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Dude Story - WIP


MrFish

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8 hours ago, Chri O. said:

 2024 is looking promising...............😁

This is awesome looking new game in 2024.

Me and my daughter 11y. old is trying to play this but apparently we're not used to the classic Atari joystick is there any code cheats available 😷

Anyways I've got WAV Rambit Turbo (EN ver- Thanks to TURGEN Software) version avalible here for Tape lovers 2:27 load time.

  DudeStoryEN.zip 249.72 kB · 5 downloads

 

 

 

 

https://forums.atariage.com/topic/312517-nice-game-trainers-cheatz/page/2/

 

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12 minutes ago, TGB1718 said:

How are people getting this to run ?

 

SDX with U1M come up with memory conflict even with the "X" command.

 

SDX 3.2 booted from floppy hangs

DOS 2.5 seems to load the game, then crashes.

Both the English and Polish versions of the game work fine in altirra 4.20. Not had a chance to try it on real hardware as yet.

Edited by Beeblebrox
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@TGB1718 It works ok on real hardware in both PAL and NTSC.

 

You will not run it from DOS. You must use some small loader, because the game loads from $0D00 and on the 6th page too.

Edited by Mq.
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33 minutes ago, Mq. said:

You will not run it from DOS. You must use some small loader, because the game loads from $0D00 and on the 6th page too.

Thanks, I suspected it might me something like that, will have to load it onto my SIDE3 image :)

 

Yes, that works 

 

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20 hours ago, Chri O. said:

 2024 is looking promising...............😁

This is awesome looking new game in 2024.

Me and my daughter 11y. old is trying to play this but apparently we're not used to the classic Atari joystick is there any code cheats available 😷

Anyways I've got WAV Rambit Turbo (EN ver- Thanks to TURGEN Software) version avalible here for Tape lovers 2:27 load time.

  DudeStoryEN.zip 249.72 kB · 12 downloads

 

 

 

Awesome game !! thanks Mq ..

 

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On 1/1/2024 at 4:08 AM, Beeblebrox said:

@Mq. Just been watching the posted live vid stream above with gameplay. Took a few screenshots.

 

I am super impressed at the amount of content you have gotten into 64k. 

Also your use of colours and DLi's makes a massive difference. The darker stark colours of stone with coloured glass windows are great. (Reminds me of the up and coming l'abbaye des morts use of DLi's in it's stained glass windows.)

 

Animations of things like lit torches on walls is great. Attention to detail is fantastic. 

 

The in game characters you meet on the way and in game puzzles give it an extra level of dimension/gameplay mechanic. I'll wait for the English version so I can get the most out of it. 

 

Seriously good work. You can tell this took you 4 years of your time. 👏

 

 

Screenshot_20240101_090052.jpg

Screenshot_20240101_085744.jpg

Screenshot_20240101_085711.jpg

Screenshot_20240101_085554.jpg

Screenshot_20240101_085508.jpg

 

Edit: just posting your reply from the Atari online.pl thread here also (hope you don't mind?). It's great a cart release as well as digital download will be available in future. 

 

Quote from Mq:

 

"I wanted to finish the game in 2023. The main motivation is the fact that I am already building another game in my head, but I didn't want to start it before I finish Dude Story.
Another thing is that I started writing the game in December 2019, so in December 2023, 4 years have passed. I guess that's enough.

Throughout December, I fought several hours a day to finish. Without this motivation that I imposed on myself, I was afraid that I would never finish this game, and thus I would not be able to play the next ones. That's why it was so important to me and because even though the game is missing some graphic elements and the introduction and ending, I wanted to put it together in such a way that the entire plot was coherent and that all the dependencies worked 100% and the game could be played. go all the way to the end. And that's right, the game is complete in terms of story.

Within a few days, I will try to make some minor corrections and publish the game in the English version as well, because there are a lot of texts in the game that are important and need to be read because they contain important tips on what to do.


It is possible that some bugs will be discovered during user testing - please let me know about this. I anticipate a revision version in the near future, and then, after some time, also a cartridge version, to which an intro and a more extensive ending will be added. This version will also be available as a downloadable file, it will also fit in a single xex file, and it will still work on a standard Atari with 64kB RAM, but I ran out of memory a bit at the very end, so now I have to struggle to optimize the code and I have to turn everything upside down again to accommodate what else I had planned, which didn't work in this version."

Thanks Mq for the game ! A long gameplay in your honor.

 

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  • 3 weeks later...

ZeroPage Homebrew is playing an Exclusive Update of Dude Story on tomorrow's ZPH stream LIVE on Twitch! Hope you can join us!

 

Games:

 

 

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2 hours ago, Beeblebrox said:

@Mq.  I may have misread this over on Atarionline.pl, but I took it this is a new 1.1 release with bug fixes, etc. Apologies if not the case.

 

Just wondering, I see the 1.1 versions are all Polish. Is there an English version pending for 1.1?  Again apologies if I have misunderstood.

 

EDIT: @Mq. and everyone reading this. Apologies I've completely misread and misunderstood. This isn't an update so please ignore my posts today. My bad.

 

Edited by Beeblebrox
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First I publicated version 1.1 on Polish forums only, because I have ready English version too, but I'm waiting for proofreading English translation from two persons which declared to check it before publication. I will publicate English version here maybe tomorrow or something like that. I'm sorry for delay of English version.
Version 1.1 contains all bug fixes, and missing graphics, and a nice ending of the game. I hope this version 1.1 is final version.

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42 minutes ago, Mq. said:

Version 1.1 contains all bug fixes, and missing graphics, and a nice ending of the game. I hope this version 1.1 is final version.

