+KaeruYojimbo Posted April 26, 2020 Share Posted April 26, 2020 I was on my way back from a Kuiper Belt run when it happened. June 27, 2248, 22:15 solar standard time. One second the earth was there. The next it wasn't. The official story is that the planet was destroyed by hostile Rigelan invaders. Now I'm not saying that's a cover up. I'm just saying it's mighty convenient that anyone who could prove whether or not there were any Rigelans within 3 light years of here is dead. My name is Dex Nebula. I fly a supply ship. I'm pretty good at it. That's why what's left of EarthGov hired me to search for survivors. Buncha poor bastards who weren't killed instantly and are now drifting through the rubble waiting for their life support suits to crap out. Unless I can find them and get them to a space station before that happens. Click here for latest ROM and updated game description. Your goal in Shattered Earth is to fly your ship through the constantly shifting debris field that used to be earth, collect 4 survivors and get them to the relative safety of the space station before their space suits run out of air (the cockpit of your space freighter only has room for one, so they have to ride in the cargo hold). The space station will be cloaked (there's always a chance the Rigelans could come back to finish the job, assuming they were ever really here to begin with) until you've found 4 survivors. At first the only obstacle you encounter will be the debris itself, but in later levels you'll have to deal with surviving orbital defense satellites that, with the central command system that was on earth gone, are now unable to distinguish friend from foe and fire at anything that moves, including you. When you successfully dock with the station, you'll get a bonus and move on to the next level. Controls: Joystick - move your ship in eight directions Fire Button - launch a photon missile in the direction you're moving or the last direction you moved Select Switch - select level 1, 2, or 3 before the game starts Reset Switch - takes you back to the level select screen Left Difficulty B - screens are always random Left Difficulty A - if you leave a screen from the direction you entered the layout will be the same as it was previously Newest version: ShatteredEarth20210606.bin Old crappy versions: ShatteredEarth20210310A.bin ShatteredEarth20210226.bin ShatteredEarth20201111.bin ShatteredEarth20201101.bin ShatteredEarth20201012b.bin ShatteredEarth20200528.bin ShatteredEarth20200522.bin ShatteredEarth20200503.bin ShatteredEarth20200426.bin 10 Quote Link to comment Share on other sites More sharing options...
ChilePepper Posted April 26, 2020 Share Posted April 26, 2020 Nice. Some Rigelian enemies would defiantly do this game some good. 1 Quote Link to comment Share on other sites More sharing options...
KevKelley Posted April 27, 2020 Share Posted April 27, 2020 1 hour ago, ChilePepper said: Nice. Some Rigelian enemies would defiantly do this game some good. That is if it was in fact the Rigelians... 2 Quote Link to comment Share on other sites More sharing options...
ChilePepper Posted April 27, 2020 Share Posted April 27, 2020 13 hours ago, KevKelley said: That is if it was in fact the Rigelians... perhaps the aliens responsible for this were are Covenant buddies from Halo 2600. Quote Link to comment Share on other sites More sharing options...
+Karl G Posted April 27, 2020 Share Posted April 27, 2020 I think this concept has potential, and I'm interested to see where you go with it. Right now it feels a bit like Adventure in space, which isn't a bad thing. ? 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted April 29, 2020 Share Posted April 29, 2020 (edited) We'll be playing Shattered Earth on tomorrow's (Wed Apr 29) ZeroPage Homebrew stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT! Hope everyone can watch! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: Ninjish Guy in Low Res World (2020 Exclusive Final Release) by Vladimir Zuñiga aka @vhzc Shattered Earth (2020 WIP) by Ric Pryor aka @KaeruYojimbo Whale Dive (2020) by Martin Vilcans / vilcans (SET VIDEO TO 1080P60 FOR FULL QUALITY) Edited May 1, 2020 by ZeroPage Homebrew Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted April 30, 2020 Share Posted April 30, 2020 Was great seeing/discussing this on ZPH last night... Very impressive even at this first WIP posting stage! 1 1 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted May 1, 2020 Share Posted May 1, 2020 This looks good. Can’t wait to see how it progresses. Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted May 3, 2020 Author Share Posted May 3, 2020 New ROM in the first post. I started adding obstacles and sounds. The end of level bonus sound effects are just placeholders until I come up with something better. Oh, and you can start a new game with the fire button now (you're welcome, James!) 2 Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted May 3, 2020 Share Posted May 3, 2020 Very cool. My only complaint is the obstacles that shoot lasers in the 2nd level. Not sure how to avoid them. Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted May 3, 2020 Author Share Posted May 3, 2020 28 minutes ago, KevinMos3 said: Very cool. My only complaint is the obstacles that shoot lasers in the 2nd level. Not sure how to avoid them. Thanks. Yeah, I definitely need to tweak the timing on those lasers. 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted May 4, 2020 Share Posted May 4, 2020 9 hours ago, KaeruYojimbo said: I started adding obstacles and sounds. The end of level bonus sound effects are just placeholders until I come up with something better. Oh, and you can start a new game with the fire button now (you're welcome, James!) Woohoo, thank you! ? Great update and love the new obstacles! 1 hour ago, KevinMos3 said: Very cool. My only complaint is the obstacles that shoot lasers in the 2nd level. Not sure how to avoid them. I don't think there's a way at this point. I just leave the screen and come back to have it randomly generate a new layout (hopefully without the lasers). Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted May 22, 2020 Author Share Posted May 22, 2020 A mostly under the hood update. Expanded to 8K and (hopefully) fixed a bug that was sometimes preventing the astronauts and space station from appearing when and where they should. I also adjusted the timing of the zapper so it's less invincible. New ROM in the first post. 3 Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted May 29, 2020 Author Share Posted May 29, 2020 Most of the enemy types are now in place and you can pick your starting level using the select switch at the beginning of the game. ShatteredEarth20200528.bin 3 Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted October 12, 2020 Author Share Posted October 12, 2020 Update: Left Difficulty Switch A - If you leave a screen from the direction you entered it, the previous room will be the same as it was. So if you're trying to go through the rooms in order or avoid a particular obstacle, you can't just leave and come back to get a different layout. Update to the Update: I just discovered that the game would crash after finishing a level, so here's a fixed version. ShatteredEarth20201012b.bin 2 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted October 20, 2020 Share Posted October 20, 2020 (edited) ZeroPage Homebrew will be playing Shattered Earth on tomorrow's (Tue Oct 20) stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT! Hope everyone can watch! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: Unholy (2020 Exclusive Final Release) by Leonardo Santiago (@Leonardo Santiago) A Roach in Space II: Cosmic Bugaloo (2020 WIP | 7800) by Vladimir Zuñiga (@vhzc) Don't Go (2020 Exclusive WIP) by Víctor Parada (@vitoco) Shattered Earth (2020 WIP Update) by Ric Pryor (@KaeruYojimbo) (SET VIDEO TO 1080P60 FOR FULL QUALITY) Edited October 22, 2020 by ZeroPage Homebrew 1 Quote Link to comment Share on other sites More sharing options...
