Yaron Nir Posted January 3, 2020 Author Share Posted January 3, 2020 soooo, I read in another thread that we were called a hoax, and that author seems to think what we are doing here is childs' play and will never work except some nice drawing mockups. That is clearly a disrespect for my friends @TIX @José Pereira @popmilo @miker hard work (and yes, we are working day and night on this - mostly nights ) I , would sure like to see how this hoax will turn out to be I guess we will have to wait and see who has the last laugh...... 13 1 Quote Link to comment Share on other sites More sharing options...
adam1977 Posted January 3, 2020 Share Posted January 3, 2020 Best ignore them really, people like that are usually sad and have no life of their own to mind... Let the finished product make them eat their own words 4 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted January 3, 2020 Share Posted January 3, 2020 (edited) Another thread on here? Wow.... As said, you will all prove them wrong and I hope that whoever it is have the decency to apologise... Just saw who it was, take no heed from that idiot, I'm stunned he's not been banned for his rampant negative attitude toward a system he apparently claims to like.. Edited January 3, 2020 by Mclaneinc 4 Quote Link to comment Share on other sites More sharing options...
xrbrevin Posted January 3, 2020 Share Posted January 3, 2020 3 hours ago, Yaron Nir said: we were called a hoax how rude! 4 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted January 3, 2020 Share Posted January 3, 2020 At this point is anyone surprised by what the angry rodent posts (nothing but trash)? Mr Macky on South Park says drugs are bad MKAY. Don't be upset by someone who hasn't released anything but static images and mostly out of tune "music" for the better part of a decade has to say about people who are constantly releasing software. 4 1 1 Quote Link to comment Share on other sites More sharing options...
jefffulton Posted January 3, 2020 Share Posted January 3, 2020 This is looking great. Don't worry about the naysayers and haters. If they had the talent, they'd being making great games like your team. 3 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted January 3, 2020 Share Posted January 3, 2020 I just hate that he has to argue about every thing, he starts of with the snide comments about coding quality and then BLAM in with the full on zero factual comment... I have him on ignore but I can still see who posted via a quote and there he was with his normal BS. What Jose posted was a map mock up, he's not working on the mechanics of the game, just the main artwork, of course its going to be a mock up (until its ported in to the engine) in his part but to call the whole game a hoax based on just his judgement is par for the course. Can't we have a flush button, come on Albert 4 1 Quote Link to comment Share on other sites More sharing options...
Gunstar Posted January 3, 2020 Share Posted January 3, 2020 (edited) Coders in our Atari 8-bit community have continued to surprise me throughout the years as to what can be done and what is possible on an Atari. I always suspected that the proprietary hardware could be utilized much better than it was, for the most part, during it's era, and Atari coders still continue show new ways of taking advantage of the hardware to this day. If these proven coders and artists say they can build the better 8-bit Wonderboy on the Atari, I believe them. It sure looks better so far. That's not saying that better versions couldn't be made for the C64 and other micros, I think they could. But I can definitely believe in the possibility of something better on the Atari than was done on the C64 version that exists, at least graphically. It's not even about how many colors to choose from or use on-screen, it's about better art. So far, we'll have to still wait and see about use of hardware and software sprites and animation and game engine and scrolling... Edited January 3, 2020 by Gunstar 3 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted January 3, 2020 Share Posted January 3, 2020 As usual it depends on the coders and the system, the C64 version was a tripe old conversion, it COULD have been better if the extra's in the sprite department were used and to be honest it was probably a multi platform push which normally turns out average. I remember the row when I think it was Activision saw Denarius as I seem to remember it was them that had the R-Type license, the denarius coders were hawking the game around one of the big shows, can't remember if it was the PCW or C&VG one but when Activision saw it feathers flew, it made and still does make the licensed product look cheap. It truly returns to the old phrase, "its not how big it is, its the way you use it",,,Now where have I heard that before 2 Quote Link to comment Share on other sites More sharing options...
