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Champ Games - Gorf Arcade (2600)


johnnywc

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16 minutes ago, Nathan Strum said:

Be sure you've got your AtariVox hooked up! :) 

100% Can't wait to hear all the awesome voices you've made for it!! ?

 

18 minutes ago, mksmith said:

Wow! Bringing out the heavy hitters James! Big show!!

It's going to be a huge show full of incredible homebrew! Phew!

 

UPDATE: WE WILL BE PLAYING THE WIP FULL VERSION OF GORF ARCADE TOMORROW!

 

- James

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11 hours ago, johnnywc said:

There have been many changes and updates since the last demo, including:

  • Enhanced graphics and animations, including a proper Flagship explosion and Space Warp animation (courtesy of @Nathan Strum).
  • All new arcade-quality sounds, courtesy of Bob DeCrescenzo (aka @PacManPlus).
  • Additional speech phrases (over 35 now), also courtesy of Nathan. 
  • Mission Select screen to choose the starting rank and battle.
  • Numerous game play tweaks, difficulty ramping, etc.
  • All-new Challenge mode with new gameplay features, including:
    • Additional invaders in ASTRO BATTLES (up to 48!) 
    • Additional laser gunners and formations in LASER ATTACK, plus the bombers now, well, drop bombs. ?  
    • Full Galaxian arcade formation in Galaxians (max 48 enemies) plus the enemies can fire in formation now.
    • Your ship gets pulled to the center of the worm hole in SPACE WARP, plus missed enemies will reappear in the center.
    • The FLAGSHIP battle now features bombers in addition to the Gorf escort ships, plus a regenerating shield if you don't destroy the Flagship fast enough. :evil:  

Great fun to play... it's difficult but it's great fun ? Congratulations on another release!

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23 hours ago, ZeroPage Homebrew said:

ZeroPage Homebrew is playing the Exclusive WIP Full Version Update of Gorf Arcade on tomorrow's stream LIVE on Twitch, hope you can join us!

 

1453037940_20220715-LetsPlay.thumb.jpg.b5d8b070cb59778346559448b1b7f093.jpg

 

Ya' know... you did have the preliminary Gorf Arcade label artwork for AtariAge Day... :ponder: 

 

:) 

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26 minutes ago, Nathan Strum said:

Ya' know... you did have the preliminary Gorf Arcade label artwork for AtariAge Day... :ponder: 

 

:) 

You don't like my Photoshop hack job? Hahah...

 

I completely forgot I had that! Thank you so much for the reminder, here's the corrected image I'll use for the show and posting the video after. ? 

 

- James

689136570_20220715-LetsPlay.thumb.jpg.3fe6c297dc7d7d3dffff3765faefc5ce.jpg

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23 minutes ago, save2600 said:

+1  Not bad for a quick photoshop hack!  ? ?

 

6FD217F8-78B0-4F7C-AEA7-5DE9B5ED7A9F.jpeg.fa6ae5e726ccc87aed8ad188760e8667.jpeg

 

...hope the other image is truly preliminary and not final. Any chance for a label contest ala Galagon? Nice having choices.  ?

Sorry to disappoint you* - the other image is about 90% of what the final will be. It's already been approved by the programmer, and I'm quite happy with it as-is.

 

There won't be a label contest for Gorf Arcade, and there wasn't one for Galagon either. Champ Games hasn't done any label contests yet.

 

* but not really - always happy to disappoint

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9 hours ago, Nathan Strum said:

Sorry to disappoint you* - the other image is about 90% of what the final will be. It's already been approved by the programmer, and I'm quite happy with it as-is.

 

There won't be a label contest for Gorf Arcade, and there wasn't one for Galagon either. Champ Games hasn't done any label contests yet.

I see... must've gotten that confused with another release. Alternate option then, like Galagon. Oh well.  :)

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8 hours ago, save2600 said:

I see... must've gotten that confused with another release. Alternate option then, like Galagon. Oh well.  :)

Galagon was a pretty special release, in that Dave Dries came up with two amazing label designs that John liked so much, he decided to make the second one available as an option (it only applies to the cart though - not the box or manual). Variations like that add to the cost of the game though, since Albert effectively has to have double the number of labels printed, since the printed materials have to be ready when orders come in and he can't predict which one people will choose.

 

Gorf will have variations though, in that the box, manual and label will all show different stages from the game. But they'll all be in the same style, so if you're not a fan of that particular style... well... :ponder: 

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3 minutes ago, Synthpopalooza said:

I just want to say ... 

 

One of the great things about playing Gorf and Berzerk in the arcades, was the synthesized voices in those games that trash talked the player.  It is awesome that you've included this in this port.  Well done ...

Don't forget Wizard of Wor, which has a lot of trash talking.  :)

 

 ..Al

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  • 1 month later...
On 9/11/2022 at 11:21 PM, anoon said:

Looks amazing! I just tried to run it on a RetroPi, but it just came up black. Is it expected that it won't run on this device?
Any tips? Thanks in advance.

Thanks!  As for running the game on a RetroPi, Gorf Arcade requires Stella 6.7 to run so as long as your 2600 emulator is compatible it should run.  Since 6.7 is fairly new, my guess is that the emulator you're using hasn't been updated to include the new features in 6.7.  Hope that helps!

 

I checked the official Stella 6.7 download page and it has two Raspberry Pi builds (32 and 64 bit) but I'm not exactly sure if those are used by RetroPi. 😕

 

 

 

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On 9/11/2022 at 8:21 PM, anoon said:

Looks amazing! I just tried to run it on a RetroPi, but it just came up black. Is it expected that it won't run on this device?
Any tips? Thanks in advance.

 

55 minutes ago, johnnywc said:

Thanks!  As for running the game on a RetroPi, Gorf Arcade requires Stella 6.7 to run so as long as your 2600 emulator is compatible it should run.  Since 6.7 is fairly new, my guess is that the emulator you're using hasn't been updated to include the new features in 6.7.  Hope that helps!

 

I checked the official Stella 6.7 download page and it has two Raspberry Pi builds (32 and 64 bit) but I'm not exactly sure if those are used by RetroPi. 😕

RetroPie is using Stella v6.0.1

 

There is a process available to get the newer version of Stella installed, but it would be best if you head over to the RetroPie Forum and search the topics there, or ask in a new post there.

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1 minute ago, fdr4prez said:

 

RetroPie is using Stella v6.0.1

 

There is a process available to get the newer version of Stella installed, but it would be best if you head over to the RetroPie Forum and search the topics there, or ask in a new post there.

Oh, this implies that you are using the standalone version of Stella.

 

If you are using the default lr-stella, then that is quite old and I don't recall what version that is using.

 

And there is no upgrade path available for lr-stella.

 

I don't use lr-stella.

 

It'd be best to ask at the RetroPie Forums

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  • 2 weeks later...

I can't go to the show, but I will be buying this one.  I have really enjoyed Galagon on the 2600 both nostalgically and technologically.  Seeing the adaptation to the 2600s limitations is fascinating.  When we got our Vic-20 Christmas 1982, Gorf was one of two games we got with it for Christmas, so Gorf and I go way back.

 

Can't wait...

MrBlackCat

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