nadir Posted May 28, 2021 Share Posted May 28, 2021 4 minutes ago, PacManPlus said: If you look at some of the prior pages, I actually tried that, but ended up having too many issues. I opted for original aspect ratio + scrolling, instead of squishing it down and affecting the timing, running out of cycles, etc. I *really* wanted to do what opcode did and just scale everything down (including the speed, etc.) but you can't move horizontally 1 pixel in 320 mode. And the thought of having two sets of graphics for everything just to offset by one pixel made me ill. ? I'm a big fan of the scrolling solution you implemented. It plays VERY well. I like it much better than the various ports where it's smashed onto the screen size. 9 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted May 28, 2021 Share Posted May 28, 2021 8 minutes ago, nadir said: I'm a big fan of the scrolling solution you implemented. It plays VERY well. I like it much better than the various ports where it's smashed onto the screen size. +1? 3 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted May 28, 2021 Share Posted May 28, 2021 1 hour ago, PacManPlus said: I still need to do manuals for this, UniWarS, and Galaxian. That's probably what's holding them up from being in the store. One of each, already sold.? 4 1 Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted May 29, 2021 Share Posted May 29, 2021 5 hours ago, Atari Nut said: Is there a way to "fit" the mazes to the screen... so the entire maze is visible? Here you can still find the original (excellent) version of Pac-Man Collection, without vertical scrolling and with the most recent graphic update of the ghosts. 3 Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted May 29, 2021 Share Posted May 29, 2021 5 hours ago, PacManPlus said: I *really* wanted to do what opcode did and just scale everything down (including the speed, etc.) but you can't move horizontally 1 pixel in 320 mode. And the thought of having two sets of graphics for everything just to offset by one pixel made me ill. Hmmm... Since I've had the pleasure of knowing a little about your tastes over the years, I'm thinking I'm not sure if you really would have liked the final result. Scale everything down, therefore including the horizontal resolution, would mean making the sprites 11 x 11 pixels against the current 14 x 14 pixels of the arcade version, with consequent loss of detail. Furthermore, in the arcade version, the width of the vertical corridors and the height of the horizontal corridors measure the same number of pixels and the same applies to the width / height of the vertical / horizontal walls, instead scaling the resolution down some asymmetries are obtained in the proportions of the corridors and walls of the labyrinth. For example, width of vertical corridors less than height of horizontal corridors, vertical corridors with different widths between them, or narrow vertical walls and too high horizontal walls... I'm just saying that I know you as a perfectionist who doesn't really like this kind of asymmetries... Anyway seriously, I think that full high resolution (with 320 pixel aspect ratio) is an fundamental element that distinguishes this your new Pac-Man Collection 320 from other 8 bit versions and we've been waiting to have the same high resolution as the arcade version for years. And without forgetting that the original (excellent) version of your Pac-Man Collection is also always available, without vertical scrolling and full of colors and gameplay options. 5 1 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted May 29, 2021 Author Share Posted May 29, 2021 (edited) 11 hours ago, Defender_2600 said: Hmmm... Since I've had the pleasure of knowing a little about your tastes over the years, I'm thinking I'm not sure if you really would have liked the final result. Scale everything down, therefore including the horizontal resolution, would mean making the sprites 11 x 11 pixels against the current 14 x 14 pixels of the arcade version, with consequent loss of detail. Furthermore, in the arcade version, the width of the vertical corridors and the height of the horizontal corridors measure the same number of pixels and the same applies to the width / height of the vertical / horizontal walls, instead scaling the resolution down some asymmetries are obtained in the proportions of the corridors and walls of the labyrinth. For example, width of vertical corridors less than height of horizontal corridors, vertical corridors with different widths between them, or narrow vertical walls and too high horizontal walls... I'm just saying that I know you as a perfectionist who doesn't really like this kind of asymmetries... Anyway seriously, I think that full high resolution (with 320 pixel aspect ratio) is an fundamental element that distinguishes this your new Pac-Man Collection 320 from other 8 bit versions and we've been waiting to have the same high resolution as the arcade version for years. And without forgetting that the original (excellent) version of your Pac-Man Collection is also always available, without vertical scrolling and full of colors and gameplay options. You... are probably right.. How is it you guys know me so well? (and thank you again for the kind words...) Edited May 29, 2021 by PacManPlus 1 1 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted May 30, 2022 Author Share Posted May 30, 2022 (edited) Hey Guys: So I decided to share this. A while back (not long after I originally finished it), I had made a version of this game that doesn't scroll. Now to do this, I had to shorten the rows from 30 to 24 (I had to remove them in 3 row intervals so as to not disrupt the auto-maze generator). This means I had to shorten every maze, and still ended up needing to make changes to the random maze generator anyway. Now, I wasn't going to share this originally, as I know people are sick on Pac-Man hacks/homebrews. But, I figured I'd rather people have this, in case they like the option. Attached here (the 'S' is for 'Short Mazes'). Enjoy, if you like. PMC_XM_S.BINPMC_XM_S.A78 Edited May 30, 2022 by PacManPlus 20 9 Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted May 31, 2022 Share Posted May 31, 2022 5 hours ago, PacManPlus said: Enjoy, if you like. 5 hours ago, PacManPlus said: Now, I wasn't going to share this originally, as I know people are sick on Pac-Man hacks/homebrews. So, were you really thinking of depriving us of this wonder? Bob, this is a welcome surprise and excellent gameplay variation with lots of new-updated mazes, as well as offering the same high resolution as the arcade and without scrolling, and I also think it would deserve its place in the AA store. Amazing work as always and a huge thank you for sharing it with your fans. Personally I already consider it "Pac-Man Collection 2 - 42th Anniversary Edition" ! 10 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted May 31, 2022 Share Posted May 31, 2022 Hi Bob I enjoy all your PacMan games ? 4 Quote Link to comment Share on other sites More sharing options...
