Mq. Posted January 26 Share Posted January 26 6 minutes ago, MrFish said: 9 minutes ago, Mq. said: But these are not separate PAL and NTSC versions. The game supports both systems automatically. The Polish and English versions are identical, the only difference is the translation of the text into English. I didn't realize that: I thought there were separate versions for each. I guess I didn't read the fine print. It may be a matter of lack of marketing... I was focusing on writing the game, and I forgot to tell people what the game actually is, what it can do, what it is for and what you need to do to beat it🙂 Quote Link to comment Share on other sites More sharing options...
Mq. Posted January 26 Share Posted January 26 6 minutes ago, Beeblebrox said: Great to hear about Mq-workshop brand. I've loved all the games that have come out so far. Bocianu's Flob is one of the best games to come out on the Atari, alongside Dude Story. The idea of releasing games on cartridges came from the fact that I am an electronics engineer and I designed the cartridge while writing the game Dude Story just for this game. Although the cartridge is universal and you can release various games on it, of course. Since Dude Story was in development for a very long time, and in the meantime I met Bocianu, who was just finishing work on the FloB game, we decided to publish his game together on my cartridge. That's how it all started. We became friends with Bocianu, who later helped create stickers, covers and instructions for all subsequent games. Bocianu also drew the cover and the rest of the printing for Tensor and Scorch. I think he will also create graphics for the physical edition of Dude Story (if he agrees). But I will create a separate thread about the physical edition of Dude Story in due course. This still requires some work on expansions for the cartridge version of the game and various preparations for release. 8 1 Quote Link to comment Share on other sites More sharing options...
Mq. Posted January 29 Share Posted January 29 (edited) Ok, 1.1 version of the game is ready in both languages: Polish and English. Both versions are the same game working in both systems PAL and NTSC. Only difference between PL and EN versions is text translation. I am attaching the xex, atr and cas files, you can choose whatever you like. I attach below list of changes compared to previous version. The 1.1 version should have no bugs, and should be final, complete version. Dude Story - version 1.1 Ready changes: Finished and corrected graphics: - pile of stones, frog, skeleton, waterfall, treasure chests - underwater world Fixes and improvements: - fixed bug when collecting items while jumping (sometimes there was a glitch left over the hero's sprites) - bug fix when the joystick was moved up and down at the same time (this caused damage to sprites) - fixed bug of playing incorrect music in some maps after losing a life - improved handling of pickaxe use - fix for a bug that allowed shortcuts to collect the oar - fix for accidental oar throwing bug - "jump" inscription moved - better visible - fixed score calculation errors and incorrect dialogues in the Tic-Tac-Toe game - shortening the game of tic-tac-toe to 6 points + changing the text of the game hints - improved second castle map, missing enemies added - another music added to the maps behind the boat - for the loss of life we get a consolation apple (does not apply to the spider cave) - added cheatmode (9 lives and full apples at the start) - added dialogues at the end of the game and drawings of treasures in the vault - proofreaded English translation in the game Thanks: marduk, Koala, Bocianu, zbyti, Borsuk, larek, KrzysztofK, stRing, Vidol, salmax, JAC! DudeStoryEN (2023)(v1.1).atr DudeStoryEN (2023)(v1.1).cas DudeStoryEN (2023)(v1.1).xex DudeStoryPL (2023)(v1.1).atr DudeStoryPL (2023)(v1.1).cas DudeStoryPL (2023)(v1.1).xex Edited January 29 by Mq. 19 15 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 30 Author Share Posted January 30 Nice! Thanks again. 1 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted February 3 Share Posted February 3 (edited) Spied over at Atari online.pl for anyone wanting these: https://atarionline.pl/forum/comments.php?DiscussionID=7370&page=3#Item_12 Hope the author (Tebe) of these versions doesn't mind me reposting? EN DOS + exomizer (tested with DOS II+/D 6.4) DudeStoryEN (2023)(v1.1)_exoDOS.xex 9: tebe 8 godzin temu zmieniony PL DOS + exomizer DudeStoryPL (2023)(v1.1)_exoDOS.xex Edited February 3 by Beeblebrox 2 1 Quote Link to comment Share on other sites More sharing options...
ascrnet Posted February 24 Share Posted February 24 When I died the following happened to me, a picture is worth a thousand words. 😅 (v1.1) 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted February 24 Share Posted February 24 On what machine did that occur? 1 Quote Link to comment Share on other sites More sharing options...
Mq. Posted February 24 Share Posted February 24 Yeah, what machine? 100000000000x tested by a lot of people, and it is only one case in the world I think:-) Could it be replicated? Quote Link to comment Share on other sites More sharing options...
ascrnet Posted February 24 Share Posted February 24 (edited) 16 hours ago, _The Doctor__ said: On what machine did that occur? for time things altirra XL/64k/NTSC emulator something standard. 😄 8 hours ago, Mq. said: Yeah, what machine? 100000000000x tested by a lot of people, and it is only one case in the world I think:-) Could it be replicated? of course a video, I am very lucky 😅 kill.mp4 kill2.mp4 Edited February 24 by ascrnet update video 2 1 Quote Link to comment Share on other sites More sharing options...
Atari8guy Posted February 24 Share Posted February 24 (edited) wrong thread...sorry. Edited February 24 by Atari8guy Quote Link to comment Share on other sites More sharing options...
