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HSC16 Round 5: Berks 4 Liners 10


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World 1 - 12360 35% complete - Password = JetBoot

World 2 - 22160 30% complete - Password = Timeslip

World 3 - 31695 40% Complete- Password = Georgina

World 4 - Zone 1 Complete - Password = Squiggle

World 4 - Zone 2 Complete - Password = FSAMURAI

World 4 - Zone 3 Complete - Password = ROSETTAW

World 4 - 27745 17% Complete - Password = VICTORIA

Edited by McKong
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"Played" the 10 liners

 

first the Turbo B ASIC ones...

 

Bomber 198 93% good to see some paddles games, this one is really good - player missile paddle. Just the green background are not a good contrast with the bombs, the later blue screens are ok.

 

Bouncy, nice idea and some good maths eh?

 

Chared, neat for 10 lines

 

Floodybot - 1053 very nice game

 

Garden - example of the nice artifacting in Graphics 8.

 

Hubub ok Eric you got me I have no idea but somehow scored a 1 in the third total ??? time to read the instructions!!

 

Lander - again very impressive, nice chords when you land

 

Minilfe - failed to load Error 164 will look at this again ?

 

PicPlus 190 WOW, not sure how to load the other pictures but I did reassemble the first one.

 

Plates - NO I didn't see any ? there was nothing?!!

 

Poke Pig - Stupid but effective 225 !

 

UFO Attack - another kaboomer but too slow/easy and no score but a great example of a simple game

 

 

And the BASIC ones...

 

Bounce 105 Fantastic Game!

 

Also played Minibros (.xex) had a corrupt screen booting but managed to run it from a DOS boot scored 250. Again amazing effort.

There is FBI.com on the disk I didn't try it

 

 

Berks Four - completed the 2nd world 35,445 30,445 29% need to read up on the % business :)

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Edited by therealbountybob
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Hubub ok Eric you got me I have no idea but somehow scored a 1 in the third total ??? time to read the instructions!!

It is a DDR game (no, not about East Germany, but dancing) so you should match the joystick direction with the arrow underneath the vertical bar. I'll try this some more, effective in its simplicity.

 

Plates - NO I didn't see any ? there was nothing?!!

I saw them, but you need to keep your eye on the screen all the time. If you lose concentration, you lose the game.

 

UFO Talk - another kaboomer but too slow/easy and no score but a great example of a simple game

I counted number of won rounds in a row as a score, e.g. W:6 in my case.

 

Also played Minibros (.xex) had a corrupt screen booting but managed to run it from a DOS boot scored 250. Again amazing effort.

This one and some others were made in Fast BASIC and you need to boot it with Option key held down, it seems. It may appear unintuitive to disable BASIC when playing a BASIC game but as these entries were not written for the built-in version of BASIC, it kind of makes sense.

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"Played" the 10 liners

 

first the Turbo B ASIC ones...

 

Bomber 198 93% good to see some paddles games, this one is really good - player missile paddle. Just the green background are not a good contrast with the bombs, the later blue screens are ok.

 

Bouncy, nice idea and some good maths eh?

 

Chared, neat for 10 lines

 

Floodybot - 1053 very nice game

 

Garden - example of the nice artifacting in Graphics 8.

 

Hubub ok Eric you got me I have no idea but somehow scored a 1 in the third total ??? time to read the instructions!!

 

Lander - again very impressive, nice chords when you land

 

Minilfe - failed to load Error 164 will look at this again ?

 

PicPlus 190 WOW, not sure how to load the other pictures but I did reassemble the first one.

 

Plates - NO I didn't see any ? there was nothing?!!

 

Poke Pig - Stupid but effective 225 !

 

UFO Talk - another kaboomer but too slow/easy and no score but a great example of a simple game

 

 

And the BASIC ones...

 

Bounce 105 Fantastic Game!

 

Also played Minibros (.xex) had a corrupt screen booting but managed to run it from a DOS boot scored 250. Again amazing effort.

