Eric M Posted April 25, 2020 Share Posted April 25, 2020 Hi, Here is my second attempt for colecovision. It's an adaptation from a game done on Atari Jaguar by Matmook Dts has all the Jag' stages Don't hesitate to write a feed back Thanks and stay safe, stay @ home Eric 6 Quote Link to comment Share on other sites More sharing options...
Eric M Posted May 2, 2020 Author Share Posted May 2, 2020 Hi Update for the game 'Do The Same' Do the Same 1 Quote Link to comment Share on other sites More sharing options...
Eric M Posted June 8, 2020 Author Share Posted June 8, 2020 hi, here is the menu of the game see you Do The Same - The Menu 1 Quote Link to comment Share on other sites More sharing options...
Eric M Posted July 26, 2020 Author Share Posted July 26, 2020 (edited) hi, Here is a new update in video See you DoTheSame - WIP04 Edited July 26, 2020 by Eric M 5 Quote Link to comment Share on other sites More sharing options...
youki Posted July 26, 2020 Share Posted July 26, 2020 Super Nice! Well done! Looking foward for the complete game! 1 Quote Link to comment Share on other sites More sharing options...
Eric M Posted July 26, 2020 Author Share Posted July 26, 2020 Thank you Youki. Great work you've done on Knight'n more and muncher mouse see you Quote Link to comment Share on other sites More sharing options...
Eric M Posted September 19, 2020 Author Share Posted September 19, 2020 hi, Friends Here is a new update in video See you 3 Quote Link to comment Share on other sites More sharing options...
alekmaul Posted September 20, 2020 Share Posted September 20, 2020 (edited) I love the smooth movement during play. Continue, your game will be great ! Edited September 20, 2020 by alekmaul 1 Quote Link to comment Share on other sites More sharing options...
Eric M Posted September 20, 2020 Author Share Posted September 20, 2020 Many Thx Alek Quote Link to comment Share on other sites More sharing options...
youki Posted September 20, 2020 Share Posted September 20, 2020 I'm impressed by the smooth movement when you rotate the items ? How you did that? you jungle between sprites and characters? when you rotate the items are sprites and the white selection is characters? in other cases it is the opposite ? Very nice. 1 Quote Link to comment Share on other sites More sharing options...
Kiwi Posted September 20, 2020 Share Posted September 20, 2020 36 minutes ago, youki said: I'm impressed by the smooth movement when you rotate the items ? How you did that? you jungle between sprites and characters? when you rotate the items are sprites and the white selection is characters? in other cases it is the opposite ? Very nice. I think it all sprites when rotating since it's within the 4 sprites on a line limit. He probably made the selection sprites like, So the group of sprite don't shear when they are rotating in the middle. I like the smooth movement too. Also I like the overall presentation of this game. 1 Quote Link to comment Share on other sites More sharing options...
Miner Jumpman Posted September 20, 2020 Share Posted September 20, 2020 On 4/25/2020 at 5:09 AM, Eric M said: Hi, Here is my second attempt for colecovision. It's an adaptation from a game done on Atari Jaguar by Matmook Dts has all the Jag' stages Don't hesitate to write a feed back Thanks and stay safe, stay @ home Eric Hi Eric, Great job with the game so far. When looking at the Atari Jaguar game, we can see someone who was color blind could still use it. That's not true of your game. I don't imagine color blindness is much of a concern, but it will be easier for everyone to play if you use that as a benchmark. In other words, it's more comfortable to visually separate objects with different colors and shapes than colors alone. This correction seems easy to implement. Quote Link to comment Share on other sites More sharing options...
Eric M Posted September 20, 2020 Author Share Posted September 20, 2020 Many thanks Youki and Kiwi Miner Jumpman you can see my last DoTheSame WIP05 video. The shapes are differents DTS - WIP05 - 2020.09.19 See you Quote Link to comment Share on other sites More sharing options...
Eric M Posted October 3, 2020 Author Share Posted October 3, 2020 Hi Kiwi and Youki, I'm working with characters and sprites see you ps : I've optimized the graphs and the levels. I've won about 3.5 Ko. The game part graphics are not yet compressed Quote Link to comment Share on other sites More sharing options...
