+atari2600land Posted April 12, 2019 Share Posted April 12, 2019 I was thinking "I haven't done any programming for Odyssey² in a long time. What would be an interesting project that I could actually do on it?" Then I thought of my Game Boy game I had made. So now I've begun work on an Odyssey² version. All I have so far is the ship. It can move left and right and fire. Pressing down makes the ship face down and pressing up makes it face up. This is important because there will be enemies attacking from both below and above. And you can shoot. Press the ACTION button to do that. I haven't tested this on real hardware yet, but I plan to this weekend. But for now, it works on the O2EM emulator. shoot1.bin 3 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 12, 2019 Author Share Posted April 12, 2019 Added some stars and changed the missile. shoot2.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 12, 2019 Author Share Posted April 12, 2019 Added a (6 digit) score and a shooting sound effect. What do you think of the sound effect? Is it ok or annoying? shoot4.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 13, 2019 Author Share Posted April 13, 2019 Lots of stuff. Added a test enemy. Added a way to die. Added high score counter functionality. Lots of great stuff. shoot7.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 14, 2019 Author Share Posted April 14, 2019 Test enemy now shoots at you. And you can die if you touch his missile. shoot8a.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 15, 2019 Author Share Posted April 15, 2019 Added enemy going faster. Right now I have speed changes at 25 and 50 for testing purposes, but I can set them to whatever I like. Funny how the image of this is larger than the game itself! shoot9.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 16, 2019 Author Share Posted April 16, 2019 Added a new type of enemy. The blue UFO follows you. The green one doesn't. shoot11.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 17, 2019 Author Share Posted April 17, 2019 Added a new red missile that follows you. I also made the rocket moving smoother, you now can stop it whenever you want instead of having it move to a certain x location and then stop. shoot12.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 18, 2019 Author Share Posted April 18, 2019 Does anyone have any suggestions on what I can put in the game? Quote Link to comment Share on other sites More sharing options...
+chicgamer Posted April 19, 2019 Share Posted April 19, 2019 I'll try this out this weekend and see if I have any suggestions. Quote Link to comment Share on other sites More sharing options...
+chicgamer Posted April 22, 2019 Share Posted April 22, 2019 I played this a bit tonight and captured some footage from my RGB-modded O2. I think one recommendation I have is maybe to make more enemy designs. Even if they behave the same way as the current enemies, just having some variety in the enemy appearance would make this more interesting visually. Quote Link to comment Share on other sites More sharing options...
wongojack Posted April 26, 2019 Share Posted April 26, 2019 I played it too (in O2em). Nicely done! I like chicgamer's suggestion. Maybe to improve it further borrow some ideas from Activision here . . . give the player varied ways to score points. Something to think about would be to add 'stages.' Other O2 games do this like Timelord and Killer Bees, so it should be possible. Perhaps if there were some sort of collectible items that fell to the middle that the player could collect by moving over them, you could require the player to collect X# of items before the end of a stage. You could also maybe have a timer of some sort and if the player collected the items faster, they would receive bonus points depending on how much time was left. On higher levels, maybe there could also be deadly items that stuck to the middle bar for a few seconds that the player must avoid. Quote Link to comment Share on other sites More sharing options...
VPB--- Posted October 28, 2019 Share Posted October 28, 2019 Hi All ! Is the game working on real hardware ? Quote Link to comment Share on other sites More sharing options...
+chicgamer Posted October 29, 2019 Share Posted October 29, 2019 Yes, I played it on my O2 using a C7051. Quote Link to comment Share on other sites More sharing options...
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