bradhig1 Posted October 9, 2019 Share Posted October 9, 2019 This photo shows a box for Pole Position on the Apple II was it ever released? Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/ Share on other sites More sharing options...
Tempest Posted October 9, 2019 Share Posted October 9, 2019 No. Pole position does not exist for the Apple II. No prototype has turned up either. 1 Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4366468 Share on other sites More sharing options...
tschak909 Posted October 10, 2019 Share Posted October 10, 2019 It would be a living hell to do a first person racing game on the Apple II due to graphics speed. -Thom 2 Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4368002 Share on other sites More sharing options...
+FujiSkunk Posted October 11, 2019 Share Posted October 11, 2019 For a while during the early days of the Internet, an AtariSoft release list floated around where the author compared it to his own collection, and he marked that he owned Pole Position for the Apple II. That's one reason why that particular rumor has continued to persist. But, no one could ever confirm it, and as Tempest mentioned, nothing, prototype or otherwise, has ever turned up elsewhere. I also agree getting a racing game on the Apple II with any appreciable speed would be a Herculean feat. But AtariSoft worked some magic with their other Apple II games, so it would have been fun at least to see their efforts. Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4368426 Share on other sites More sharing options...
Keatah Posted October 11, 2019 Share Posted October 11, 2019 There've been a couple of first person racing games for the // series that were pretty good. I don't recall their names offhand. As for pole position? Love that mystery ? Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4368434 Share on other sites More sharing options...
Loafer Posted October 11, 2019 Share Posted October 11, 2019 In the similar style, I loved "Great American Cross Country Road Race" on the Apple 2. So yeah maybe it isn't perfect, but was fun for sure. Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4368477 Share on other sites More sharing options...
Tempest Posted October 11, 2019 Share Posted October 11, 2019 Kind of reminds me Pole Position on the Intellivision. I'm sure it was doable on the Apple II, but it probably wouldn't have worked out so hot. Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4368480 Share on other sites More sharing options...
+OLD CS1 Posted October 12, 2019 Share Posted October 12, 2019 You will find it wherever you find Joust for the TI-99/4A. 1 1 Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4369243 Share on other sites More sharing options...
Keatah Posted October 12, 2019 Share Posted October 12, 2019 I assure you the Apple II version of PolePosition has nothing to do with Joust for the TI-99/4A! Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4369267 Share on other sites More sharing options...
spacecadet Posted October 13, 2019 Share Posted October 13, 2019 On 10/11/2019 at 8:21 AM, Keatah said: There've been a couple of first person racing games for the // series that were pretty good. I don't recall their names offhand. The original Test Drive is an obvious one: It wasn't what you'd call fast or smooth today, but it was probably more complex graphically than Pole Position was (a cockpit that actually worked, etc.), and at the time it was more than acceptable. There were other first person games that were not necessarily driving games but that did the same types of things, and ran smoother than TD, like Skyfox: So I don't see why Pole Position couldn't have been made for the Apple II. It may not have been the best version, but it would have been fine, especially for those who already owned Apple II's and understood the system's limitations. I don't see why anyone would think it just couldn't be done, or that it'd even be a bad game. Not many ports are arcade perfect, and an Apple II version of Pole Position almost certainly would have been as good as or better than the Vic-20, TI-99/4A or ZX Spectrum ports. Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4369450 Share on other sites More sharing options...
Keatah Posted October 13, 2019 Share Posted October 13, 2019 Till PP is posted, there's TechnoCarRacing, GrandPrix, FormulaOneRacer, PitStopII, Formula.Nibble and one more I can't recall offhand that are very PolePosition-like. Any of those games would be a worthy PP with minor changes and touch ups. The II series has enough resources to pull it off. Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4369480 Share on other sites More sharing options...
Polymorph Posted October 17, 2019 Share Posted October 17, 2019 Speedway Classic was another racing game I used to enjoy playing back in the day too. Not first person though. Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4372960 Share on other sites More sharing options...
cbmeeks Posted October 18, 2019 Share Posted October 18, 2019 So, pardon my ignorance, but if a game like Skyfox can run somewhat smoothly on an Apple II, then why couldn't Pole Position run OK? Is it because of the odd-ball graphics format? I know the Apple II is only 1 MHz (with no custom hardware) but still... Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4373413 Share on other sites More sharing options...
