TGB1718 Posted November 11, 2019 Share Posted November 11, 2019 (edited) Back in 83, I was learning all I could about my nice new geaming Atari 800, as an exercise I decided to write a game. The program is in BASIC with machine code for DLI and VBLANK routines, it uses player/missiles, custom display list etc. Try it out if you want, all comments gratfully accepted, I did most of this before I got a disk drive, all that cassette saving/loading :(( A friend saw it and said he thought it might sell a few copies, hence the intro screen and cassette photo, but it never really happened. Also it was written to run in 16K (without DOS), which I believe it does (only just). The machine code is held in strings and copied into Page 6 by a small USR routine. It was done this was to speed up start time and save memory, initially it was all DATA statements, but it took forever to initialise the game. Please excuse the lack of logical program layout, remember this was my first real attempt at something difficult. Forget to say, START = Spin the Reels G = Gamble when offered or just press START to take the win 1,2,3,4 = Hold appropriate reel(s), then START to SPIN C = Cancel Hold FRUIT MACHINE.atr Edited November 11, 2019 by TGB1718 Controls 9 Quote Link to comment https://forums.atariage.com/topic/298390-better-late-than-never/ Share on other sites More sharing options...
www.atarimania.com Posted November 11, 2019 Share Posted November 11, 2019 Pretty neat and it certainly wouldn't have been out of place as a commercial game in 1983! Quote Link to comment https://forums.atariage.com/topic/298390-better-late-than-never/#findComment-4389525 Share on other sites More sharing options...
Mclaneinc Posted November 11, 2019 Share Posted November 11, 2019 Yes, had a quick play earlier, very nice, just a tiny bit of PMG garbage in between starting a new game... Quote Link to comment https://forums.atariage.com/topic/298390-better-late-than-never/#findComment-4389569 Share on other sites More sharing options...
firebottle Posted November 11, 2019 Share Posted November 11, 2019 2 hours ago, TGB1718 said: Forget to say, START = Spin the Reels G = Gamble when offered or just press START to take the win 1,2,3,4 = Hold appropriate reel(s), then START to SPIN C = Cancel Hold FRUIT MACHINE.atr 90.02 kB · 26 downloads It'd be nice to know some basic rules on what combinations of icons are valuable. Is the game just looking at one row or all three? It just seems the gamble or hold comes up randomly for no reason. Quote Link to comment https://forums.atariage.com/topic/298390-better-late-than-never/#findComment-4389596 Share on other sites More sharing options...
TGB1718 Posted November 11, 2019 Author Share Posted November 11, 2019 Its only the centre row that pays, Gamble and Hold are random. It pays same 3 symbols on reels 123 or 234 Obviosly all 4 same wins bigger. Cherry on reel 1 or 4, 1,2 or 3,4 also pay smaller amounts. Quote Link to comment https://forums.atariage.com/topic/298390-better-late-than-never/#findComment-4389602 Share on other sites More sharing options...
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