+atari2600land Posted November 23, 2019 Share Posted November 23, 2019 Why can't I do this?! I spent at least 2 hours, using every possible combination of everything, and I give up so I'm asking here. All I want is the creature to walk across the screen, but he comes up as a bunch of garbage code and not what I had told it to put in. Why?! I attached what I had when I finally gave up. If you compile now, you'll see what I mean. thiswontwork.zip Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted November 23, 2019 Share Posted November 23, 2019 13 minutes ago, atari2600land said: Why can't I do this?! I spent at least 2 hours, using every possible combination of everything, and I give up so I'm asking here. All I want is the creature to walk across the screen, but he comes up as a bunch of garbage code and not what I had told it to put in. Why?! I attached what I had when I finally gave up. If you compile now, you'll see what I mean. thiswontwork.zip 22.71 kB · 1 download You have defined animation in the rapinit.s file: And then for some reason you are also trying to manually animate it in the main loop: Your main loop code changes the base address of the bitmap, and then RAPTOR is adding extra frames on, shunting it outside of the bitmap data. Either: Define it as a static single frame in the init file and animate it yourself or (recommended) Just let RAPTOR animate it for you 3 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 24, 2019 Author Share Posted November 24, 2019 Got it working! Thank you! 3 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 24, 2019 Author Share Posted November 24, 2019 Added a menu. Not much of a menu, but it is a still functioning menu. (Although pressing A does nothing yet because I haven't made the games yet.) Quote Link to comment Share on other sites More sharing options...
ggn Posted November 24, 2019 Share Posted November 24, 2019 That's a happy banana if I ever saw one! 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 24, 2019 Author Share Posted November 24, 2019 If I set it to animate all the time, how do I get it to stop animating it when I want it not to (like when he's standing still.) Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted November 24, 2019 Share Posted November 24, 2019 1 hour ago, atari2600land said: If I set it to animate all the time, how do I get it to stop animating it when I want it not to (like when he's standing still.) Change maxframe & curframe to 0. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 24, 2019 Author Share Posted November 24, 2019 I had a heck of a time trying to make it so the title screen wasn't below the game screen. Either I fixed it or I modified the game screen so it wouldn't. I don't know. Anyway if you select the "greedy zyx" option, you get the beginning of the Greedy Zyx game. The object here is to get the bananas that pop up on the screen. There's no way to die just yet. Selecting the other options freezes the program. This is because the games haven't been made yet. The link to the game is in my signature for now. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted November 24, 2019 Share Posted November 24, 2019 Don't put screens on top of screens. Use multiple lists. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 25, 2019 Author Share Posted November 25, 2019 How do I do that? Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted November 25, 2019 Share Posted November 25, 2019 17 minutes ago, atari2600land said: How do I do that? Read the tutorials on multiple raptor lists Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 25, 2019 Author Share Posted November 25, 2019 I can't find it. All I found was something using assembly. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 25, 2019 Author Share Posted November 25, 2019 I think I did it now. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 25, 2019 Author Share Posted November 25, 2019 Added theme and sfx. I don't know how it added up so quickly but now I'm at 1.3MB! Guess this will have to be a 4MB cartridge, if that's possible. Luckily I don't have to add anything except more code for the Greedy Zyx game. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 25, 2019 Author Share Posted November 25, 2019 Changed a few things and redesigned Zyx. I had this image in my website folder, so I thought it looked better than the one I had so I changed it. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 27, 2019 Author Share Posted November 27, 2019 Known bugs I think I fixed: Random-moving eggplant paces back and forth instead of moving randomly sometimes. Pressing A after death makes you die again. Let me know if either of these pop up during your playing of the game. The link is still in my signature. And I would also like feedback. I am going to move the random-moving eggplant's introduction to a score of 10, it's 1 now so it's easier to test it. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 16, 2019 Author Share Posted December 16, 2019 Beginning work on the "Classic Zyx" game. The Zyx can move left or right and jump by pressing A. Link in my signature still. Basically what I'm aiming for is Street Racer for the Atari 2600, only you're supposed to get the falling bananas and not avoid them. The holes at the edges are for the rats to come and go and you must jump over them. And avoid the oranges. But I haven't done any of that yet. Any idea why CLUTs containing 63 colors show up better than CLUTs containing 163 colors? The only other CLUT I have is one that's 16 colors for all the characters and stuff, so there's only 90 or so different colors on the screen. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 17, 2019 Author Share Posted December 17, 2019 This little yellow fellow is a Vut. You must jump over him and avoid him. I will also add a lime to avoid that falls from the sky like the bananas do. To jump, I changed it from A to B. The A button is used to get back into the game if a life is lost. And option is used to get back to the game select menu if the game is stopped. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 21, 2019 Author Share Posted December 21, 2019 Lime time. I also made the lime and banana spin around. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 1, 2020 Author Share Posted January 1, 2020 The Jaguar does not seem to like trees. This is the second separate time I tried to draw a tree and it came out with a black trunk. While I did solve the problem after a few hours, the solution was to make the background an 8-bit .bmp instead of a 4-bit one, and add some colors to it. I am working on the Running Zyx game now, this is where all the running will take place. So what I plan to do is make the items move from right to left. I'd like to have the background scroll too, but I don't know if I can nor how I would do that, so help would be appreciated. The .zip file is on the webpage, the link to the Zyx webpage should be in my signature. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 1, 2020 Share Posted January 1, 2020 I think the problem is more likely you not understanding CLUTs than the Jaguar not liking trees Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 1, 2020 Author Share Posted January 1, 2020 Great. Now the mountain is black. I can't change it back to purple. WHY DOES THIS HAVE TO BE SO HARD? Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 1, 2020 Share Posted January 1, 2020 9 minutes ago, atari2600land said: Great. Now the mountain is black. I can't change it back to purple. WHY DOES THIS HAVE TO BE SO HARD? It isn't. There are tutorials to read with very clear examples. Shouting ALL IN CAPS ABOUT HOW HARD IT IS without providing any example code will get you nowhere quite quickly. 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 1, 2020 Author Share Posted January 1, 2020 Sorry. It just gets me so frustrated. I think it has to do with me trying to use different programs. I found out that if I continue to use Photoshop to further edit a picture I want to do, it won't give me any problems. Right now I am trying to make it scroll. It scrolls, but the edges don't match up even though they do in the pictures. I'll continue working on this. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 1, 2020 Author Share Posted January 1, 2020 I had to do some very strange things, and work on it for a couple of hours, but I finally made the background scroll. Quote Link to comment Share on other sites More sharing options...
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