jblenkle Posted May 18, 2019 Share Posted May 18, 2019 How about just doing separate scoring for each level? I have yet to come up with a good strategy for this game. I thought...at least on Level 1... if I held up on destroying the enemy bases they would send more ships and then I would have more ships to blow up and get more points. But every time I try that, my score gets worse even though I've protected most of the cities on the planets. On Level 3 I've pretty much given up on protecting more than one planet. If I try to protect all of them, I lose fairly quickly. And it's really maddening trying to blow up the enemy ships in space because they bounce around so much. That's great going Joe We'll have to decide who will get the "win" for this round (probably between you and deteacher), perhaps total points difference on Levels 2 and 3 combined? I've completed Skill 2 156,100 (41 Cities left) not too difficult, some great game mechanics but a bit more variety would have been nice, mopping up the remaining squadrons takes a bit too long. Level 3 tomorrow TLS Level 2.jpg 2 Quote Link to comment Share on other sites More sharing options...
jblenkle Posted May 19, 2019 Share Posted May 19, 2019 The Last Starfighter (Level 2) - 120,200 ...saw the Enterprise again while playing the game on Level 3... 2 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted May 19, 2019 Author Share Posted May 19, 2019 Ok I'll nominate Jet Boot Jack again ok I'm sure this has no chance of winning, but I'll nominate Star League Baseball. When's the last time we played a sporting event (other than Summer/Winter Games) on here? hsc9-round-14-hsc-olympics or hsc-season-15-round-3-the-hsski-winter-olympics ok lets do another smaller summer games one in a couple of rounds How about just doing separate scoring for each level? I have yet to come up with a good strategy for this game. I thought...at least on Level 1... if I held up on destroying the enemy bases they would send more ships and then I would have more ships to blow up and get more points. But every time I try that, my score gets worse even though I've protected most of the cities on the planets. On Level 3 I've pretty much given up on protecting more than one planet. If I try to protect all of them, I lose fairly quickly. And it's really maddening trying to blow up the enemy ships in space because they bounce around so much. interesting, perhaps it factors in some time calculation. I wonder if you have neutered enough of their sqauds if they all just wait around the barrier and block all the slots so no new ones can get to it. There is some skill to the shooting but yes it's trickier in space on the pod things, you can use the cities as bair when on the planets Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted May 19, 2019 Author Share Posted May 19, 2019 Plenty of time to get into this impressive game, not one you want to play very often but nice to (re-)master it! Basic Strategy v2: clear your own planets, (break off to defend the barrier), then get to the other map (space for map, and warp to the top left) and clear their cities (option to toggle weapon) to stop them making more squadrons, then return and clear up any intruders, then clean up the rest. You need to have the Space Bar, Option Key (and the rest of the Atari) on the desk in front of you! latest table THE LAST STARFIGHTER scoring 1pt for playing; 2pts for completing a level, plus 1pt per place Level 1deteacher 183,100 5ptsjblenkle 170,500 4ptstrbb 168,700 3ptscarlsson 2,100* 1ptRedThunder 2,100* 1ptLevel 2trbb 156,100 5pts jblenkle 120,200 4ptsdeteacher 85,600 3ptsLevel 3trbb 155,600 5pts deteacher 104,700 4ptsjblenkle 91,600 3pts*=incomplete level scorefirst to spot the Enterprise bonus pointjblenkle 1pt Round 9 POLL OPEN Quote Link to comment Share on other sites More sharing options...
McKong Posted May 20, 2019 Share Posted May 20, 2019 (edited) 2900 level 1 3500 level 1 Not really sure what I'm doing yet, even after scanning the instructions! Edited May 20, 2019 by McKong 2 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted May 20, 2019 Share Posted May 20, 2019 6200 HULL TEMP CRITICAL 6200MESSAGE: STAR LEAGUE IS DISBANDED. RYLOSHAS FALLEN TO XUR AND THE KO-DAN EMPIRE Quote Link to comment Share on other sites More sharing options...
jblenkle Posted May 21, 2019 Share Posted May 21, 2019 The Last Starfighter (Level 1) - 173,200 2 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted May 21, 2019 Author Share Posted May 21, 2019 2900 level 1 3500 level 1 Not really sure what I'm doing yet, even after scanning the instructions! You need BASIC Strategy v2 (above) 6200 HULL TEMP CRITICAL 6200 MESSAGE: STAR LEAGUE IS DISBANDED. RYLOS HAS FALLEN TO XUR AND THE KO-DAN EMPIRE That's a major RedBlunder The Last Starfighter (Level 1) - 173,200 have you tried my tip of shooting at their bases early before you have lined up with them... also I think you can disengage from the barrier ones as soon as the shot has hit them 1 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted May 21, 2019 Share Posted May 21, 2019 19400 WARP ENGINES ENGAGED 19400MESSAGE: STAR LEAGUE IS DISBANDED. RYLOSHAS FALLEN TO XUR AND THE KO-DAN EMPIRE. 1 Quote Link to comment Share on other sites More sharing options...
roadrunner Posted May 21, 2019 Share Posted May 21, 2019 level 11,400 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted May 23, 2019 Author Share Posted May 23, 2019 level 1 1,400 c'mon you guys, level 1 is easy to beat - kill of whats on screen, go to the other planets [space bar] in your solar system and clear them then go to the enemy solar system and kill of their bases [option key]- break of every time barrier is attacked and destory that sucker 2 Quote Link to comment Share on other sites More sharing options...
McKong Posted May 24, 2019 Share Posted May 24, 2019 Had another try 5800 . Haven't had any time to play recently Quote Link to comment Share on other sites More sharing options...
