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Stella - Jitter Recovery


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I had been attempting to understand some of the development features of Stella and had a question regarding the jitter/roll effect.

 

I had noticed that when shifting from player to developer mode, recovery slider changes from 10 to 2. 

 

Does this number mean if the number of frames with scanlines over 262 go over this the result would be jitter or roll? Is this a buffer?

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