vhzc Posted August 24, 2019 Share Posted August 24, 2019 (edited) FINAL VERSION iran_final.bin CURRENT VERSION Update 2020/06/01 RELEASE CANDIDATE 1 Entering final stage of development. I_Ran_RC1_20200601.bin Also created some artwork and now you can support the development buying merchandising from my TeePublic store: https://www.teepublic.com/user/vhzc Update 2020/05/18 NEW BETA! More obstacles, change in some others, and a (I hope) smoother jump. I_Ran_beta_20200518.bin Update 2020/05/14 NEW BETA! The game is almost complete, I have almost no more space for more sprites. Two modes: Normal Order of obstacles predetermined 3 lives checkpoints. Score depends of the screen (i.e. screen 15 gives 15 points) Hard Obstacles appear randomly Only one life No checkpoint 10 points for each obstacle/screen. I_Ran_beta_20200514.bin Hi again guys. I liked the concept of this game, but I wasn't happy with the visuals, so I rewriten it from scratch and gave it a different, more polished look. Now the first public beta is reay, so testing and feedback will be appreciated. I_Ran_beta_20200503.bin ############################################################################### [OLD VERSION] Hi Guys, I want to share a new game I am working in. It' s a endless runner/endurace type of game called "I RAN (so far away)" The mechanics are pretty simple: just run and avoid different obstacles jumping or sliding. In the same rom I also included another simple game I wrote some time ago: DoReMi A reaction game where you must intercept the music notes before they reach the center of the screen. Hi again, there is a new beta. Now the deafult mode is easier and the original mode now is the optional hard mode. You can return to the main menu with select. Some cosmetic changes (background color change in a kinda day/night cycle, change in the fonts adding some icons) A couple of new obstacles. Only tested in emulators, so if somebody can test it in actual hardware could be great IranDoremi0.1b.bin ################################################################### Here is the first beta. I don' t have a way to test it on actual hardware, but I have tested it Stella and Z26. Also zeropagehomebrew featured it in the show. I am open to criticism and suggestions. IranDoremi20190820.bin Edited December 1, 2020 by vhzc Update rom 12 1 Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/ Share on other sites More sharing options...
Mallard Games Posted August 24, 2019 Share Posted August 24, 2019 Game is very difficult, that or I just stink. How do you get past the big red wall with no hole, I keep dying there? Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4335643 Share on other sites More sharing options...
JeffJetton Posted August 24, 2019 Share Posted August 24, 2019 7 hours ago, Mallard Games said: Game is very difficult, that or I just stink. How do you get past the big red wall with no hole, I keep dying there? Wow, yeah. This is like, QWOP-level difficult for me. My high score is... 3. ? I do like the wide variety of obstacles. Maybe a "beginner" game variation where they are introduced one-at-a-time, gradually ramping up in difficulty? So you could get used to handling one before having to learn the next? Cool parallax cityscape! Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4335730 Share on other sites More sharing options...
vhzc Posted August 24, 2019 Author Share Posted August 24, 2019 (edited) 10 hours ago, Mallard Games said: Game is very difficult, that or I just stink. How do you get past the big red wall with no hole, I keep dying there? Jump ont the trigger and the wall will open. Edited August 24, 2019 by vhzc Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4335754 Share on other sites More sharing options...
+ZeroPage Homebrew Posted August 24, 2019 Share Posted August 24, 2019 We featured the Exclusive World Premiere of I RAN on yesterday's ZeroPage Homebrew stream on Twitch! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: - I Ran (2019 WIP Exclusive World Premiere) by Vladimir Zuñiga aka John Von Neumann aka Vhzc - Cannonhead Clash (2019 WIP Update) by bluswimmer - Crackpots (1983 Patch Challenge) by Dan Kitchen Archive Video of Stream: (SET VIDEO TO 1080P60 FOR FULL QUALITY) Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4335867 Share on other sites More sharing options...
Arenafoot Posted August 25, 2019 Share Posted August 25, 2019 way too hard too early in the game - for both games Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4336120 Share on other sites More sharing options...
