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Why no Atari 8-bit Elite homebrew?


slaanesh

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Nice work, I played Elite for hours with a friend who owned a BBC - the original platform it was on. The A8 demo looks very impressive, its great to see even an unofficial version come to the Atari.  To answer a really early question, why no Atari 8 version till now? Elite was (if I remember right) from a British software developer and was published by Acornsoft. Ports were often made to Acornsoft games but usually to the other popular platforms in the UK, ie. Spectrum, Commodore and Amstrad. Elite was a game which persuaded a fair few to buy Acorn machines, it was almost their Super Mario! Also, there was little interest in the A8 in the UK relative to other platforms. I had a Spectrum initially then also an A8 later, and so many UK games never crossed the divide. The A8 was almost a new gaming world, which made it sort of fun but also a little harder to get things for. I was never away from mail order, or one of the few local resellers - who happened to be a guy at my local market who sold stuff for many machines, including Oric.

 

There was an Atari 8-bit community in the UK, but it was never on the scale of the other platforms, so it was rarely economic for people to publish for it. Some did, but they were often diehards.. thankfully.

 

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I think the UK market only took off when the much cheaper XE machines came along. All the competitors were cheap machines but you could get a 16 bit machine for what early Ataris cost. Elite is from 1984 right? Yes, not many Atari users in the UK where I grew up. It was all Spectrum, Amstrad and then C64 owners with some Acorn users after that. I would say by 1989, the A8 made it to 4th place due to the XE machines. Too late for Elite. I was a bit peeved with one of the Oliver twins at a show once, not sure which who told me that they didn't make Dizzy games for the A8 because it was too expensive to make cartridges. But they did for a zillion other platforms.

Edited by snicklin
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4 hours ago, snicklin said:

 I was a bit peeved with one of the Oliver twins at a show once, not sure which who told me that they didn't make Dizzy games for the A8 because it was too expensive to make cartridges. But they did for a zillion other platforms.

That seems an odd comment given every A8 release from UK software houses came out on Cassette in that period from 87-90. I had F1 Simulator on cassette which is one of their games!

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  • 3 weeks later...
On 2/14/2023 at 12:12 AM, Wrathchild said:

 

"Let there be sight(s)!"

 

 

This is btw a very interesting read and gives some nice background infos on the epic original BEEP BBC Micro version of Elite:

 

"Elite planet craters, meridians and ellipse plotting explained"

https://stardot.org.uk/forums/viewtopic.php?t=26490

 

Btw. any new developement?

 

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  • 4 weeks later...

while I just spend thoughts on Silkwom from this other topic thread, I just wondered if there were any updates on Elite A8 🙂 .. .. .. well just kidding, I know if there would be something new we already had it in here..

 

I'm just saying that I really appreciate all this work on doing cross-platform conversions. On one side porting in general is a lot of work just for some "pathetic feelings" (Me: "hey world, A8 can do it too! ha ha!") and other side it is a real "love letter" to the original creators, that someting from the 80s is still meaningfull to people who are investing a lot of work...

 

So another way of saying thanks :)

 

grüße

\twh

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  • 4 months later...
  • 1 year later...

Not really, the sources have been around for ages. My code was a from a disassembly of the C64 I did over long period without references and so my labelling etc doesn't align.

Similarly with the more recent Mark Moxan documented sources these are not the basis of my port but instead being used as reference to ensure my code remains consistent to the original.

The A8 demo was my original one (no flight code) I sent to Ian Bell as himself and Christian Pinder (Elite-TNG) where people I was conversing with when trying to confirm some of the player/ship elements I'd identified in the code so far.

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