Sikor Posted May 24, 2019 Share Posted May 24, 2019 (edited) Level 1 (difficulty 1) And difficulty 2 Edited May 24, 2019 by Sikor 2 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted May 25, 2019 Author Share Posted May 25, 2019 Reminder: this round closes tomorrow morning as does the poll for round 9 ! latest table THE LAST STARFIGHTER scoring 1pt for playing; 2pts for completing a level, plus 1pt per place Level 1deteacher 183,100 6ptsjblenkle 173,200 5ptstrbb 168,700 4ptssikor 87,900 3pts RedThunder 19,400* 1pt McKong 5,800* 1pt carlsson 2,100* 1ptroadrunner 1,400* 1ptLevel 2trbb 156,100 6pts jblenkle 120,200 5ptsdeteacher 85,600 4pts sikor 52,800 3ptsLevel 3trbb 155,600 5pts deteacher 104,700 4ptsjblenkle 91,600 3pts*=incomplete level scorefirst to spot the Enterprise bonus pointjblenkle 1pt 2 Quote Link to comment Share on other sites More sharing options...
+slx Posted May 25, 2019 Share Posted May 25, 2019 Level 1, 121.600 (PAL emulation on Altirra 3.1 on a Mac with a USB gamepad) I think I played for about 1 ½ hours. While the graphics are really great (although I don't care for all that eye candy instruments without actual information) my work is often less tedious than this. The starfighter feels more like a truck and with the joypad it must be even worse. My thumb feels numb from pushing towards those fighters and destroyers which are still most of the time just out of reach for my cannons. Somehow this game feels a bit unpolished and unbalanced. It mostly requires patience as it seems to be hard to get finished off by the Ko-Dan as long as one hyper warps to a sun as soon as the energy falls low or something is damaged. Eradicating the enemy bases felt like a "tick off the boxes" activity and is there any more finesse to thwarting an attack on the barrier is attacked but warping there and push the fire button until there is nothing in the center of the screen? Does it get any different on level 2? 1 Quote Link to comment Share on other sites More sharing options...
+slx Posted May 25, 2019 Share Posted May 25, 2019 I kind of knew this on beforehand, as I have trouble finding any sort of joy about Star Raiders, and this game is very much alike. Fortunately there are many other games for the Atari and other formats for me to spend my time on. At least the "dogfighting" in Star Raiders feels a bit more dynamic than here. Quote Link to comment Share on other sites More sharing options...
McKong Posted May 26, 2019 Share Posted May 26, 2019 On my machine pressing 'START' restarts the game so I can't destroy the cities. Am I on the wrong planet? I presumed the enemy planets were the ones in the top left of the map Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted May 26, 2019 Author Share Posted May 26, 2019 On my machine pressing 'START' restarts the game so I can't destroy the cities. Am I on the wrong planet? I presumed the enemy planets were the ones in the top left of the map It's OPTION the draft manual above is incorrect The enemy solar system is the one reached by warping to the top left location (one screen for them, one for us). I'll leave this round open until tomorrow night 10pm to give you and anyone else a chance to post a score or two Whle I agree with most of the comments from slx above (barriers, bases, instruments etc), certainly the game could be a lot better, the combat is good, if you keep an eye out for each batch of fighters appearing and position yourself right you can take them out nicely, the skill is to get all 3 each time, sometimes they scarper if they are in danger immediately and it's great watching them spiral off when they have taken a hit for the delayed explosion. The pod things there is skill to also, mainly waiting for them to descend and firing and diving with the shot to keep it on track. Playing on skill 2/3 the combat is improved on the fighters at least. You really need to play using a joystick, how can you do multi-directional combat on a pad!!! Quote Link to comment Share on other sites More sharing options...
+slx Posted May 26, 2019 Share Posted May 26, 2019 46000 on Level 2, but not finished. Let my planets unguarded for too long while clearing out the Ko-Dan bases. I'll give it a try with a joystick next time. P.S.: Tried again with joystick, indeed better but then hit 2 START instead of SELECT when trying to switch back to cannons after returning to own territory (still a lot of Ko-Dan to kill, so don't know if I would have made it in time before losing my cities). Too tired to continue. See you in Fort Apocalypse. 2 Quote Link to comment Share on other sites More sharing options...
McKong Posted May 26, 2019 Share Posted May 26, 2019 Ok thanks. Now i know how to attack the cities! 19300 1 Quote Link to comment Share on other sites More sharing options...
McKong Posted May 26, 2019 Share Posted May 26, 2019 Ok I'm getting into this now. 49800. Maybe another go later 2 Quote Link to comment Share on other sites More sharing options...
McKong Posted May 27, 2019 Share Posted May 27, 2019 64300 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted May 28, 2019 Author Share Posted May 28, 2019 final tables for the round, I took the win but a notable performance from jblenkle who I shall now think of his younger self as the guy in the film Thanks for playing everyone final table THE LAST STARFIGHTER scoring 1pt for playing; 2pts for completing a level, plus 1pt per place Level 1deteacher 183,100 8ptsjblenkle 173,200 7ptstrbb 168,700 6ptsslx 121,600 5pts sikor 87,900 4pts McKong 64,300 3pts RedThunder 19,400* 1pt carlsson 2,100* 1ptroadrunner 1,400* 1ptLevel 2trbb 156,100 6pts jblenkle 120,200 5ptsdeteacher 85,600 4pts sikor 52,800 3pts slx 46,000* 1ptLevel 3trbb 155,600 5pts deteacher 104,700 4ptsjblenkle 91,600 3pts*=incomplete level scorefirst to spot the Enterprise bonus pointjblenkle 1pt UPDATED Season 16 Current Standings 1 Quote Link to comment Share on other sites More sharing options...
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