Sounds great. Thanks for the game, and for supporting NTSC.

 

 

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31 minutes ago, MrFish said:

No need to apologize: you're providing a free game here. ;)

Yes, I know, but I don't want you to think that I treat players in Poland better than in the rest of the world 🙂

The game is free, but the game itself is of little use if it doesn't have players, so you are all important as part of the game too🙂

33 minutes ago, MrFish said:

Sounds great. Thanks for the game, and for supporting NTSC.

Yes, I knew from the very beginning that I had to write the game so that it would run on both PAL and NTSC. From my observations, a large part of the Atari community has an NTSC system. Therefore, although in Poland we used the PAL system, I also have a real Atari NTSC for testing the games I write. By the way, I really like playing Dude Story on NTSC because the game is faster, more dynamic and smoother on NTSC. The game itself is customized in such a way that it detects the system and selects the appropriate colors for the entire game. Music plays the same on both versions, when PAL/NTSC is detected it adjusts the playback speed. And of course, you had to work hard to fit everything into NTSC frames, but it's not a problem if you pay attention to it from the beginning of programming.

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3 minutes ago, Mq. said:

Yes, I know, but I don't want you to think that I treat players in Poland better than in the rest of the world 🙂

It's somewhat common for an NTSC version of a PAL game to be released later. So, I don't think people mind; they're used to it.

 

3 minutes ago, Mq. said:

The game is free, but the game itself is of little use if it doesn't have players, so you are all important as part of the game too🙂

Glad you feel that way. I look at things similarly, and supporting PAL, etc.

 

6 minutes ago, Mq. said:

Yes, I knew from the very beginning that I had to write the game so that it would run on both PAL and NTSC. From my observations, a large part of the Atari community has an NTSC system. Therefore, although in Poland we used the PAL system, I also have a real Atari NTSC for testing the games I write. By the way, I really like playing Dude Story on NTSC because the game is faster, more dynamic and smoother on NTSC. The game itself is customized in such a way that it detects the system and selects the appropriate colors for the entire game. Music plays the same on both versions, when PAL/NTSC is detected it adjusts the playback speed. And of course, you had to work hard to fit everything into NTSC frames, but it's not a problem if you pay attention to it from the beginning of programming.

All the extra effort is appreciated. I agree, it makes a big difference if support for both standards is being considered from the beginning rather than as an afterthought.

 

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8 minutes ago, MrFish said:
16 minutes ago, Mq. said:

Yes, I know, but I don't want you to think that I treat players in Poland better than in the rest of the world 🙂

It's somewhat common for an NTSC version of a PAL game to be released later. So, I don't think people mind; they're used to it.

But these are not separate PAL and NTSC versions. The game supports both systems automatically. The Polish and English versions are identical, the only difference is the translation of the text into English.

8 minutes ago, MrFish said:
17 minutes ago, Mq. said:

The game is free, but the game itself is of little use if it doesn't have players, so you are all important as part of the game too🙂

Glad you feel that way. I look at things similarly, and supporting PAL, etc.

First of all, I think that the Atari community is already very small around the world, so because I want to help maintain and grow it, all the games I create (and will create in the future) are and will be available for free. If possible, I want these games to be run by every Atari owner in the world and to run on every machine. The same applies to all games that we publish physically with other authors under the Mq-Workshop brand. We are developing the Mq-Workshop brand and plan to release further physical games on cartridges, but there is no obligation to buy them, and you can play the full versions we publish for free. Physical versions are for friends, fans, collectors, authors, and anyone interested. This is my worldview on Atari.

Besides, I like challenges and writing for NTSC is a nice challenge for me🙂

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4 minutes ago, Mq. said:

But these are not separate PAL and NTSC versions. The game supports both systems automatically. The Polish and English versions are identical, the only difference is the translation of the text into English.

I didn't realize that: I thought there were separate versions for each. I guess I didn't read the fine print.

 

4 minutes ago, Mq. said:

First of all, I think that the Atari community is already very small around the world, so because I want to help maintain and grow it, all the games I create (and will create in the future) are and will be available for free. If possible, I want these games to be run by every Atari owner in the world and to run on every machine. The same applies to all games that we publish physically with other authors under the Mq-Workshop brand. We are developing the Mq-Workshop brand and plan to release further physical games on cartridges, but there is no obligation to buy them, and you can play the full versions we publish for free. Physical versions are for friends, fans, collectors, authors, and anyone interested. This is my worldview on Atari.

Besides, I like challenges and writing for NTSC is a nice challenge for me🙂

Sounds like a good plan. I hope everything works out for it.

 

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4 minutes ago, Mq. said:

First of all, I think that the Atari community is already very small around the world, so because I want to help maintain and grow it, all the games I create (and will create in the future) are and will be available for free. If possible, I want these games to be run by every Atari owner in the world and to run on every machine. The same applies to all games that we publish physically with other authors under the Mq-Workshop brand. We are developing the Mq-Workshop brand and plan to release further physical games on cartridges, but there is no obligation to buy them, and you can play the full versions we publish for free. Physical versions are for friends, fans, collectors, authors, and anyone interested. This is my worldview on Atari.

Besides, I like challenges and writing for NTSC is a nice challenge for me🙂

It's fantastic to hear Atari 8-bit coders with this approach/mindset. :)  Thanks again.  Great to hear about Mq-workshop brand. I've loved all the games that have come out so far. Bocianu's Flob is one of the best games to come out on the Atari, alongside Dude Story. :) 

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