Gibstov Posted March 30, 2019 Share Posted March 30, 2019 (edited) Adventure Ponies - Atari XL/XE (64K Required) Dragon Trouble Applejack Smack Oh No! A Hydra Rainbow Dash-ed Uh Oh! It's Discord You Win! Requires 64K This is a WIP and still being tested and optimized. * Current Version * ----------------- 0.90 ----------------- - Adjusted the volume of sound effects/level music so the music doesn't drown out the sound effects. advponies.0.90.xex advponies.0.90.atr * Manual * After it boots into the NEON program, choose (R) for read, and the press enter when it asked for the filespec. Use the joystick to navigate links. Manual.atr * Older Versions * ----------------- 0.89 ----------------- - Replaced the old sound fx with new sound fx created by @Synthpopalooza. - Added the new tune to the Pony Select screen (Cutie Mark Crusaders Go Crusading). - Other changes to sound code so NTSC/PAL versions play at the same speed. - Changes to scoring. If you can beat the game with a Pony without losing any lives, get a bonus 9000 points for "PERFECT GAME". advponies.0.89.xex advponies.0.89.atr ----------------- 0.88 ----------------- - Replaced the old music with new music created by the talented @Synthpopalooza . There is another tune, that I couldn't fit but I will try to fit it in another update. advponies.0.88.xex advponies.0.88.atr ----------------- 0.87 ----------------- - Disable BASIC automatically, so the player doesn't have to hold down the [OPTION] key when booting. advponies.0.87.xex advponies.0.87.atr ----------------- 0.86 ----------------- - Added splash screen by Kaz at atarionline.pl, adjusted music volume advponies.0.86.xex advponies.0.86.atr ----------------- 0.85 ----------------- - Added the ability to turn the music on/off. On the "Select Pony" screen, press the [OPTION] key to toggle music on or off. advponies.0.85.xex advponies.0.85.atr ----------------- 0.84 ----------------- - Added background music to the game. (Stage tune and Enemy tune) advponies.0.84.xex advponies.0.84.atr ----------------- 0.83 ----------------- - Modified the Pony Select Screen to show Locked as well as Unlocked characters. advponies.0.83.xex advponies.0.83.atr ----------------- 0.82 ----------------- - Rewrite of all the animation code from C to assembly. This has improved game performance quite a bit. advponies.0.82.xex advponies.0.82.atr ----------------- 0.81 ----------------- - Optimization and refactoring of code. The game has improved performance especially on the Hydra level. advponies.0.81.xex advponies.0.81.atr ----------------- 0.80 ----------------- Original release advponies.0.80.xex advponies.080.atr Edited August 3, 2021 by Gibstov Added manuak 14 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted March 30, 2019 Share Posted March 30, 2019 (edited) My little Pwnie, w00t! Edited March 30, 2019 by _The Doctor__ 1 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted March 30, 2019 Share Posted March 30, 2019 Nice game so far. Thanks for sharing. A suggestion about the control scheme: using down to fire while moving is a bit frustrating. If you can switch shoot laser to be the <button> and teleport to be <down>, I think it would be better. 1 Quote Link to comment Share on other sites More sharing options...
Gibstov Posted March 30, 2019 Author Share Posted March 30, 2019 (edited) Nice game so far. Thanks for sharing. A suggestion about the control scheme: using down to fire while moving is a bit frustrating. If you can switch shoot laser to be the <button> and teleport to be <down>, I think it would be better. Thanks. I originally considered using the button for shooting, and down for the special ability. But since this is a port of an existing game, I decided to keep the controls the same as the original game. Edited March 30, 2019 by Gibstov Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted March 30, 2019 Share Posted March 30, 2019 (edited) My daughters funny pony name was Rainbow Crash... Edited March 30, 2019 by _The Doctor__ 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted March 30, 2019 Share Posted March 30, 2019 I originally considered using the button for shooting, and down for the special ability. But since this is a port of an existing game, I decided to keep the controls the same as the original game. OK. How about offering it as an alternate control scheme? The original does allow for the <S> key (along with <A>, <W>, <D> for directionals) to be used, rather than <down>. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted March 30, 2019 Share Posted March 30, 2019 BTW, you know you have another color available to you in Antic 4? Quote Link to comment Share on other sites More sharing options...
Gibstov Posted March 30, 2019 Author Share Posted March 30, 2019 BTW, you know you have another color available to you in Antic 4? It is being used by the combined Missile color that makes up the mane/tail of the pony. It changes color as she moves vertically. 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted March 31, 2019 Share Posted March 31, 2019 It is being used by the combined Missile color that makes up the mane/tail of the pony. It changes color as she moves vertically. OK, I see; but it's a big sacrifice to lose one color for the whole display. You could still use your combined missiles and find some medium ground with the playfield. I came up with this. I really don't think it sacrifices much for the looks of the pony. The 4th/5th color would need to be dark brown & white, in this case. 1 Quote Link to comment Share on other sites More sharing options...
Gibstov Posted March 31, 2019 Author Share Posted March 31, 2019 OK, I see; but it's a big sacrifice to lose one color for the whole display. You could still use your combined missiles and find some medium ground with the playfield. I came up with this. I really don't think it sacrifices much for the looks of the pony. The 4th/5th color would need to be dark brown & white, in this case. ponies 2 (scaled).png That does look a lot nicer, however it won't work with Rainbow Dash, or any of the other ponies as their manes are all different colors. 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted March 31, 2019 Share Posted March 31, 2019 (edited) That does look a lot nicer, however it won't work with Rainbow Dash, or any of the other ponies as their manes are all different colors. I guess I'd be satisfied just to have the ponies change colors; but everybody has their own design concerns. As I said, it's coming along well. Carry on... Edited March 31, 2019 by MrFish 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted March 31, 2019 Share Posted March 31, 2019 (edited) I think from viewpoint of fans, it's all about the ponies. With that in mind I understand the focus on the ponies looking like and having the distinctive colors that identify them. Probably a way to have it all though... once it gets optimized and the loops are in machine language it might leave time to draw some of it We were enjoying it as is though. Edited March 31, 2019 by _The Doctor__ 1 Quote Link to comment Share on other sites More sharing options...