R0ger Posted January 3, 2020 Share Posted January 3, 2020 6 hours ago, Yaron Nir said: soooo, I read in another thread that we were called a hoax, and that author seems to think what we are doing here is childs' play and will never work except some nice drawing mockups. That is clearly a disrespect for my friends @TIX @José Pereira @popmilo @miker hard work (and yes, we are working day and night on this - mostly nights ) I , would sure like to see how this hoax will turn out to be I guess we will have to wait and see who has the last laugh...... Well that's the issue with early reports. Problem is, 90% of all projects really do end up unfinished. Say this will be one of them is indeed disrespectful. Saying it's not one of them is on the other hand quite optimistic. There is tons of issues ahead of you. When some someone doubts about my projects, I certainly understand, where it's coming from ? But it's certainly not a hoax, I'm sure, at the moment, you honestly believe it can and will be done. So just keep working, and silence the naysayers by releasing it ? 1 Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted January 3, 2020 Author Share Posted January 3, 2020 @R0ger look , As I am the main coder of this project, none-the-less this project is written in CC65 (C language) - so you can probably imagine that this project is very challenging. I have recruited the 4 best guys I know in the AA world for this project. Doesn't matter if this project will be finished or not, it is the journey what matters! The dedication that each and every one of us 5 have to this project - is what's important. And believe me when I say we are enjoying every minute of it. This is already self rewarding, and you can see slowly the results. Seeing the enthusiasm of most ot this forum members is what keeps us going. On the other hand, seeing people disrespecfully deminishing our work....Well, that is what blows the wind of our sails.... but will not put us down! I know that some of the promising game ports were started on A8 and never finished (like turican, ghouls and ghosts and more), I would like to think this port will not be as such and that we actually complete it. This is my intension no matter how long that is going to take (hows' 2030 sound? ). Remember that all of us has real life here, work , family, friends, hobbies etc. we are all doing this on our spare time, and for the good of the A8 community as we all share the same love and passion for this retro thing. espeically when you can start seeing some minor results. This is far from being a hoax........ 5 Quote Link to comment Share on other sites More sharing options...
kiwilove Posted January 3, 2020 Share Posted January 3, 2020 Wonderboy would be no easy conversion to bring to the A8 hardware - is my guess. That it presents problems to be overcome with the programming and graphics designs - that it will take a lot of dedicated hard work to bring it about successfully. Which we all hope will be possible. You can guess that it would be because of it's licensing problems - that it did not appear back in the day, and that we all know of how companies were not interested in making A8 conversions because it wasn't profitable to do so. You can look at the awful Xevious conversion to C-64 to see that who gets to work on conversions - may not be up to task. It would be interesting to know the backstory to this. It's probably likely in this case - that this iconic game was not seen for what it was - to the casual player Xevious would not have looked much in the mid-80s - with no power ups to be had, like in Terra Cresta and other such later shooters. Harvey Quote Link to comment Share on other sites More sharing options...
solo/ng Posted January 3, 2020 Share Posted January 3, 2020 8 hours ago, Yaron Nir said: soooo, I read in another thread that we were called a hoax, and that author seems to think what we are doing here is childs' play and will never work except some nice drawing mockups. That is clearly a disrespect for my friends @TIX @José Pereira @popmilo @miker hard work (and yes, we are working day and night on this - mostly nights ) I , would sure like to see how this hoax will turn out to be I guess we will have to wait and see who has the last laugh...... could you link to the thread? I want to do some rampage there ; ) back to the topic - it looks awesome! I played this game a lot (on.. ops.. C64) and few times on arcade. Will be super cool to have it on A8. Seeing who is involded in the project I have zero doubts. 1 Quote Link to comment Share on other sites More sharing options...
popmilo Posted January 3, 2020 Share Posted January 3, 2020 4 minutes ago, solo/ng said: could you link to the thread? I want to do some rampage there ; ) Here: Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted January 3, 2020 Share Posted January 3, 2020 7 minutes ago, solo/ng said: could you link to the thread? I want to do some rampage there ; ) back to the topic - it looks awesome! I played this game a lot (on.. ops.. C64) and few times on arcade. Will be super cool to have it on A8. Seeing who is involded in the project I have zero doubts. Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted January 3, 2020 Share Posted January 3, 2020 What gets me is that the game is only really just started in dev terms so its so bloody discouraging when some gobby idiot says its a hoax... What's more bizzare is I find he's liked my posts saying what he is??? Do we have a multiple personality... Quote Link to comment Share on other sites More sharing options...
