+atari2600land Posted June 21, 2019 Author Share Posted June 21, 2019 Fixed the sub sprite and added a new level. gosub2019june21.zip 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted June 21, 2019 Share Posted June 21, 2019 Hi Chris looks much better now ? Quote Link to comment Share on other sites More sharing options...
TIX Posted June 22, 2019 Share Posted June 22, 2019 ..slightly tweaked sub Quote Link to comment Share on other sites More sharing options...
gambler172 Posted June 22, 2019 Share Posted June 22, 2019 19 minutes ago, TIX said: ..slightly tweaked sub We all live......yellow submarine ? 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 27, 2019 Author Share Posted June 27, 2019 So someone mailed me a copy of GoSub as it is so far to test it out on a real 7800. It works fine except fire doesn't work in the main game. Could someone take a look in my code and find out why and how to change it so it does work? gosub31.zip Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 27, 2019 Author Share Posted June 27, 2019 I think I may have found the cause. I forgot to reset the variable keygot{1} to 0 when the game started. But why was it working good on MAME and not on a real 7800? gosub32.zip 1 Quote Link to comment Share on other sites More sharing options...
RevEng Posted June 27, 2019 Share Posted June 27, 2019 I doubt that's the issue. 7800basic initializes the variables to 0. Are you testing with a one-button joystick, or two-button stick? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 27, 2019 Author Share Posted June 27, 2019 Yes, but I changed the variable before it starts so that when joy0fire0 is pressed on the title screen, keygot{1} changes to 1. I changed it so when joy0fire0 is depressed keygot{1} becomes 0, the part I forgot to do. I have a 2-button joystick and I tested firing with both buttons. Quote Link to comment Share on other sites More sharing options...
+Trebor Posted June 28, 2019 Share Posted June 28, 2019 3 hours ago, atari2600land said: Yes, but I changed the variable before it starts so that when joy0fire0 is pressed on the title screen, keygot{1} changes to 1. I changed it so when joy0fire0 is depressed keygot{1} becomes 0, the part I forgot to do. I have a 2-button joystick and I tested firing with both buttons. Hi atari2600land, I ran some tests between the A7800 emulator and hardware: GoSub v31 A7800: proline_joystick = works (right/button 2 only) vcs_joystick = doesn't work Hardware: Atari 7800 Pro-Line Joystick = works (right/button 2 only) CX40 Atari VCS Joystick = doesn't work GoSub v32 A7800: proline_joystick = works (right/button 2 only) vcs_joystick = doesn't work Hardware: Atari 7800 Pro-Line Joystick = works (right/button 2 only) CX40 Atari VCS Joystick = doesn't work They matched exact in behavior. Hope the above helps in your troubleshooting. 1 Quote Link to comment Share on other sites More sharing options...
RevEng Posted June 28, 2019 Share Posted June 28, 2019 Just a guess atari2600land, but did you have a single-button joystick plugged in when you powered on the console, and then switched to two-button sticks? That would have kicked in the single-button electrical short protection, which would have disabled two-button mode. If it's not that, then maybe there's a problem with your console? Anyway, it might be better if your game also worked with single-button sticks. You can do that by checking for joy0fire1 instead of joy0fire0. (more on that in the docs) Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 28, 2019 Author Share Posted June 28, 2019 Perhaps it's a console problem. I'll change the joy0fire0 to joy0fire1. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 28, 2019 Author Share Posted June 28, 2019 I changed the joysticks to joy1. I also changed the background color since it was kind of hard to see the shark. gosub33.zip 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 6, 2019 Author Share Posted July 6, 2019 Changed the life system. Now you get 3 chances to complete the level on every level, so the lives don't carry over to the next level. I thought it would be better since some of the levels with the shark are kind of difficult and it wouldn't be fair to the player. I added two new levels so I'm up to 16 levels now, and 7,366 bytes left for more. gosub2019july5.zip 3 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 12, 2019 Author Share Posted July 12, 2019 Added 2 new levels. There's now 18 levels. I have 6,460 bytes left, which means I have room for 17 more levels. Here's what I plan to do: The game will have 30 levels. At the end of the thirtieth level, there will be the final boss fight, and then there should be enough room for a little ending. gosub2019july12.zip 4 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted August 10, 2019 Share Posted August 10, 2019 Hi Chris any news? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 18, 2019 Author Share Posted August 18, 2019 Decided to work on this again some more. Added a new level and a new item: Teleporters. If you touch one of these things, you'll be transported to the other one. Just be sure to not touch the joystick when you enter these, or else you'll be going in the same direction you were heading and might run into the coral wall. The teleporters will reset your sub's direction and it will start at not moving. (The teleporters are the red ringy things.) gosub2019august18.bas.zip 2 Quote Link to comment Share on other sites More sharing options...
TIX Posted August 18, 2019 Share Posted August 18, 2019 51 minutes ago, atari2600land said: Decided to work on this again some more. Hey man, great job, this is turning into a great arcade game ! Have you thought of giving the octopus the shark and the torpedo, some frames of animation ? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 18, 2019 Author Share Posted August 18, 2019 1 minute ago, TIX said: Have you thought of giving the octopus the shark and the torpedo, some frames of animation ? I want to but I can't draw. Anyone want to help? Quote Link to comment Share on other sites More sharing options...
TIX Posted August 18, 2019 Share Posted August 18, 2019 I'm your man, I have some of them drawn already Quote Link to comment Share on other sites More sharing options...
gambler172 Posted August 18, 2019 Share Posted August 18, 2019 Quote Good idea....the teleporters Quote Link to comment Share on other sites More sharing options...
TIX Posted August 18, 2019 Share Posted August 18, 2019 (edited) So if you like what I'm doing so far, tell me to continue ! Also it will be useful to know the dimensions, and the number of colors and animation frames per sprite.. ? Edited August 18, 2019 by TIX Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 18, 2019 Author Share Posted August 18, 2019 Continue. The dimensions are 8x8 and a maximum of 3 different colors. I especially like the octopus, but I want him to have 2 eyes. 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted August 18, 2019 Share Posted August 18, 2019 (edited) 3 hours ago, atari2600land said: Continue. The dimensions are 8x8 and a maximum of 3 different colors. I especially like the octopus, but I want him to have 2 eyes. OK everything is 8x8 and converted into your palette ! I got carried away and animated everything.. you keep what you need. I don't know how many frames you can fit in.. so details below: Torpedo 2 frames in each direction Sub 2 frames Key 3 frames Treasure chest 2 frames Shark 2 frames Octopus 4 frames Crab 2 frames Teleport-er 3 frames I can see you are still using the first version of the sub, this is modified. As an added hazard in later stages, the crab can walk on the seaweed and extent it's claws randomly from time to time.. just an idea. Let me know what you like, to send you the individual sprite-sets ! Edited August 18, 2019 by TIX 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 18, 2019 Author Share Posted August 18, 2019 I like the shark, the key and the teleport sprites. Are you sure you can't make a third frame for the shark? Quote Link to comment Share on other sites More sharing options...
TIX Posted August 18, 2019 Share Posted August 18, 2019 (edited) . Edited August 18, 2019 by TIX Quote Link to comment Share on other sites More sharing options...
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