Thomas Jentzsch Posted January 16 Share Posted January 16 31 minutes ago, johnnywc said: TJ @Thomas Jentzsch stepped in to help in 2013 or so (don't remember exactly when) and we started from scratch and worked on the colors and added in alternating scan line shifting to reduce the flicker: I hardly remember. 31 minutes ago, johnnywc said: Since the sprites are flickered on every frame, you can see that the colors of the characters change dramatically depending on what background color the square is (white, black, or the cycle color). To reduce the color change (a bit), one could change the sprite color, depending on over which background square they are displayed. But that would most likely require at least a DPC supported kernel. 31 minutes ago, johnnywc said: Anyway, maybe one day we'll pick it up again - I loved playing Archon back in the day! Same here. Fingers crossed! 1 Quote Link to comment Share on other sites More sharing options...
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