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Colecovision HSC Season 12 - Round 12 - The Goonies


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HIGH SCORE CLUB

 

Round 12 Season 12

 

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Game Information

Game Name: The Goonies

Released by: Konami 1986. CV: Opcode 2009 - Team Pixelboy 2012.

Settings: Skill 1

CV HSC High Score: First time playing The Goonies in the CV HSC.

This game was chosen by Ikrananka

 

The Goonies Bonus Points: Play the game & post a score= +3

Break or set a new CV HSC High Score= +10

 

Round Ends: Tuesday April 9th at Noon (PST) 3pm (EST)

 

Everyone who posts a score throughout the season will be entered into a drawing at seasons end for a special prize!

 

The same rules and scoring system that have been used the past few seasons will be in play this season as well. Season 12 rules: http://atariage.com/...1-cv-hsc-rules/

 

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Good Luck!

Final Goonies Scores

  1)94,600 Ikrananka +3 +10 Record Setter :-o

  2)70,150 Bmack36 +3

  3)42,900 Downland1983 +3

  4)23,050 sega_SHARK +3

  5)19,950 jblenkle +3

  6)16,600 digress +3

  7)16,500 DuggerVideoGames +3

  8)10,000 S.BAZ +3

  9)  6,300 roadrunner +3

10)  3,700 ed1475 +3

 
Round 12 Totals - Including Bonus Points
  1){113} Ikrananka
  2) {77} Bmack36
  3) {48} Downland1983
  4) {27} sega_SHARK
  5) {24} jblenkle
  6) {21} digress
  7) {20} DuggerVideoGames
  8){14} S.BAZ
  9) {10} roadrunner
10)  {6} ed1475
 

Season Standings - Up to the end of Round 11

  1)1144 Bmack36

  2)  799 DuggerVideoGames

  3)  737 Ikrananka

  4)  584 Downland1983

  5)  539 jblenkle

  6)  469 ed1475

  7)  428 darthkur

  8)   425 Northcoastgamer

  9)  362 S.BAZ

10)  221 digress

11)  168 sega_SHARK

12)  147 roadrunner

13)   55 bowlstir

14)   47 lawdawg710 

15)   45 SpiceWare

16)     6 JEFF31

 

goonies_colecovision_sgm.rom

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How do i get this load on BlueMSX?

I'll have to take another look at the emulator settings.

 

BlueMSX never did get SGM compatibility right and afaik it is not possible to play SGM games using BlueMSX (and I spent a long time frigging about with the settings after it was claimed that they had SGM compatibility). Use CoolCV or ColEm instead.

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I'm not getting it working in BlueMSX either. the Opcode memory thing apparently doesn't help.

 

I discussed this with the BlueMSX developer many years ago and it was never resolved. BlueMSX does not have SGM compatibility with ANY combination of settings - period (or as I would say full stop ;) ).

Edited by Ikrananka
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BlueMSX never did get SGM compatibility right and afaik it is not possible to play SGM games using BlueMSX (and I spent a long time frigging about with the settings after it was claimed that they had SGM compatibility). Use CoolCV or ColEm instead.

 

 

 

Thanks!! :)

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I hope I'm not too late. If so, I'd like to use my mulligan and submit this score. 16,500 pts. Windows oddly won't let me run any version of ColEm higher than 4.0 or let me run any other emulators; it keeps preventing me from running the programs and saying warnings that the program may put my PC at risk. Yet 4.0 version of ColEm never gives me such warnings, odd! I can't play SGM games on 4.0, so I needed to upgrade to 4.6 and managed to try 4.6 on an ancient laptop I had sitting around. No warnings on that one and the program ran fine. Because this was played on the ancient laptop, the screenshot will look different than the other screenshots you're accustomed to seeing from me.

 

It's a shame I didn't have more time this past week to try this game out, as I loved the Famicom version. I'm just glad to know that there is a way I can play the SGM games.

 

 

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