Sprybug Posted January 5, 2020 Share Posted January 5, 2020 I've finally finished the after level menu system and wanted to show it off and let you play around with it. I have given you all the robots you can rescue to switch powers with. I can't test the save feature since I do not have an AtariVox, nor even if I did, a way to test it through emulation. When I try it, it just locks up the game. However, when I remove the file init part, it will pretend save, so if anyone out there has an AtarVox that you can run through Stella, please let me know! For now, it's just going to lock up on you when you try to save, so best not to choose it right now. The game will also crash and reset after the title screen for the level you chose appears, because the levels have yet to be made! This is the next part I am going to work on. Enjoy! RobotZed_15.bas.bin 11 Quote Link to comment Share on other sites More sharing options...
Kiwi Posted January 19, 2020 Share Posted January 19, 2020 On 1/5/2020 at 2:50 PM, Sprybug said: I can't test the save feature since I do not have an AtariVox You could make a password screen like Mega Man. I don't have an AtariVox either. Quote Link to comment Share on other sites More sharing options...
Sprybug Posted February 15, 2020 Author Share Posted February 15, 2020 On 1/19/2020 at 12:06 AM, Kiwi said: You could make a password screen like Mega Man. I don't have an AtariVox either. I have thought of that several times. I also wanted to take advantage of the Robotic voices that the AtariVox could produce, so I thought to try it all. Unfortunately Stella doesn't emulate it without the actual physical device hooked up, so I can't actually test it. 1 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted February 16, 2020 Share Posted February 16, 2020 On 2/15/2020 at 12:46 PM, Sprybug said: I have thought of that several times. I also wanted to take advantage of the Robotic voices that the AtariVox could produce, so I thought to try it all. Unfortunately Stella doesn't emulate it without the actual physical device hooked up, so I can't actually test it. Maybe you could figure out how to have speech without using AtariVox: atariage.com/forums/topic/302053-speech-without-using-digitized-sound-or-atarivox/ Quote Link to comment Share on other sites More sharing options...
Sprybug Posted February 28, 2020 Author Share Posted February 28, 2020 On 2/16/2020 at 3:40 PM, Random Terrain said: Maybe you could figure out how to have speech without using AtariVox: atariage.com/forums/topic/302053-speech-without-using-digitized-sound-or-atarivox/ Thanks RT. I wanted to use AtariVox for both it's saving/loading and speech abilities. I mainly just wanted the load and save feature, but the robotic speech was just a nice bonus for my game since it fits in perfectly with the theme. 1 Quote Link to comment Share on other sites More sharing options...
Sprybug Posted February 28, 2020 Author Share Posted February 28, 2020 On 2/16/2020 at 3:40 PM, Random Terrain said: Maybe you could figure out how to have speech without using AtariVox: atariage.com/forums/topic/302053-speech-without-using-digitized-sound-or-atarivox/ Thanks RT. I wanted to use AtariVox for both it's saving/loading and speech abilities. I mainly just wanted the load and save feature, but the robotic speech was just a nice bonus for my game since it fits in perfectly with the theme. 2 Quote Link to comment Share on other sites More sharing options...
Sprybug Posted February 28, 2020 Author Share Posted February 28, 2020 Oh, since this is the Robot Zed update thread, thought I would say that Robo City now has a finished musical soundtrack and the level designs are finished and implemented along with a new flying enemy. Testing is underway ATM on the level and there are plenty of bugs I am working out. 5 Quote Link to comment Share on other sites More sharing options...
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