Trebor Posted May 31, 2022 Share Posted May 31, 2022 7 hours ago, PacManPlus said: Enjoy, if you like. Like? ? 6 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted May 31, 2022 Author Share Posted May 31, 2022 Ha ha - Thanks guys. Good. Then I did the right thing by sharing it. 8 4 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted May 31, 2022 Share Posted May 31, 2022 3 hours ago, PacManPlus said: Ha ha - Thanks guys. Good. Then I did the right thing by sharing it. Absolutely ? 7 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted May 31, 2022 Share Posted May 31, 2022 PacManPlus - putting the Pro in ProSystem. ? Thank you for this variation! 6 1 Quote Link to comment Share on other sites More sharing options...
7800JAGFAN Posted May 31, 2022 Share Posted May 31, 2022 Just waiting for it to hit the AA store! 5 Quote Link to comment Share on other sites More sharing options...
sodarun Posted June 3, 2022 Share Posted June 3, 2022 I love this ( had to make a video) 5 1 Quote Link to comment Share on other sites More sharing options...
juansolo Posted June 4, 2022 Share Posted June 4, 2022 When it comes to the physical release of PMC40 are you and Al considering a YM loaded cart or will it just be TIA only sound? Quote Link to comment Share on other sites More sharing options...
maxu3x Posted June 5, 2022 Share Posted June 5, 2022 Has anyone else had trouble starting up the "S Maze" PMC rom? I usually have no issue with openemu and 7800 roms so I found this a bit odd. Does this play on original hardware too? Quote Link to comment Share on other sites More sharing options...
Trebor Posted June 5, 2022 Share Posted June 5, 2022 PMC_XM_S.A78 runs under the Concerto cartridge and Atari7800_MiSTer FPGA, besides the A7800 emulator for me. A7800 includes support for macOS users. 4 Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted June 5, 2022 Share Posted June 5, 2022 10 hours ago, maxu3x said: Has anyone else had trouble starting up the "S Maze" PMC rom? I usually have no issue with openemu and 7800 roms so I found this a bit odd. Does this play on original hardware too? Works fine on DragonFly cart as well with full YM sound if you have the module installed and enabled. 5 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted June 5, 2022 Author Share Posted June 5, 2022 On 6/4/2022 at 12:25 PM, juansolo said: When it comes to the physical release of PMC40 are you and Al considering a YM loaded cart or will it just be TIA only sound? I'm pretty sure it will be TIA only (but if someone makes a Yamaha pass-through it will use that, provided it's in the same address as the XM). 3 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted June 6, 2022 Share Posted June 6, 2022 18 hours ago, PacManPlus said: I'm pretty sure it will be TIA only (but if someone makes a Yamaha pass-through it will use that, provided it's in the same address as the XM). For those playing along via the A7800 emulator, the behavior as expected with original hardware is similar. Leveraging the "Standard Console" through the UI or command line... a7800 a7800 -cart PMC_XM_S.a78 ...provides TIA sound. Utilizing the "XM Expansion Module" from the UI or command line... a7800 a7800 -cart1 xm -cart2 PMC_XM_S.a78 ...provisions YM sound. Of course, the YM sounds exquisite, but also the TIA sound is handled quite excellently. 6 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted June 8, 2022 Share Posted June 8, 2022 Yeah baby, yeah!!! My thanks to Bob and everyone that helped with this collection. I honestly don’t know which one I like more, Scrolling or Short Mazes. Glad I don’t have to choose. Put them each on a cart and I’ll gladly pay for both.? 8 1 Quote Link to comment Share on other sites More sharing options...
ALEXANDER Posted June 20, 2022 Share Posted June 20, 2022 On 5/30/2022 at 2:19 PM, PacManPlus said: Hey Guys: So I decided to share this. A while back (not long after I originally finished it), I had made a version of this game that doesn't scroll. Now to do this, I had to shorten the rows from 30 to 24 (I had to remove them in 3 row intervals so as to not disrupt the auto-maze generator). This means I had to shorten every maze, and still ended up needing to make changes to the random maze generator anyway. Now, I wasn't going to share this originally, as I know people are sick on Pac-Man hacks/homebrews. But, I figured I'd rather people have this, in case they like the option. Attached here (the 'S' is for 'Short Mazes'). Enjoy, if you like. PMC_XM_S.BIN 128 kB · 69 downloads PMC_XM_S.A78 128.13 kB · 113 downloads Congrats !! I´m very fan of Pac Man. I found a video. 2 1 Quote Link to comment Share on other sites More sharing options...
Albert Posted September 30, 2022 Share Posted September 30, 2022 Pac-Man Collection 40th Anniversary will make its debut at the Portland Retro Gaming Expo in two weeks. Here's a render of the box front and back: If you're not able to attend the show, Pac-Man Collection 40th Anniversary will be available in the AtariAge Store in early November! ..Al 20 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted October 24, 2022 Share Posted October 24, 2022 ZeroPage Homebrew is playing Pac-Man Collection on tomorrow's stream LIVE on Twitch, hope you can join us! Tue Oct 25, 2022 @ 6PM PT | 9PM ET | 1AM GMT+1Day WATCH LIVE: https://www.twitch.tv/zeropagehomebrew/WATCH LATER: https://youtube.com/zeropagehomebrew/ Games: Cartesian Chaos (2022 WIP | 7800) by Karl Garrison @Karl G Pac-Man Collection: 40th Anniversary Edition (2022 | 7800) by Bob DeCrescenzo @PacManPlus Asteroids Deluxe (2007 | 7800) by Bob DeCrescenzo @PacManPlus 5 Quote Link to comment Share on other sites More sharing options...
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