KevinMos3 Posted August 27, 2019 Share Posted August 27, 2019 On 8/24/2019 at 9:09 PM, Arenafoot said: way too hard too early in the game - for both games Agree. Not sure what would be the best way to adjust the difficulty, but right now it's immediately too hard. It needs to let the player get better while increasing the challenge, but with it so hard at the start with an immediate game over, I'm not having enough fun and not having a chance to improve before it's over. It's got a lot of great ideas and looks like it'll be a fun game. The fun just isn't there for me yet due to difficulty. Maybe one option could be instead of 1 hit death, give the player a health bar. That way we get a chance to miss some obstacles and learn from mistakes before the game is over. 1 1 Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4337867 Share on other sites More sharing options...
vhzc Posted August 28, 2019 Author Share Posted August 28, 2019 (edited) Thanks for your feedback. I really didn' t thought it was too hard, my main betatester is my 8yo son, but I suppose he is used to my games . The health bar is out of question, that is simply not the game I want to make. But I will think some other ways to lower the difficulty. Edited August 28, 2019 by vhzc correct a typo 1 Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4337909 Share on other sites More sharing options...
+Karl G Posted August 28, 2019 Share Posted August 28, 2019 A Roach In Space was challenging, but it wasn't too frustrating because of lives and one foe at a time getting introduced. Even if you don't want lives, having the types of obstacles getting introduced a couple at a time would make it easier to get the hang of the game, I think. Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4337916 Share on other sites More sharing options...
+ZeroPage Homebrew Posted August 28, 2019 Share Posted August 28, 2019 34 minutes ago, Karl G said: A Roach In Space was challenging, but it wasn't too frustrating because of lives and one foe at a time getting introduced. Even if you don't want lives, having the types of obstacles getting introduced a couple at a time would make it easier to get the hang of the game, I think. You could start off with single obstacles instead of doubles or triples and then work your way up. Also, you could leave the more difficult obstacles until a little later in the game, like the ones that come at you with speed such as the bullets, jumping frogs/blobs(?) and the spinning square. 1 Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4337935 Share on other sites More sharing options...
vhzc Posted August 31, 2019 Author Share Posted August 31, 2019 New Beta added to Original post Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4340235 Share on other sites More sharing options...
+wongojack Posted August 31, 2019 Share Posted August 31, 2019 You should probably just use one version numbering system because I can't tell which is the latest. Which one did you update? Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4340265 Share on other sites More sharing options...
+ZeroPage Homebrew Posted August 31, 2019 Share Posted August 31, 2019 3 minutes ago, wongojack said: You should probably just use one version numbering system because I can't tell which is the latest. Which one did you update? My favourite version numbering system is gamenameyyyymmdd.bin because then you not only know which one is the newest version but exactly when it was put out. If there is more than one update in a day then a letter (a, b, c) can be added to the end of the name like gamenameyyyymmddx.bin 2 Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4340273 Share on other sites More sharing options...
vhzc Posted August 31, 2019 Author Share Posted August 31, 2019 (edited) Just now, wongojack said: You should probably just use one version numbering system because I can't tell which is the latest. Which one did you update? In this particular case is not too hard to tell which is the latest (I mean, c'mon!), but you are certainly right: a consistent numbering system is clearly better. In this particular case the inconsistency was because I am programming in two different PCs in which I wrote two different scripts that compile and automatically define a version name for the file. I will standarize the script for future versions. Thanks for your feedback! Edited August 31, 2019 by vhzc 1 Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4340281 Share on other sites More sharing options...
+wongojack Posted August 31, 2019 Share Posted August 31, 2019 And yet, I still don't know which is the latest. The one that appears first and has no date? Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4340284 Share on other sites More sharing options...
vhzc Posted August 31, 2019 Author Share Posted August 31, 2019 (edited) Just now, wongojack said: And yet, I still don't know which is the latest. The one that appears first and has no date? Yes IranDoremi0.1b.bin Edited August 31, 2019 by vhzc 1 Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4340286 Share on other sites More sharing options...
KevinMos3 Posted September 2, 2019 Share Posted September 2, 2019 I like the changing sky. That's a nice touch. I also like the difficulty better. I can survive at least long enough to want to try again. :-) Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4341318 Share on other sites More sharing options...
Turbo Laser Lynx Posted September 5, 2019 Share Posted September 5, 2019 (edited) I like it, very hard but I start giggling everytime I fail with all the surprise traps set up for the runner. I like that you have to try and learn all the different obstacle types. The parallax scrolling background looks nice! I have to say I love A Flock of Seagulls too. I added a simple version of their song "I ran" to one of my Lynx minigames. Edited September 5, 2019 by Turbo Laser Lynx Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4343869 Share on other sites More sharing options...