There is FBI.com on the disk I didn't try it

 

 

Berks Four - completed the 2nd world 35,445 29% need to read up on the % business :)

 

Talk about blatent cheating you're not even trying to hide it now! I was wondering how we could have similar % cleared on world 2 but yet you scored 13k more than me. However i forgot to factor in the 5k TRBB bonus

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Talk about blatent cheating you're not even trying to hide it now! I was wondering how we could have similar % cleared on world 2 but yet you scored 13k more than me. However i forgot to factor in the 5k TRBB bonus

? I guess I shot more stuff! What about the other 8K? ! As the rooms respawn I don't know if the score is that important - similar to Shamus, ok I really need to read up on this now!

Can't play tomorrow but hope to tackle 3rd stage on Weds :thumbsup:

 

btw the author may be reading here folks ;)

[edit]

OH 30K my scribble was bad!

[edit]

Read the docs (on Berks 4 Thread first post) so the % is just for the destroyable blocks, clearing them makes the screens harder so fair enough.

 

I played Major Blink again on Master 114,765 I did a few screens but was only out by running into things being careless - for a future Idead perhaps the boxes could count down in score or something to give you an incentive to get a certain one - might have to replay Omnidor(?) was it that? to see how that compares? Also Kid Grid came to mind :)

Edited by therealbountybob
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I guess if you shoot all the blocks in all the rooms you would achieve 100%? I think that would take too long and would be very tedious

Yes, we'll have to see how hard it gets - you'll tell me as I'm way behind! I'm finding it quite relaxing to play so far and the password and map system is great :thumbsup:

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I was also thinking about those Amidar games where the bonus counts down. IIRC Time Runner which we played in 2017 worked like that. However Major Blink isn't strictly an Amidar clone, so it mustn't have the same features.

Regarding Berks 4, I kind of expected there was a hidden timer bonus which would make it worthwhile to finish each world as soon as possible, but apparently not. Perhaps scoring should be based on level reached, number of keys remaining (if you can remember) and score in third hand.

 

Edit: Oh well, I got to play a teeny bit as well.

 

Bomber - 172 pts

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Edited by carlsson
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Just discovered Timeslip, apparently 33 years too late! I don't remember playing this before but may have done all those years ago. It's really good and definitely worth a play in the HSC some time

I remembered it being quite tricky but yes let's poll it soon :thumbsup: :thumbsup:

 

Completed World 3 48,530 49% still using the maps a lot, might try and use them less as the shot blocks being remembered gives a clue to where you have been.

 

p.s. I like the Quazimodo style Jewel Room too :thumbsup:

post-19705-0-80363300-1554917870.jpg

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Hubub ok Eric you got me I have no idea but somehow scored a 1 in the third total ??? time to read the instructions!!

 

 

It's like a simplified dance revolution type game, or parapa the rapper came to mind. You just try to time it so you press the correct direction on the joystick at the moment the arrow is under the vertical bar in middle of screen. Gets progressively faster and much more challenging over time. At 180pts, be prepared, things change. :-o

 

Also, remember that this is pur80, so it was coded for plain Atari BASIC!!!

 

It will also run as-is in altirra basic, but it will be really fast! To run it in TBXL a minor change has to be made to one value in the code, but then it is insanely fast. So, if you ran it in TBXL as-is that would explain why it made no sense to you because you wouldn't have even seen the arrows!

 

So, make sure you are in Atari BASIC and try it again . It is simple to play, hard to master. ;)

Edited by erichenneke
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Berks Four

Completed the first part of World 4 - I shot *every* block and used the map less, though it doesn't show % completed for a part stages. I liked the new game elements to keep it interesting. I carried onto the 2nd part and then unfortunately was out as my joystick button was misbehaving (!!) so will carry on using the password.

post-19705-0-45263400-1555074471.jpg

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I finished Berks 4. Very good game. The last part took me a few goes to get right

well done McKong :thumbsup: :thumbsup:

am I right in thinking the % will only count for the stages done on that session?