Keatah Posted October 18, 2019 Share Posted October 18, 2019 If you bother reading the thread you will see several examples of games with PolePosition-like graphics. And you will see that it could be/was done. Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4373498 Share on other sites More sharing options...
cbmeeks Posted October 22, 2019 Share Posted October 22, 2019 Well, I actually did bother to read the thread but I guess I didn't put 2 and 2 together like you did. I gathered that the general consensus was that it could never be good enough to be enjoyable which is why it was never done. Thanks for pointing out my mistake. Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4375994 Share on other sites More sharing options...
zzip Posted October 22, 2019 Share Posted October 22, 2019 On 10/12/2019 at 5:48 PM, Keatah said: I assure you the Apple II version of PolePosition has nothing to do with Joust for the TI-99/4A! I don't think Joust ever made it to the C-64 either Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4376033 Share on other sites More sharing options...
The Usotsuki Posted October 22, 2019 Share Posted October 22, 2019 A shame, I bet the C64 could do a really nice game of Joust given the Apple ][ version. Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4376034 Share on other sites More sharing options...
cbmeeks Posted October 22, 2019 Share Posted October 22, 2019 27 minutes ago, zzip said: I don't think Joust ever made it to the C-64 either Are you sure? I remember playing Joust as a kid and I know it wasn't on my TI. I know I played it in arcades but I was almost positive I played it at home too. Which would have been C64, Amiga 500, 2600 or Coleco. Then again, I am in my late 40's so who knows how bad my memory is. lol Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4376060 Share on other sites More sharing options...
zzip Posted October 22, 2019 Share Posted October 22, 2019 16 minutes ago, cbmeeks said: Are you sure? I remember playing Joust as a kid and I know it wasn't on my TI. I know I played it in arcades but I was almost positive I played it at home too. Which would have been C64, Amiga 500, 2600 or Coleco. Then again, I am in my late 40's so who knows how bad my memory is. lol I've found some homebrew/shareware versions of Joust, but not the offical release. Maybe that's what you remember playing? Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4376069 Share on other sites More sharing options...
zzip Posted October 22, 2019 Share Posted October 22, 2019 42 minutes ago, The Usotsuki said: A shame, I bet the C64 could do a really nice game of Joust given the Apple ][ version. I don't see why it wouldn't. I can't think of a bad version of Joust on any platform released by Atari/Atarisoft Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4376071 Share on other sites More sharing options...
cbmeeks Posted October 22, 2019 Share Posted October 22, 2019 Could be. Joust was ported to so many systems that it's possible I played it on something else. Does seem odd, though. It's not like Joust is too taxing for the C64. Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4376072 Share on other sites More sharing options...
+FujiSkunk Posted October 22, 2019 Share Posted October 22, 2019 23 minutes ago, zzip said: I've found some homebrew/shareware versions of Joust, but not the offical release. Maybe that's what you remember playing? One of those knock-offs was called Jouste with an "e". Easy to mistake for an official port, which I'm sure was the idea. Linky. Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4376093 Share on other sites More sharing options...
zzip Posted October 22, 2019 Share Posted October 22, 2019 (edited) 6 minutes ago, FujiSkunk said: One of those knock-offs was called Jouste with an "e". Easy to mistake for an official port, which I'm sure was the idea. Linky. Yes, that's the one! Haven't played in awhile, but I thought it was a bit weak to be the official port it pretended to be Edited October 22, 2019 by zzip Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4376094 Share on other sites More sharing options...
Keatah Posted October 22, 2019 Share Posted October 22, 2019 3 hours ago, cbmeeks said: Well, I actually did bother to read the thread but I guess I didn't put 2 and 2 together like you did. I gathered that the general consensus was that it could never be good enough to be enjoyable which is why it was never done. Thanks for pointing out my mistake. No big deal. Having the game enjoyable is a big factor of course. I found the "night driver" games more fun than the "pole position" like games because of the framerate. Some of the pp-like games crawl at 5 or 10 fps. Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4376132 Share on other sites More sharing options...
Tempest Posted October 22, 2019 Share Posted October 22, 2019 Joust for the C64 did exist, it was shown at a CES show. The problem was that the programmers copied the 8-bit version's graphics almost 100% without permission. I don't know what happened to it, but there are pictures of it. Quote Link to comment https://forums.atariage.com/topic/296987-pole-position-for-apple-ii/#findComment-4376139 Share on other sites More sharing options...
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