Mr SQL Posted September 11, 2019 Share Posted September 11, 2019 (edited) EDIT: New Edition 11/13/2019 - BREAKOUT 2002 LASERBEAMS NTSC R2 Added color cycling to the ball for lazy sideways rotation to complement the fast foward rotation. tuned the AI generated boards, added an extra startup board design bugfix: Arpeggio corrected as per the Fx discusison thread on the programming forum, the first note was off. BREAKOUT2002_LASERBEAMS_NTSC_R2.bin BREAKOUT2002_LASERBEAMS_NTSC_R2.wav ------------------------------------------------------------------------------------------------------------ EDIT: New Edition - BREAKOUT 2002 LASERBEAMS Gameplay variation - Button reversed; conserves the Laserbeams which run out before the end of each level. EDIT: New edition - BREAKOUT2002 NTSC BREAKOUT2002_LASERBEAMS_NTSC.bin BREAKOUT2002_LASERBEAMS_NTSC.wav This NTSC-only version is optimized for flicker on the edge of perception - every element is balanced and the color palette is tweaked with wavelengths optimized for stability. I would like to add a version optimized for PAL260 if I can get help tuning it for the better greens PAL can display [this game is heavy on the green shades where PAL has more potential] , I'm not sure how to approach optimizations for SECAM or if it's possible given the requirements for the Fx. Try it out! Play the game and you will see some rows of bricks are incredibly solid while others waver on the verge of perception shimmering slightly. BREAKOUT 2002 Party Games Manual.pdf Playing on the real hardware: Best results are achived with a real CRT and a classic console without a video mod using the SuperCharger, which doesn't need a video mod the way a multi-cart system does. Playing on the Retron77 console: This game looks excellent on the Hyperkin Retron77 with HDMI over LCD or Plasma as well, and the game is an upgrade to the earlier Hyperkin release BREAKOUT 2000! Playing in the emulator: BREAKOUT2002 NTSC is solid in the emulator too testing with Z26 and and an older version of Stella, but you must play in full screen mode or cross-flicker from mixed refresh rates will occur degrade the gameplay experience. BREAKOUT 2002 a colorful mesmerizing party game for the Atari 2600 with a quest mode, multiple boards and color schemes. Can anyone make it to level 10 to beat the game? BREAKOUT studies The manual features BREAKOUT stories and studies spanning five flavors of BREAKOUT and the science behind the audio visuals in the game. To create a printed manual, use one double sided piece of paper and fold it in half, creating a four page manual. Have fun! Edited November 13, 2019 by Mr SQL Black row bug really fixed 4 1 Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted September 18, 2019 Author Share Posted September 18, 2019 Al or a mod, could you please put this picture just below the Breakout MTV video, or let me have access to edit the content in the first post? Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted October 5, 2019 Author Share Posted October 5, 2019 Added the ROM for a new version of BREAKOUT 2002 optimized for NTSC to the first post! To try it online in Javatari undo the full screen setting and then reapply it to get true full screen necessary to prevent cross flicker from mixed refresh rates; security features do not allow the browser to open in full screen so this workaround is necessary when playing online: http://javatari.org/?ROM=http://relationalframework.com/BRKOUT2002.BIN&SCREEN_FULLSCREEN_MODE=1 One other difference if you are using the EDGE browser is that you must stop shooting the laser to change the direction of the Ball. 1 Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted October 8, 2019 Author Share Posted October 8, 2019 New version with an interesting gameplay variation/enhancement, button control is reversed to reserve the Laserbeams which run out before the end of each level. Quote Link to comment Share on other sites More sharing options...
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