Popular Post NRV Posted January 20, 2020 Popular Post Share Posted January 20, 2020 So, somehow a char based, software sprite demo, ended as a game.. We started iterating on this in 2018, with MrFish, but after some months we had to stop for different reasons. At that point the game was already very playable, with the classic levels, so it was kind of sad not publishing it, so people could play it. Then at the end of 2019 I had some time to improve it and finish some features, but it ended with a lot more things added x). VinsCool started working on it and did all the great music (all 3 arcade tunes and more). Therealbountybob did testing and proposed some nice improvements (and also made a case for the PAL version). Synthpopalooza did his magic and created some great sound effects. MrFish came back to do more art and propose new ideas. So, what is this? (from the Readme.txt): Raymaze 2000 is an action game, based on the Taito arcade game Raimais (from 1988), but is not a direct port. It has a set of 14 levels based on the original ones, with classic enemies and powerups, but also adds a lot of new things: - a new branch of 17 original levels - new enemy behaviors - some new powerups and secrets - improved controls and also new ways of controlling your vehicle - 3 difficulty levels (Casual, Medium, Expert) - other new gameplay ideas (Raimais could be seen as an improved version of Head On, or maybe Pac-Man, something like what Taito did with Breakout/Arkanoid or Qix/Volfied). NTSC vs PAL: If you want to play in the emulator, then is better to choose the NTSC version. Not only because of the 60 fps, but also because the game speeds, colors, music, sounds, were first created for NTSC and later translated for PAL. Both versions are pretty similar anyway, let's say over 95%.. but there are some things you cannot replicate perfectly, like the colors and some timings. Future developments: The memory of a 64K computer is almost full, so I will need to create a proper .atr version, with loading, if I want to add anything. We had a lot of ideas between MrFish and I, that we would like to test at some point, but who knows when that will be. But because of that we could say that this is version "0.5" of the game that we had in mind :). Contents of the zip: Raymaze_2000_NTSC.xex (the main version), Raymaze_2000_PAL.xex, Readme.txt (a mini manual), plus some game screens. The game needs an A8 computer with 64K. The .xex start loading from memory address $2800 (10K), but at the end it loads a final segment over an address near $2000 (8K), so I hope it works without problems in real hardware. Enjoy! Raymaze 2000.zip 51 9 Quote Link to comment Share on other sites More sharing options...
davidcalgary29 Posted January 20, 2020 Share Posted January 20, 2020 This looks amazing! I’m sad that I won’t be able to try it until next weekend... Quote Link to comment Share on other sites More sharing options...
Sikor Posted January 20, 2020 Share Posted January 20, 2020 Great news. Thx for game! 1 Quote Link to comment Share on other sites More sharing options...
TGB1718 Posted January 20, 2020 Share Posted January 20, 2020 Just tried it out, very nice, I like the joystick response with is quick and acurate Well done and thanks 1 Quote Link to comment Share on other sites More sharing options...
gorgh Posted January 20, 2020 Share Posted January 20, 2020 awesome, too bad you haven't submitted it to ABBUC contest tho 1 Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted January 20, 2020 Share Posted January 20, 2020 Yes, that could do well in the contest. Fast, clean graphics, smooth, responsive controls, nice audio and prefect gameplay for the A8. Well Done! 3 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted January 20, 2020 Share Posted January 20, 2020 Great work guys, I look forward to seeing what you did in the end, I enjoyed play testing this one, we need more decent arcade sytle games I'll add this to the gameslist and round 2 High Score Club poll. That is a much better name, pretty sure we'll all be driving those things in the year 2000 3 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 21, 2020 Share Posted January 21, 2020 (edited) Here's a longer video (NTSC -- although not the right pixel aspect ratio; I'm not sure how or if that can be recorded in Altirra). These are all non-arcade levels, the latter of which I know not how to play well yet. Warning: quite a few levels; so, don't watch if you don't want to spoil your playing experience. Raymaze 2000 - New Levels.7z (No Youtube here: eat your videos like a man, in file form!) Edited January 21, 2020 by MrFish 6 1 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted January 21, 2020 Share Posted January 21, 2020 Great game and great music, the game reminds me / is based on Head on but suped up Great work making it look so good and fun to play.. 2 Quote Link to comment Share on other sites More sharing options...
