Bobby Nelson Posted January 29, 2020 Share Posted January 29, 2020 Hi Ed and Opcode team! I was hoping you might have an updated timeline for the release of the Super Game Module 2? I’m signed up for the email updates but haven’t heard anything for a while. Thanks for all of your hard work! Quote Link to comment Share on other sites More sharing options...
opcode Posted April 14, 2020 Share Posted April 14, 2020 That is a good question. We went back to the drawing board this past holiday and changed a few things based on feedback: 1) The SGM2 was too "alien", with a separate cartridge format 2) Analog video only is kind of bummer 3) ColecoVisions are too unreliable, an attached plugin module will only make that worse I will post an announcement once we have the updated system designed, but we are still aiming for this year. Quote Link to comment Share on other sites More sharing options...
zaphro72 Posted April 14, 2020 Share Posted April 14, 2020 1 hour ago, opcode said: That is a good question. We went back to the drawing board this past holiday and changed a few things based on feedback: 1) The SGM2 was too "alien", with a separate cartridge format 2) Analog video only is kind of bummer 3) ColecoVisions are too unreliable, an attached plugin module will only make that worse I will post an announcement once we have the updated system designed, but we are still aiming for this year. So does that mean SGM2 as an add-on for the Colecovision is dead? If it is I might get in on the SGM next run Quote Link to comment Share on other sites More sharing options...
+phoenixdownita Posted May 6, 2020 Share Posted May 6, 2020 On 4/14/2020 at 5:55 AM, opcode said: That is a good question. We went back to the drawing board this past holiday and changed a few things based on feedback: 1) The SGM2 was too "alien", with a separate cartridge format 2) Analog video only is kind of bummer 3) ColecoVisions are too unreliable, an attached plugin module will only make that worse I will post an announcement once we have the updated system designed, but we are still aiming for this year. wrt 2) does it mean a different VDP than you had envisioned? [it seems weird to have to convert 240p analog back to HDMI just because ... but it's your system] Quote Link to comment Share on other sites More sharing options...
opcode Posted May 6, 2020 Share Posted May 6, 2020 19 hours ago, phoenixdownita said: wrt 2) does it mean a different VDP than you had envisioned? [it seems weird to have to convert 240p analog back to HDMI just because ... but it's your system] No, still same VDP. Our VDP can output digital, but the problem is the ColecoVision, which is analog only... 1 Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted September 11, 2021 Share Posted September 11, 2021 I know this is an old thread, but I was hoping that Opcode could provide some updates on the SGM2. Judging by the older posts seen here, it would appear that Opcode went back to the drawing board on a few things regarding the SGM2. The one thing that really caught my attention, was Opcode’s comment about an attached plugin module only making things worse for the aging ColecoVision hardware. I was wondering if they somehow found a workaround for this issue, or is that still up in the air? Quote Link to comment Share on other sites More sharing options...
imstarryeyed Posted September 13, 2021 Share Posted September 13, 2021 I am glad you are including the Analog along with a digital, and yes the Colecovision is a pain to keep up and running. Wasn't there someone who was building a drop in replacement for the Coleco? I wonder if something like that would work? I would definitely buy a stable Coleco board if one was made. Quote Link to comment Share on other sites More sharing options...
opcode Posted September 16, 2021 Share Posted September 16, 2021 On 9/11/2021 at 1:58 AM, ColecoGamer said: I know this is an old thread, but I was hoping that Opcode could provide some updates on the SGM2. Judging by the older posts seen here, it would appear that Opcode went back to the drawing board on a few things regarding the SGM2. The one thing that really caught my attention, was Opcode’s comment about an attached plugin module only making things worse for the aging ColecoVision hardware. I was wondering if they somehow found a workaround for this issue, or is that still up in the air? Actually the new SGM2 was announced a couple of months ago (for Super Game Club members mostly), releasing in later 2022. It is still a plugin module, but with no proprietary cartridge or anything, and HDMI output. 2 Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted September 19, 2021 Share Posted September 19, 2021 On 9/16/2021 at 8:22 AM, opcode said: Actually the new SGM2 was announced a couple of months ago (for Super Game Club members mostly), releasing in later 2022. It is still a plugin module, but with no proprietary cartridge or anything, and HDMI output. I really appreciate the update. I only recently became a member, so it looks like I missed out on the announcement regarding the SGM2. I’m happy to hear that progress is being made, though. Like many here, I am a fan of Opcode’s SGM and games. I’m also keeping my fingers crossed for another run of those budget titles that I missed out on originally. 1 Quote Link to comment Share on other sites More sharing options...
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