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atari2600land's Blog - GoSub 7800 level 12


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I spent all of last night trying to make the game work. I had to do a bunch of stuff that made no sense in order to make it work. For example, there's a file included that isn't used except the text I was trying to do last night wouldn't work without it. Now that I have the text working, I modified it to add my own font which is like the score counter font: Like on a calculator is what I was attempting to make it look like.

I made it so the bonus round comes every five levels instead of every ten, but there's something wrong with it. Namely the octopus y positions are called with rand, yet they're the same values every time you turn the game on and get to the level. I don't get why that isn't working. There's a lot of stuff I don't get with 7800, and I'm even using a BASIC programming language. I guess the newer the console you try to program for, the tougher it gets. I was having an easier time with 2600 BASIC when I first started, but I guess that's because it's not that complex of a machine, I don't know.

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http://atariage.com/forums/blog/168/entry-15960-gosub-7800-level-12/
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