Eric M Posted November 14, 2021 Author Share Posted November 14, 2021 (edited) Hi Here is an updated version of DoTheSame with new assets (Same as on MSX version) Colecovision - DoTheSame v1.2 - WIP06 (new assets) Now, I've to work on sfx + music Don't hesiste to tell me what do you think about this new version. Thanks See you Eric ps : a SMS version is near to be finished. I've to work on Sfx, studying how to make the game more than 32ko (bank usage) and change the complete game asset to have a game using the SMS colors capabilities MasterSystem - Homebrew : DoTheSame WIP01. SDCC + Sverx SMSDevkit Edited November 14, 2021 by Eric M 3 Quote Link to comment Share on other sites More sharing options...
Ikrananka Posted November 14, 2021 Share Posted November 14, 2021 Looks great - love the new assets. 1 Quote Link to comment Share on other sites More sharing options...
Eric M Posted November 17, 2021 Author Share Posted November 17, 2021 Thanks my friend Quote Link to comment Share on other sites More sharing options...
Eric M Posted January 1 Author Share Posted January 1 hi, Here is the final version of DoTheSame including musics, jingles and sfx See you and... ... Happy New year to everyone 3 Quote Link to comment Share on other sites More sharing options...
1980gamer Posted January 1 Share Posted January 1 Wow, I love this! I want to do this on the TI99 now. I am super impressed with the smooth animation also. I don't think I could do that on the TI. I would have to define a ton of characters patterns. Even If I did, it would be SLOW. Any chance you could provide the different screens? I am going to use different graphics as I have a themed puzzle game going already. I am guessing you load the screens into an array and compare source array to player array. I think I could do several screens this way before space becomes a problem. I might do a random version? If I cannot get the source layouts. AH! I don't need a ton of patterns... I just need to move the 4 sprites at the same time! Duh. LOL 1 Quote Link to comment Share on other sites More sharing options...
Eric M Posted January 1 Author Share Posted January 1 Hi 1980Gamer Well, I use charsets pattern AND sprites pattern How it works ? When I rotate a 2x2 fruits/veges block - I copy the correct fruits/veges in sprite pattern (4) according to the player's cursor position - I display those 2x2 sprites block - I clear the screen 'under' those sprites - make the complete rotation until it stop - then I copy the fruits/veges at the new position using their charset pattern - and clean sprites it's how everything is smooth in DTS, the fruits/veges are in 2 or 3 colors but the sprites are only in one color so you have to choose the good colors for each fruits/veges each stages are composed of 72 bytes (36 for the left pictures and 36 for the shuffled right picture) and I have 16+32+64 = 112 stages, 8512bytes ... > originals stages are coming from Atari Jaguar version done by Matmook. thanks I would love to make something on ti99 but I think there is no SDCC for it and I don't want to learn asm language (I have no more space in my old memory system full of z80, 68k, ppc, 80's music, souvenirs, etc... lol) see you veges = vegetables 1 1 Quote Link to comment Share on other sites More sharing options...
1980gamer Posted January 1 Share Posted January 1 1 hour ago, Eric M said: When I rotate a 2x2 fruits/veges block Quote Link to comment Share on other sites More sharing options...
+mytek Posted January 1 Share Posted January 1 Looks very, very nice 👍 Is there a download of the final version? 1 Quote Link to comment Share on other sites More sharing options...
1980gamer Posted January 1 Share Posted January 1 1 hour ago, Eric M said: When I rotate a 2x2 fruits/veges block That is exactly how I pictured it. I do a similar (smaller) method for a KICKS like game to get more than 4 sprites on a row. For the TI all sprites are 1 color, so I am not worried about that. Unless I layer them. Quote Link to comment Share on other sites More sharing options...
Eric M Posted January 2 Author Share Posted January 2 Sorry Mytek, not yet 1 Quote Link to comment Share on other sites More sharing options...
1980gamer Posted January 7 Share Posted January 7 So I made this for the TI99 but only made a few levels. I just looked for the source code but could not find the level data source files. If you could send me the link or file name either here or PM. That would be great. A fun little program to make. I love puzzle games. I need to add the touches.. timer etc. Quote Link to comment Share on other sites More sharing options...
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