010166 Share on other sites More sharing options...
joeyaage Posted May 5, 2022 Author Share Posted May 5, 2022 (edited) Been busy updating hellgate to latest version of RaptorAPI (2.0.20). Had to shift all the coordinates when using RaptorPRINT and halve the sample rates for the SFX but seems to be okay. Worried about CJ's remark that linkovitches DSP routines may crash in virtual jaguar after playing too long but are rock solid on real hardware. This has never happened to me, however. hey ho, that's progress for you... BUG FIX:: laser bases are correctly repositioned to initial places upon starting a new game. Latest binary ::HELLGATE47.ABS WIP:: I am adding "bit's fly off everywhere explosions" and the opposite of it's type (materialising into space from parts).. Edited May 5, 2022 by joeyaage 3 Quote Link to comment https://forums.atariage.com/topic/288528-hellgate/#findComment-5053508 Share on other sites More sharing options...
joeyaage Posted May 13, 2022 Author Share Posted May 13, 2022 On 2/21/2022 at 2:34 AM, SlidellMan said: What you have so far is good. Do you have anything else planned for it? What about option of playing hellgate Y2K with new graphics and sfx! Also I would like to add the backstory and instructions into the binary. Still just an .ABS at the moment so can be jiffied and put on CD. Needs more gameplay! Quote Link to comment https://forums.atariage.com/topic/288528-hellgate/#findComment-5057677 Share on other sites More sharing options...
SlidellMan Posted May 13, 2022 Share Posted May 13, 2022 If you need help with graphics and sound, just send a message. Quote Link to comment https://forums.atariage.com/topic/288528-hellgate/#findComment-5057687 Share on other sites More sharing options...
joeyaage Posted May 15, 2022 Author Share Posted May 15, 2022 SlidellMan has sent me some great gfx privately which I could use in a future build. Thank you. 1 1 Quote Link to comment https://forums.atariage.com/topic/288528-hellgate/#findComment-5058640 Share on other sites More sharing options...
joeyaage Posted November 15, 2022 Author Share Posted November 15, 2022 (edited) Okay so have updated Hellgate to Raptor 2.0.20 (still adding "bits fly off" explosions/materialisation). Now I want to get up to date and assembled with Raptor 2.0.30 (It does not work, yet). HELLGATE52.ABS Things I need to do... text/particle layer not displaying text when assembled with Raptor 2.0.30. Think it might be related to problems I came across when numbering Raptor object ID's. I have reworked this, doesn't work yet. I have three lists. Originally, I had a text layer 'partlist.s' included in each list. Thought that might be confusing which layer Raptor was using so removed them. Still doesn't work. Might work on game screen but already unplugged my Jagpad... Next time. Edited November 15, 2022 by joeyaage additional information 2 Quote Link to comment https://forums.atariage.com/topic/288528-hellgate/#findComment-5155699 Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.