NostAlgae37 Posted September 6, 2019 Share Posted September 6, 2019 It is a cool game with a neat concept and nice graphics, but it is still way too hard (what we sometimes call "stupid hard" because it is so ridiculous ). Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4344071 Share on other sites More sharing options...
imstarryeyed Posted September 13, 2019 Share Posted September 13, 2019 (edited) Just tried your game, I like many of the elements you put into, especially the random things coming at you! I do have a few suggestions that I think would help me enjoy it more or on a different level: 1) The game obstacles come at you rather fast, which is ok but since the real estate is small it feels like not enough time for my mind to process the obstacle, so the game feels to me too hard unless I was a robot or have some razor reacting mind. I would suggest trying slowing down if possible or even implementing the use of the Paddle controller where the player can control speed with the knob an jump with the button, this would however eliminate the duck and jump cancel mechanic you have but might be a fun extra mode? I think if you added speed to mix to make up for no sliding or jump canceling maybe the dial effects jump height or distance or even the number of items to deal with like things falling on you (raindrops, random stuff falling) or something? Slower is not necessarily safer haha.. I would also suggest keeping the speed but maybe zooming out so the player has a small preview of the next item while processing the current one, that way the player may feel that it is now only skill that is killing them. 2) The game is quite precise on collision, since the game comes at you at a manic speed, perhaps making the hit boxes for items or the player smaller to allow for human error when touching items I think you have the makings of a really interesting game, I am looking forward to seeing more of it as you develop it. Good luck with it! Edited September 13, 2019 by imstarryeyed Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4349474 Share on other sites More sharing options...
vhzc Posted April 29, 2020 Author Share Posted April 29, 2020 I decided to rewrite from scratch this game, no using some different kernel options, but still using batari vanilla kernel 4 Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4524172 Share on other sites More sharing options...
Dionoid Posted May 1, 2020 Share Posted May 1, 2020 (edited) The graphics look great and I love the ‘rewind’ animation when you die! Did you try using a sine table for the height of the jump? IMO that would make de jump animation look more realistic. The easiest way to implement this is by keeping an incrementing index into a sine delta table. (to generate sine values: https://www.daycounter.com/Calculators/Sine-Generator-Calculator.phtml) Edited May 1, 2020 by Dionoid Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4526178 Share on other sites More sharing options...
+ZeroPage Homebrew Posted May 2, 2020 Share Posted May 2, 2020 (edited) We'll be playing the Exclusive WIP Update of I Ran on tomorrow's (Sun May 3) ZeroPage Homebrew stream LIVE on Twitch at 11AM PT | 2PM ET | 6PM GMT! Hope everyone can watch! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: I Ran (2020 Exclusive WIP Update) by Vladimir Zuñiga aka @vhzc Robot City (2020 WIP Update) by @Thomas Jentzsch Larry the Lemon (2015) by Chris Read aka @atari2600land Millie and Molly (2020 Atari 7800 WIP) by Matt Smith aka @mksmith (SET VIDEO TO 1080P60 FOR FULL QUALITY) Edited May 4, 2020 by ZeroPage Homebrew 1 Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4527514 Share on other sites More sharing options...
Dionoid Posted May 2, 2020 Share Posted May 2, 2020 On 5/1/2020 at 9:59 AM, Dionoid said: The graphics look great and I love the ‘rewind’ animation when you die! Did you try using a sine table for the height of the jump? IMO that would make de jump animation look more realistic. The easiest way to implement this is by keeping an incrementing index into a sine delta table. (to generate sine values: https://www.daycounter.com/Calculators/Sine-Generator-Calculator.phtml) Nevermind... I just saw Ninjish Guy, which clearly uses a sine table or something ? Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4527659 Share on other sites More sharing options...
vhzc Posted May 2, 2020 Author Share Posted May 2, 2020 Just now, Dionoid said: Nevermind... I just saw Ninjish Guy, which clearly uses a sine table or something ? Ninjish guy uses (and this one will use too) a decreasing jumpcounter variable that determines the increment of the jump. So while player is going up, high and speed are inversely proportional. Falling speed is constant. Quote Link to comment https://forums.atariage.com/topic/295215-new-game-i-ran-endless-runner/#findComment-4527676 Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.