TailChao Posted March 29, 2020 Share Posted March 29, 2020 Nice work so far! On 3/24/2020 at 6:52 AM, PacManPlus said: I just wish there were more colors in this mode. I *believe* Rikki and Vikki used 320B mode and overlapped sprites to get their colors... but there aren't many sprites in a single zone there... the enemies seem to be vertically separated. It does - the players are two overlapped 32x32 draws and the enemies are usually distributed in order to reduce the bandwidth requirements. While there's only 2 - 3 of them onscreen, they're also very wide and the game allows the player to mess with the stage geometry. 3 hours ago, PacManPlus said: ...It started out as a way to have the maximum amount of the board on the screen as possible at any given moment, and turned into a necessity as I am at the end of Maria cycles as it is now (over 400) with the character mode being just as wide as the maze,and up to 7 sprites possible on a line (the level / life indicators are a sprite). Also, I originally had the level indicator going up the right side of the maze, but when I did that there was some 'disappearing' going on because I maxed out Maria. Do you have the resources available to unroll the maze and ditch character mode? Most of it is static. I'm not super familiar with the XM, but going by what's here... you could pre-render the whole maze as a huge texture in the XM's RAM and just split it on the color transitions between the dots and outline. Then whenever the player eats the dots just clear them out. 2 Quote Link to comment Share on other sites More sharing options...
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