 

Next poll on in a few minutes :) POLL OPEN

 

I re-played a couple of the ten liners:

Hubub and scored 43, nice idea Eric :thumbsup:

and had another go on Bounce, the one with the PMG paddle and the counting down numbers to hit, and scored 200 exactly :thumbsup:

 

some sort of tables

tricky as we don't have many players so far but how about

 

Berks Four

1pt for playing, plus 1pt for each stage completed/progress
1st McKong (12,360 - 22,160 - 31,695) 8
2nd therealbountybob (??,??? - 30,445 - 48,530) 5
3rd Deteacher 5
4th carlsson (12,345 - 17,455) 3
5th roadrunner (14,645) 2
6th jblenkle (2,940) 1

Ten Liners 2019

1pt for each one tried, plus some bonuses for the individual games below
1st therealbountybob 12
2nd Bunsen 7
3rd RedThunder 5
4th McKong 3

 

Bonus Games

those in bold are the more competetive ones... (tell me!)

Major Blink

1pt per place both on normal/master skill levels
1st therealbountybob (normal) 312,670 3

2nd carlsson (normal) 242,950 2

3rd RedThunder (normal) 219,590 1
4th therealbountybob (master) 114,765 -

Baby Berks

1pt for playing as too easy
1st therealbountybob (retired) 209,500 1
2nd carlsson 33,250 1

Train 1.0

1pt for playing as too easy
1st carlsson 9,620 1

2nd therealbountybob 5,000r 1

Train 2

1pt per place

1st carlsson 1,900 2
2nd therealbountybob 1,380 1

Joyas/Hack 5 (originally a ten liner)

1pt per place

1st therealbountybob 140 2

2nd carlsson 86 1

 

 

The 2019 Ten Liners:
Floodybot

1pt per place
1st carlsson 2,136 5
2nd RedThunder 1,990 4
3rd Bunsen 1,831 3

4th McKong 1,660 2
4th therealbountybob 1,053 1

Bounce (paddles)

1st therealbountybob 200

2nd carlsson 92

 

Hubub
1st carlsson 105

2nd Bunsen 44
2nd therealbountybob 43

Mini Bros

1st vitoco 4,350
1st carlsson 250
1st therealbountybob 250

Bomber

1st therealbountybob 198

2nd carlsson 172 (97%)

 

License Plates

1st Bunsen 19

1st carlsson 19

3rd therealbountybob 0

 

UFO Attack (rounds won)

1st Bunsen 11

2nd carlsson 6

 

ReactorX

1st Bunsen 360

2nd carlsson 200

3rd therealbountybob 100

 

Picture Puzzle

3rd therealbountybob 190

 

Missile 10

1st carlsson 47

 

Neverending Story

1st carlsson 47

 

Pokey Pig

1st carlsson 562

1st therealbountybob 250

 

Entries with no scoring:

Bouncy

Lander

Minilife

Garden

Char Ed

Edited by therealbountybob
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Hm, it seems like you skipped a couple of my previously posted scores:

Major Blink (Normal) - 242950 pts
Bounce & Catch [10 Liners] - 92 pts
License Plates [10 Liners] - 19 (you posted that I got 0)

You posted Mini Bros twice. You also have listed yourself in 4th place on reactorX without a 3rd place. I don't know what Pic Plus is, but I tried Pixelated Puzzle though I didn't finish it.

In total I posted scores on 12 of the 10 Liners games, plus that I tried Bouncy, Lander, Minilife which are not scoring. Quite possibly we had too many games to chew on this round.

Also I improved my score on Hubbub a little, now at 105 pts.

 

post-5454-0-20711700-1555262903.jpg

 

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Hm, it seems like you skipped a couple of my previously posted scores:

...

yes, sorry! If players can post a summary of all their scores it will help me out - we'll fix the HSC points at the end of the round, I don't want to discrupt the top of the standings too much.