Gibstov Posted March 31, 2019 Author Share Posted March 31, 2019 I guess I'd be satisfied just to have the ponies change colors; but everybody has their own design concerns. As I said, it's coming along well. Carry on... Thanks. There are also some other things I do with the missiles that kind of require a change in color too. For instance Pinkie's party canon, or AJs hat. 2 Quote Link to comment Share on other sites More sharing options...
Gibstov Posted March 31, 2019 Author Share Posted March 31, 2019 I think from viewpoint of fans, it's all about the ponies. With that in mind I understand the focus on the ponies looking like and having the distinctive colors that identify them. Probably a way to have it all though... once it gets optimized and the loops are in machine language it might leave time to draw some of it We were enjoying it as is though. Awesome, thanks. One idea that I did have, but its kind of a bridge to far now, is where you switch fonts every VBI and use dithering to gain extra colors. (The name of this method escapes me at the moment). However, I am completely out of memory right now. 1 Quote Link to comment Share on other sites More sharing options...
Stormtrooper of Death Posted April 3, 2019 Share Posted April 3, 2019 Cool game. I also like the diferent level-bosses and their animations. 2 Quote Link to comment Share on other sites More sharing options...
Gibstov Posted April 5, 2019 Author Share Posted April 5, 2019 I added an ATR image with the game to the original post for anyone who has trouble using the XEX file on real hardware. Quote Link to comment Share on other sites More sharing options...
Gibstov Posted April 27, 2019 Author Share Posted April 27, 2019 Updated to version 0.81 -Refactored and optimized the code. I noticed a big performance increase, especially on the Hydra level. Kaz, from atarionline.pl sent me an awesome splash screen, I haven't been able to incorporate it yet though. Find the new version posted in the original post. 3 Quote Link to comment Share on other sites More sharing options...
Gibstov Posted May 21, 2019 Author Share Posted May 21, 2019 Updated to version 0.82 Another small update to this project. I finished rewriting all the player animation code from C to assembly. I have freed up some memory so I hope to improve the graphics and maybe add some background music. Kaz sent me a cool splash screen that I want to incorporate. I am also planning on adding more background graphics. 4 Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted July 7, 2019 Share Posted July 7, 2019 (edited) Hmmm, how do you select one of the available Ponies ?!? There are four or five different ones available I think, but I can only select them right now (on real A8) when I move the joystick "in circles" (up, right, down, left, up, right... after a while of doing so, I can then select different Ponies) - is this intentional or is there another way to do it ? (Tried Start, Select, Option and Help, joy left and joy right, but they do not seem to activate another Pony...) Edited July 7, 2019 by CharlieChaplin Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted July 8, 2019 Share Posted July 8, 2019 push stick to the left and release or the right and release to select ponies one at a time. but I had an issue during pony select... I pressed keyboard arrow keys just as a test and the greater than less than keys.... I crashed it! Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted July 8, 2019 Share Posted July 8, 2019 played all the way through twice tonight... :) 1 Quote Link to comment Share on other sites More sharing options...
Gibstov Posted July 8, 2019 Author Share Posted July 8, 2019 (edited) On 7/7/2019 at 11:11 AM, CharlieChaplin said: Hmmm, how do you select one of the available Ponies ?!? There are four or five different ones available I think, but I can only select them right now (on real A8) when I move the joystick "in circles" (up, right, down, left, up, right... after a while of doing so, I can then select different Ponies) - is this intentional or is there another way to do it ? (Tried Start, Select, Option and Help, joy left and joy right, but they do not seem to activate another Pony...) The only pony available when you start the game is Twilight, and you unlock the others after you beat the game with the current pony. Beat it with Twilight you get Rainbow. Beat it with Dash you get Applejack, etc. If you have unlocked the ponies, you should be able to select the ponies using Left and Right on the joystick on the Pony Select screen. If you can't then this is definitely a bug, I need to look into. (Oh and as The_Doctor says above, you have to tap the joystick left or right, you can't hold it in the direction. ) Edited July 8, 2019 by Gibstov clarifying joystick movement. Quote Link to comment Share on other sites More sharing options...
Gibstov Posted July 8, 2019 Author Share Posted July 8, 2019 13 hours ago, _The Doctor__ said: push stick to the left and release or the right and release to select ponies one at a time. but I had an issue during pony select... I pressed keyboard arrow keys just as a test and the greater than less than keys.... I crashed it! Hmm...I need to test this on my Atari when I get home. Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted July 8, 2019 Share Posted July 8, 2019 1 hour ago, Gibstov said: Hmm...I need to test this on my Atari when I get home. was using a 130XE at the time.. Quote Link to comment Share on other sites More sharing options...
Gibstov Posted July 8, 2019 Author Share Posted July 8, 2019 (edited) 11 minutes ago, _The Doctor__ said: was using a 130XE at the time.. Thanks...that also happens to be what machine I test on ? Edited July 8, 2019 by Gibstov Quote Link to comment Share on other sites More sharing options...
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