Tommy Tallarico Posted November 19, 2019 Share Posted November 19, 2019 (edited) On 11/17/2019 at 9:59 AM, opcode said: I was just surprised that during their first presentation they talked about sprite specs, thousands of sprites in screen, and that is why I was expecting something more retro inspired in terms of hardware. But from the screenshots it seems to me they are using some generic 3D chipset with no dedicated sprite generator. Sort of misleading. Anyways, I don’t think it would be a good idea to go to the Intellivision forum to discuss this. Any negative comment coming from me would sound self-serving, but my humble opinion is that I would be very surprised if they pull this off. As software for an existing platform or as a service, maybe. But requiring a new platform, I just don’t see how it can work. Comparing to Wii is a stretch, as is comparing their controller to the Wiimote. There is no recognizable brand involved. People want familiar nowadays. That is the nice about hobby. You can just do what you love and believe in, no pressure. As long as you can sell enough to pay for all the costs involved, that is good enough. Sent from my iPhone using Tapatalk To be clear... I wasn't misleading at all. I've always said 2D & 2.5D from the beginning... it's just that some folks out there don't understand what 2.5D is so they misquote or misunderstood what I said. I believe you are basing too much of your opinion of us on "brand recognition". I understand and respect that most folks like yourself who are building retro machines (which I love!) based on passion, etc. typically have very little marketing dollars... if any. So I completely understand coming from your perspective why you would think that way. But that isn't us. Please understand that brand recognition doesn't matter what you have an $11M marketing budget for North America. This isn't a side garage project or "hobby" to us. There are currently over 300 people working on the system and we have real retail purchase orders for all of the top retailers. Hope this helps you to better understand the differences in what we are doing and I hope that your project is a huge success. You'll never hear me saying "I don't think you'll pull it off." I have a publishing/licensing question. You showed Moon Patrol. I'm wondering how the licensing on your system works. For example, if someone has the ability to play Moon Patrol on your machine, how do the folks at IREM (who own Moon Patrol) get paid? p.s. Looking forward to "surprising" you and "pulling it off". Edited November 19, 2019 by Tommy Tallarico 1 Quote Link to comment Share on other sites More sharing options...
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