+nanochess Posted September 29, 2019 Share Posted September 29, 2019 Hi all. Just a rainy Sunday mini-project. I've ported my bootRogue game to Z80, made first the MSX version and then it was pretty easy to do the Colecovision version. >> HOW TO PLAY << Move with the joystick to reveal the area where you are. Any action is done by touching the target. Any letter is a monster, the Aardvark monster is the most easiest of the game, while the Zombie master monster is the most difficult one. Touching them will cause a battle to start, press any key to keep advancing the battle and see how your HP goes down. The diamonds are traps that will suck your HP. The clover symbol is food. The square with a hole in the center is armor, getting more of these means the monsters will have a hard time hitting you. The up arrow is weapon, getting more of these means the monsters will receive harder hits. The asterisk like symbol is gold, but doesn't affect the gameplay nor is counted, but I wanted to have gold in the game Finally the Amulet of Yendor is represented by a Female sign, and it will appear only in level 26 or deeper. Once you get the amulet, the ladders will start taking you to upper levels. The game will stop once you lose all your HP or take the last ladder to surface. Enjoy it! roguecv.rom 10 1 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted September 29, 2019 Share Posted September 29, 2019 Nice work! 1 Quote Link to comment Share on other sites More sharing options...
ChuckH Posted September 29, 2019 Share Posted September 29, 2019 Cool. Thanks for making this and sharing. Reminds me of Grail Of The Gods or the old time game Kroz by Apogee. 1 Quote Link to comment Share on other sites More sharing options...
doubledown Posted September 29, 2019 Share Posted September 29, 2019 Awesome! I had Epyx's Rogue for my Tandy 1000EX as a kid and was one of my favorite games...although sadly never beaten. 1 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted September 29, 2019 Author Share Posted September 29, 2019 Updated the game with messages for fighting and taking items. Edit: Updated again to make monsters to pursue you, blocking you and forcing to fight them. Quote Link to comment Share on other sites More sharing options...
ColecoJoe Posted September 30, 2019 Share Posted September 30, 2019 Did I kill screen it? 1 Quote Link to comment Share on other sites More sharing options...
Kiwi Posted September 30, 2019 Share Posted September 30, 2019 Naa, it's small vram corruption. 1 byte of data got written at vram address at 0x0000, which the pattern table in VRAM is set at, I believe. I did get the amulet though. I really enjoy playing this game and reading the source code. 1 Quote Link to comment Share on other sites More sharing options...
Ikrananka Posted September 30, 2019 Share Posted September 30, 2019 Same problem here, I got to Level 7 before the graphics corruption. The game continues fine but the corruption stays onscreen even when moving to the next Level. Agh - it hurts my eyes...... 1 Quote Link to comment Share on other sites More sharing options...
Ikrananka Posted September 30, 2019 Share Posted September 30, 2019 (edited) The corruption seems to occur when your character moves to the top left position of the map when the map extends to the extreme top left of the screen. I continued my game above and on another Level where the map extended to that position, when I entered that top left square the corruption reset and vanished. Edited September 30, 2019 by Ikrananka 1 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted September 30, 2019 Author Share Posted September 30, 2019 Thanks for the reports! I've solved the bug and uploaded a new ROM file. Quote Link to comment Share on other sites More sharing options...
Serguei2 Posted October 1, 2019 Share Posted October 1, 2019 Will you release the new source code as well? Quote Link to comment Share on other sites More sharing options...
Kiwi Posted October 1, 2019 Share Posted October 1, 2019 2 hours ago, Serguei2 said: Will you release the new source code as well? He did update his Github source code. 1 Quote Link to comment Share on other sites More sharing options...
rietveld Posted November 6 Share Posted November 6 Hi. Late to the party. Or dungeon. Are the floor layouts randomized? Or are they always the same for each level? Thanks Quote Link to comment Share on other sites More sharing options...
+nanochess Posted November 6 Author Share Posted November 6 42 minutes ago, rietveld said: Hi. Late to the party. Or dungeon. Are the floor layouts randomized? Or are they always the same for each level? Thanks It will generate a new pseudo-randomized floor layout each time. It uses the title screen as a waiting point to increase the LFSR. 1 Quote Link to comment Share on other sites More sharing options...
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