IGNORED

# Help with simple math equation, please

## Recommended Posts

I am incompetent when it comes to math, hoping someone more adept could help me out with this one:

Code for collision detection for 8x8 sprite, need it to be for a 16x8 sprite

```rem player moves right
if !joy0right then goto __Skip_Joy0_Right

if player1x >= _P_Edge_Right then goto __Skip_Joy0_Right

temp5 = (player1y-1)/8

temp6 = (player1x-9)/4

if temp6 < 34 then if pfread(temp6,temp5) then goto __Skip_Joy0_Right

temp3 = (player1y-8)/8

if temp6 < 34 then if pfread(temp6,temp3) then goto __Skip_Joy0_Right

__Skip_Joy0_Right

rem player moves left

if !joy0left then goto __Skip_Joy0_Left

if player1x <= _P_Edge_Left then goto __Skip_Joy0_Left

temp5 = (player1y-1)/8

temp6 = (player1x-18)/4

if temp6 < 34 then if pfread(temp6,temp5) then goto __Skip_Joy0_Left

temp3 = (player1y-8)/8

if temp6 < 34 then if pfread(temp6,temp3) then goto __Skip_Joy0_Left```

## Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

×   Pasted as rich text.   Paste as plain text instead

Only 75 emoji are allowed.