MCP90 Posted October 20, 2020 Share Posted October 20, 2020 (edited) What an interesting concept, I like it! Currently the only thing I would change is to make screens not random at all and more like mazes, but that's just me EDIT: I forgot to mention, it would be really nice if you add a "twin stick" optional control mode like in RobotWar 2084 Edited October 20, 2020 by MCP90 Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted October 21, 2020 Author Share Posted October 21, 2020 On 10/20/2020 at 1:00 AM, MCP90 said: What an interesting concept, I like it! Currently the only thing I would change is to make screens not random at all and more like mazes, but that's just me EDIT: I forgot to mention, it would be really nice if you add a "twin stick" optional control mode like in RobotWar 2084 Thanks! The premise of the game is that you're in a field of shifting debris, thus the random screens. I get that this won't appeal to everyone, but it's not something I plan on changing. I hadn't ever considered a twin stick control scheme. I don't think it would be too difficult to implement, but I'm not sure how much it would actually add to a game where only one enemy appears at a time. 1 1 Quote Link to comment Share on other sites More sharing options...
MCP90 Posted October 21, 2020 Share Posted October 21, 2020 (edited) 5 hours ago, KaeruYojimbo said: Thanks! The premise of the game is that you're in a field of shifting debris, thus the random screens. I get that this won't appeal to everyone, but it's not something I plan on changing. I hadn't ever considered a twin stick control scheme. I don't think it would be too difficult to implement, but I'm not sure how much it would actually add to a game where only one enemy appears at a time. oh yeah it makes sense, the game is very cool as it is. If at completition there's still some rom space consider adding the dual stick option, while not strictly necessary it's an added bonus Edited October 21, 2020 by MCP90 forgot a word Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted October 21, 2020 Share Posted October 21, 2020 (edited) 4 hours ago, KaeruYojimbo said: Thanks! The premise of the game is that you're in a field of shifting debris, thus the random screens. I get that this won't appeal to everyone, but it's not something I plan on changing. I hadn't ever considered a twin stick control scheme. I don't think it would be too difficult to implement, but I'm not sure how much it would actually add to a game where only one enemy appears at a time. I have to admit, I didn't think this would be a good twin-stick candidate until I watched ZPH play through the game. Since the game is timed, your kind of forced to speed run through the levels and a twin-stick "option" would be cool for when you encounter a few of the enemies. Btw, I like the different enemies (witnessed so far), especially the big one that pauses when you shoot it. I really need to find time to play this. So yeah, another vote for the twin-stick option and how about a "Buncha poor bastards" patch featuring the four survivors. I really like their look.? <Edit> Could you display the final level achieved upon game ending? Edited October 21, 2020 by sramirez2008 Final Level 1 Quote Link to comment Share on other sites More sharing options...
+MarcoJ Posted October 22, 2020 Share Posted October 22, 2020 Wow, I like it. In a alien world that you can explore and enemies to defeat. The complex playfields, which you can hide and straife behind is awesome. Seems like the screen kernel is more or less perfect. The concept is pretty original. The game in its current state plays well and has oodles of potential. Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted November 2, 2020 Author Share Posted November 2, 2020 This week on Shattered Earth: Fixed the shot bug James discovered on ZeroPage and added a new enemy. ShatteredEarth20201101.bin 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted November 2, 2020 Share Posted November 2, 2020 17 minutes ago, KaeruYojimbo said: This week on Shattered Earth: Fixed the shot bug James discovered on ZeroPage and added a new enemy. Nice, I like the new enemy! - James Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted November 11, 2020 Author Share Posted November 11, 2020 Here's the latest update. First, I fixed it so the Wumpus (the giant enemy you can't kill) can't insta-kill you when you start a new life anymore. In theory anyway. My testing procedure was "die a lot and see if it happens." It didn't, so I'm assuming this little bug is fixed. Second, I added a new enemy type. This one is kind of an easter egg, so you may not find it right away. This will be the last new enemy type I add, but I plan to add some new behaviors to existing enemies (including the new one) in later levels. ShatteredEarth20201111.bin 3 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted November 11, 2020 Share Posted November 11, 2020 (edited) 3 hours ago, KaeruYojimbo said: Second, I added a new enemy type. This one is kind of an easter egg, so you may not find it right away. Nice, Found the easter egg in my second playthrough of the new build! ? Nice surprise. - James Edited November 11, 2020 by ZeroPage Homebrew 1 Quote Link to comment Share on other sites More sharing options...
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