 

[]

updated the tables above, Joyas is worth a play folks ;)

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Ok, I went through the posts so far and came to these conclusions:

 

Major Blink (exactly as you already posted)
312670 TRBB
242950 Carlsson
219590 RedThunder
114765 TRBB (master)
Baby Berks (exactly as you already posted)
209200 TRBB
33250 Carlsson
Joyas (exactly as you already posted)
140 TRBB
86 Carlsson
Train
9620 Carlsson
7920 TRBB (?)
Train 2 (exactly as you already posted)
1900 Carlsson
1380 TRBB
10Liners
Bomber
312 Bunsen
198 TRBB
172 Carlsson
Bounce & Catch
187 Bunsen
105 TRBB
92 Carlsson
FloodyBot
2136 Carlsson
1990 RedThunder
1831 Bunsen
1660 McKong
1053 TRBB
Hubbub
105 Carlsson
44 Bunsen
1 TRBB
License Plates
19 Carlsson
19 Bunsen
0 TRBB
MiniBros
4350 vitoco
250 Carlsson
250 TRBB
RedThunder (crashed)
Missile 10
47 Carlsson
Neverending Story
47 Carlsson
Pixelated Puzzle
190 TRBB (calls it Pic Plus?)
Carlsson (tried)
Poke Pig
562 Carlsson
225 TRBB
RedThunder (tried)
reactorX
360 Bunsen
200 Carlsson
UFO Attack
W:11 Bunsen
W:6 Carlsson
W:0 TRBB
Amen BREAK
Carlsson (tried)
Bouncy
RedThunder (tried)
Carlsson (tried)
TRBB (tried)
McKong (tried)
Chared
RedThunder (tried)
TRBB (tried)
Garden
Carlsson (tried)
TRBB (tried)
Lander
Carlsson (tried)
TRBB (tried)
Minilife
RedThunder (tried)
Carlsson (tried)
TRBB (crashed)
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A note about BASIC TENLINERS:

Every game must be played using the corresponding BASIC flavour. Some of them have specific memory requirements, and they might fail or crash is those are not available.

 

Common problems are:

 

  • A game designed for Atari BASIC became fast and unplayable in TurboBasic XL.
  • FastBasic games do not require BASIC ROM, and they might try to set up the playfield in that memory area.
  • TurboBasic XL games might fail with an unexpected error if they are loaded in Atari BASIC.

 

I made a compilation disk with the 20 tenliners from this year's contest. It must be loaded in an 800XL or 130XE with internal BASIC enabled (boot without pressing the OPTION key). The included menu program will disable BASIC when the selected game requires, and it will autoload TurboBasic XL if it is needed. My compilation disk in ATR format can be downloaded from my 10liners page, as well as the compilations for previous NOMAM contests.

 

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I've played all tenliners, and these are my scores:

  • Amen [bREAK]: No score...
  • Bomber: (I played it in a real 800XL, but I don't remember the score... I'l try again)
  • Bounce & Catch: 383 (registered on emulator)
  • Bouncy: Won at the first try without adjusting neither the angle nor the speed.
  • Dragon Trainer: 1
  • Floody Bot: 2923 at level K
  • Garden: No score. 22 "flowers" before the attract mode.
  • Hubbub: 8
  • Lander: No score, but failed almos half of the times.
  • License Plates: 14 robbers.
  • Mini Bros: 4350
  • Mini Character Editor: No score, but it would be easy to get the hex codes for my next games.
  • Minilife: I got a static disposition at step ~65
  • Missile 10: 54.
  • Missile: 371 (pressing 6, 7 or 8 quickly without stop until time is over)
  • Neverending Sorry: 6 and aborted.
  • Pixelated Puzzle: 102 in Kirby puzzle.
  • Poke Pig: 0 (I always got error 9)
  • reactorX: 195, but only one particle was removed before meltdown.
  • UFO Attack: Wave 11.

 

Most of them were run in Altirra. I'll try them in a real computer before the weekend.

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