R0ger Posted January 3, 2020 Share Posted January 3, 2020 Oh it's emkay who is badmouthing you ? Well in that case you can simply ignore it. On the other hand, using CC65 ? Why ? Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted January 3, 2020 Author Share Posted January 3, 2020 1 minute ago, R0ger said: Oh it's emkay who is badmouthing you ? Well in that case you can simply ignore it. On the other hand, using CC65 ? Why ? if this was my solo project - well, i would have ignored it for sure, but i have 4 additional project members , who are working hard on this project and they don't deserve this. I don't know @emkay, but I can respect the guy as he is part of the A8 community. I should expect nothing less from him, correct? as for CC65, funny as it sounds, this whole started back in the day I had invisioned the sumo adventure new game I wanted to create (a bruce lee spin-off). and when I had approach @popmilo who had little beleive I can make this work in CC65. to his surprise, it did work, and worked pretty well. C is my preferred lingo when developing on the A8, with CC65 anything can be acheived. i also know assembly so i can hook some things using an inline asm inside my CC65 code. if i can't handle that, my guru @popmilo does it for me you will be amased what you can accomplish with CC65 on A8....I know I am 1 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted January 3, 2020 Share Posted January 3, 2020 Yaron, you don't have to respect a guy that disrespects you regardless if he's part of the community. Emkay is known for his extreme trollish ways and constant criticism of ongoing projects, rarely has he got a good word to say or finds a way to make a slight at them even if it 'seems' he's being positive towards it. You guys carry on working whatever way you like, at whatever speed you like and whatever style you like, those of us who respect the coders may make a comment re something but its ALWAYS done in a way that is clearly well meaning. Remember no one in her is above any one else apart from Albert or other mods, we all make up the community and need to play by the rules and show common courtesy towards each other unless a person is disrespectful or trolling to cause fractions. Of course those of us who do not code show total respect for those that do and provide us software we could not create ourselves, not only is that the decent way, its also common sense.. Paul... 5 Quote Link to comment Share on other sites More sharing options...
+gnusto Posted January 3, 2020 Share Posted January 3, 2020 1 hour ago, Yaron Nir said: but I can respect the guy as he is part of the A8 community. I should expect nothing less from him, correct? If only it were that simple. You would think that as a small community focused around something we mutually enjoy, respect would be shared and earned in equal measure, but it doesn't always feel that way. 2 Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted January 4, 2020 Author Share Posted January 4, 2020 Ok, I think the point is clear. we will now continue this thread with our updates from the game and yes, we will also post some things that are buggy and awry and that are in early stage and don’t work well so bear with us ? 1 Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted January 4, 2020 Author Share Posted January 4, 2020 here is a sprite test for wonderboy. it includes the movement physics as well. if you press the fire button - wonder boy frames will change to throwing axe if you keep holding the fire button and jump (joy up) - surprise, wonderboy jumps higher.... this is to keep the arcade game behavior. it is still a little buggy, but it can give you the sense of the player wonderboy.xex 4 Quote Link to comment Share on other sites More sharing options...
miker Posted January 4, 2020 Share Posted January 4, 2020 (edited) ??? Edited January 4, 2020 by miker update 2 3 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted January 4, 2020 Share Posted January 4, 2020 (edited) Thanks for the sprite test...Looks real to me Seriously, nice to see some of the game, thank you.. Edited January 4, 2020 by Mclaneinc Quote Link to comment Share on other sites More sharing options...
xxl Posted January 4, 2020 Share Posted January 4, 2020 1 hour ago, Yaron Nir said: here is a sprite test for wonderboy. Blonde apparently affected by restless legs syndrome 2 Quote Link to comment Share on other sites More sharing options...
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