+atari2600land Posted May 18, 2019 Author Share Posted May 18, 2019 Yes, you must use assembler for the channel F, I don't think there is a C or BASIC compiler for the Channel F. Quote Link to comment Share on other sites More sharing options...
Nognir Posted May 18, 2019 Share Posted May 18, 2019 Oh so I guess its quite challenging to program a game for the console since there are probably not so many documentations for the system as for the Atari 2600. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 18, 2019 Author Share Posted May 18, 2019 There is only one site I know of. I use it a lot: The VES Wiki - http://channelf.se/veswiki/index.php?title=Main_Page Quote Link to comment Share on other sites More sharing options...
Blazing Lazers Posted May 19, 2019 Share Posted May 19, 2019 So when this is done it will be Videocart 29? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 19, 2019 Author Share Posted May 19, 2019 If you're counting, Killer Heads of Lettuce will be #29. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 20, 2019 Author Share Posted May 20, 2019 Found and fixed a rather nasty bug that allowed you to shoot through the trees and had ball graphics screwed up when you did. This morning I went a little further and made it so the guy doesn't flash when you hit a tree. golf25.bin Quote Link to comment Share on other sites More sharing options...
+fdr4prez Posted May 20, 2019 Share Posted May 20, 2019 Found and fixed a rather nasty bug that allowed you to shoot through the trees and had ball graphics screwed up when you did. This morning I went a little further and made it so the guy doesn't flash when you hit a tree. What happens when the ball hits a tree? Will it stop or bounce back? And if it bounces back, does it go straight back the way it came, or does it bounce off in a feasible direction (pseudo-physics)? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 20, 2019 Author Share Posted May 20, 2019 What happens when the ball hits a tree? Will it stop or bounce back? And if it bounces back, does it go straight back the way it came, or does it bounce off in a feasible direction (pseudo-physics)? It stops. Quote Link to comment Share on other sites More sharing options...
+fdr4prez Posted May 20, 2019 Share Posted May 20, 2019 thanks, stopping is fine The first time I played golf was with a co-worker in a little 9-hole course, and he did bounce a ball off of a tree trunk... boy, I wished that one wouldn't have stopped instead of bouncing back at us Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 21, 2019 Author Share Posted May 21, 2019 Added hole #7. This hole has a first for the game: one water and one tree. Made a fix to a bug I introduced while working on version 26 (this one), took me an hour to fix it. Just two more holes to design and put in and it will be done. golf26.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 22, 2019 Author Share Posted May 22, 2019 Title screen added. I had to bump it up to 8k for it to work, but most of the 8k isn't used, so I can put in a fairly lengthy song (as well as the rest of the game! May put in 18 holes if I can think of that many.) golf27.bin Quote Link to comment Share on other sites More sharing options...
carlsson Posted May 22, 2019 Share Posted May 22, 2019 Some feedback: It seems that the maximum number of strokes are 99. For a 9 hole course that should be sufficient, for a 18 hole course it will take quite a bit of skill. I don't know if it should be Game Over once you reached maximum number of strokes? At least in emulation, it doesn't seem that diagonal strokes are possible. If I push the buttons for up and left, one of them take precedence. It makes the game harder, and also increases the number of strokes. Have you considered diagonal strokes? Perhaps the twist feature of the controller could be used, to hook the stroke clockwise or counter clockwise, though I realize it would complicate things. Some of the existing holes are challenging, some are mostly game testing. Not until the last hole you got both water traps and trees on the same level, probably you can vary the layout on additional holes. One of the holes has the flag very close to the water trap which is a challenge. Perhaps you can make a hole where the green is on a small island surrounded by water? If you mention the limitations of each hole regarding positioning of water traps and their size, positioning of trees and their amount, flag etc you could have some help with it. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 22, 2019 Author Share Posted May 22, 2019 Diagonal shots are possible. I don't know why you're having trouble with them. As for the limitations, right now, all I can have is either one stream or lake and a tree, two trees, or two streams and/or lakes. Quote Link to comment Share on other sites More sharing options...
carlsson Posted May 22, 2019 Share Posted May 22, 2019 Hm, ok. Sometimes I get the diagonal to work, probably due how the emulator sends the respective keypresses for two directions and if your game intercepts one signal before the other has arrived. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 22, 2019 Author Share Posted May 22, 2019 I took a look at how I did directions. See if this works in regards to better directional control. golf28.bin Quote Link to comment Share on other sites More sharing options...
carlsson Posted May 22, 2019 Share Posted May 22, 2019 Thank you, it works much better in Channel F MESS, and probably also better on the real hardware. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 23, 2019 Author Share Posted May 23, 2019 Attempt #1 at a title screen song. golf29.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 23, 2019 Author Share Posted May 23, 2019 Attempt #2. carlssson actually found a song about golf, so I put it in. golf32.bin 2 Quote Link to comment Share on other sites More sharing options...
carlsson Posted May 23, 2019 Share Posted May 23, 2019 This one is shaping up really good! Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 24, 2019 Author Share Posted May 24, 2019 Found and fixed a bug about moving above one tree when there were two trees on the screen at once. I also changed hole #8, to make it more challenging. I don't think I can possibly come up with 10 more hole ideas, so I'll leave the total number of holes at 9. golf34.bin 4 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 27, 2019 Author Share Posted May 27, 2019 Final score screen screenshot: (of course you can't get a final score of 1, I just did this for testing purposes.) 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 4, 2019 Author Share Posted June 4, 2019 Added a new putting system. It's like shooting the ball only the meter goes slower so you can better tune your shot. Please note that I still have to design hole 9. What's there now is an easy test level. I spent three hours on this thing today, until I realized the source of a bug. Who knew you had to define all the objects on hole 1 whether they're in the screen or not? Not me, and I made the engine! golf36.bin Quote Link to comment Share on other sites More sharing options...
tschak909 Posted June 4, 2019 Share Posted June 4, 2019 I give this a big thumbs up for making use of what's available on the Channel F. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 4, 2019 Author Share Posted June 4, 2019 Thank you! I wanted the player to know when the putting meter is on, so I made it so when it is, the score turns blue as well as the meter. golf37.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 4, 2019 Author Share Posted June 4, 2019 Last update for a while. I changed the way you shoot so you don't have to keep holding down fire to make the meter move. To stop the meter and move, press the joystick in the way you want to move. I thought this would be a lot better since you don't have to keep pressing fire. golf38.bin Quote Link to comment Share on other sites More sharing options...
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