NRV Posted January 21, 2020 Author Share Posted January 21, 2020 Thanks everyone! About ABBUC, well it wasn't ready on time and I didn't want to wait for the next one x) So maybe I should do something new for this year.. Here is a video (in not-like-a-man's form) from VinsCool, with the soundtrack of the game: 13 Quote Link to comment Share on other sites More sharing options...
davidcalgary29 Posted January 23, 2020 Share Posted January 23, 2020 This game is great! It’s the total package: gameplay, graphics, and great music. 2 Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted January 23, 2020 Share Posted January 23, 2020 Really love the game, it oozes with class and elegance. Looking forward to other programs from this great team. 2 Quote Link to comment Share on other sites More sharing options...
+mytek Posted January 24, 2020 Share Posted January 24, 2020 I like the overall look of the game, the colors, the detailed graphics, the sound, and the game play. But it definitely requires a short throw joystick and very quick reflexes, else you'll miss when attempting to make a turn. This would not be a good game to play against your grandkids, unless you like having your ass handed to you everytime . Be nice to have a speed selection for us slower folks. Quote Link to comment Share on other sites More sharing options...
NRV Posted January 24, 2020 Author Share Posted January 24, 2020 Have you tried using "speed control: trigger" ? Maybe that way is easier to move at the low speed, and then you can accelerate only when you need it Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 24, 2020 Share Posted January 24, 2020 (edited) ...or, in the default mode, don't hold the joystick in the direction you want to go; just tap the joystick in the direction you want to go when turning, then leave it centered to continue in that direction at the lowest speed; hold it in that direction when you want extra speed. Edited January 24, 2020 by MrFish 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 24, 2020 Share Posted January 24, 2020 19 minutes ago, NRV said: Have you tried using "speed control: trigger" ? Maybe that way is easier to move at the low speed, and then you can accelerate only when you need it Maybe you can enable some type of practice mode, where people can get familiar with the play mechanics without any enemies? (future disk version, I suppose...) 1 Quote Link to comment Share on other sites More sharing options...
tjlazer Posted January 25, 2020 Share Posted January 25, 2020 Very nice game! Quote Link to comment Share on other sites More sharing options...
davidcalgary29 Posted January 25, 2020 Share Posted January 25, 2020 7 hours ago, MrFish said: ...or, in the default mode, don't hold the joystick in the direction you want to go; just tap the joystick in the direction you want to go when turning, then leave it centered to continue in that direction at the lowest speed; hold it in that direction when you want extra speed. Okay, that does make a difference. I thought my Wico needed to be reconditioned for a moment... Quote Link to comment Share on other sites More sharing options...
+MrFish Posted February 2, 2020 Share Posted February 2, 2020 I noticed that Atarimania has Raymaze 2000 posted on their site. I think it should be noted there that this is v0.5 of the game, as stated by NRV in the opening post. Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted February 2, 2020 Share Posted February 2, 2020 Thanks, I added the comment. If you release another version, we'll differentiate it clearly on the page and in the zipped file. 1 2 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted February 2, 2020 Share Posted February 2, 2020 Thank you. There are a lot of "placeholders" in this version, especially in the graphics. Quote Link to comment Share on other sites More sharing options...
+TrekMD Posted February 2, 2020 Share Posted February 2, 2020 This looks awesome! 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted August 26, 2020 Share Posted August 26, 2020 I have to admit, that has to be one of the more impressive ports I have seen. While it lacks the cutscenes and ending from the arcade version, at least its quality more than makes up for it. Plus, the Pokey covers of the soundtrack are amazing! Oh, and kudos for porting a game that is relatively obscure. Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted August 26, 2020 Share Posted August 26, 2020 You shouldn't have posted this, now I'm going to have to play the game instead of going to bed. 1 Quote Link to comment Share on other sites More sharing options...
BLASTERS Posted February 26, 2022 Share Posted February 26, 2022 just wondering who did the cool music ? Quote Link to comment Share on other sites More sharing options...
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