Mq. Posted February 24 Share Posted February 24 @ascrnet Thank you for the details. I thought that a glitch like this would appear and permanently damage the sprite graphics. However, I see that it is only a temporary glitch when the screen is turned off. I know it's a minor detail, but I had a lot of trouble adapting everything to NTSC and I did it as best as I could. I know that sometimes on NTSC there are such glitches when switching screens, but this is probably the only time when it happens, and it only happens sometimes and does not affect the game apart from the blinking effect. Interestingly, on my real 65XE NTSC machine, this effect does not occur. This doesn't happen in my emulator either, so I wonder if it depends on some specific emulator settings. I don't know... Quote Link to comment Share on other sites More sharing options...
Atari8guy Posted February 24 Share Posted February 24 (edited) I just played on my 800XL (NTSC) with U1MB in it, and I got that effect on the same screen as ascrnet when I died. Doesn't seem to hinder game play as it disappears right away. Just thought I'd note it as it might be useful. EDIT - The game is great!!! Thought I'd add that. Edited February 24 by Atari8guy Forgot to compliment the game. 1 Quote Link to comment Share on other sites More sharing options...
ascrnet Posted February 26 Share Posted February 26 On 2/24/2024 at 7:34 PM, Mq. said: @ascrnet Thank you for the details. I thought that a glitch like this would appear and permanently damage the sprite graphics. However, I see that it is only a temporary glitch when the screen is turned off. I know it's a minor detail, but I had a lot of trouble adapting everything to NTSC and I did it as best as I could. I know that sometimes on NTSC there are such glitches when switching screens, but this is probably the only time when it happens, and it only happens sometimes and does not affect the game apart from the blinking effect. Interestingly, on my real 65XE NTSC machine, this effect does not occur. This doesn't happen in my emulator either, so I wonder if it depends on some specific emulator settings. I don't know... ok understood, as note the first death on the screen with the spider that I indicate in the videos but if you die somewhere else on the same screen you can not repeat it. 😉 1 Quote Link to comment Share on other sites More sharing options...
Mq. Posted February 26 Share Posted February 26 Ok, thanks for this details. I will try to check it. It's interesting why it happens only in exact places or near exact enemies... 1 Quote Link to comment Share on other sites More sharing options...
Peruchi Posted June 28 Share Posted June 28 How can one activate the cheats on the game? It is said in some posts above that a cheatmode was added to provide 9 lives and full apples at the start of the game... Thanks for any help! Quote Link to comment Share on other sites More sharing options...
Mq. Posted June 28 Share Posted June 28 @Peruchi I sent you PM 1 Quote Link to comment Share on other sites More sharing options...
Daze Posted July 12 Share Posted July 12 Looks neat. How do I activate cheats? Quote Link to comment Share on other sites More sharing options...
Chri O. Posted July 14 Share Posted July 14 On 7/12/2024 at 7:35 PM, Daze said: Looks neat. How do I activate cheats? HEHE I think this was my idea $5 to enable 😷 Quote Link to comment Share on other sites More sharing options...
Mq. Posted July 14 Share Posted July 14 @Daze I sent you PM Quote Link to comment Share on other sites More sharing options...
+Philsan Posted July 17 Share Posted July 17 Thanks! 4 1 Quote Link to comment Share on other sites More sharing options...
Mq. Posted July 19 Share Posted July 19 Ok, 1.2 version of the game is ready in both languages: Polish and English. Both versions are the same game working in both systems PAL and NTSC. Only difference between PL and EN versions is text translation. I am attaching the xex, atr and cas files, you can choose whatever you like. I attach below list of changes compared to previous version. The 1.2 is really final, complete version. This version is released on cartridges, too. Dude Story - version 1.2 Ready changes: Added a short intro in which Dude introduces the game's plot and tells what the goal of the game is. Here is a thread about physical edition of the game: Thank you to everyone who followed the game's development over the 4 years it was in development. I consider the physical edition to be the definitive ending of Dude Story. Thank you, have fun playing and see you in the next titles I will write for Atari! 🙂 DudeStoryEN (2023)(v1.2).atr DudeStoryEN (2023)(v1.2).cas DudeStoryEN (2023)(v1.2).xex DudeStoryPL (2023)(v1.2).atr DudeStoryPL (2023)(v1.2).cas DudeStoryPL (2023)(v1.2).xex 8 7 Quote Link to comment Share on other sites More sharing options...
ascrnet Posted July 25 Share Posted July 25 Thanks for sharing your game, but I still see that detail of the PMs visible when you die and it even affects the game over now. 😅 pm_visible.mp4 Altirra 4.21 XE NTSC 64K, OS ver 2. Quote Link to comment Share on other sites More sharing options...
Mq. Posted July 25 Share Posted July 25 I'm sorry, but you're playing it wrong. This is not how the game should be played. Spiders should be avoided 🙂 This explanation should be sufficient. In real life, if you die, you probably won't care that something flashed in the air. We also don't know whether such a flash is actually seen during death 🙂 And for the inquisitive: I won't correct it any further. This has absolutely no impact on the gameplay or operation of the program. The game is definitely finished, there is not a single free byte left for any changes to the code in order to perform subsequent compilations. Work on the Dude Story game is closed. I'm currently working on another new game. We have limited time in life and I want to spend it creating new games, not worrying about the little things. If you like finding small flaws, keep looking, have fun - if it makes you happy 🙂 3 3 Quote Link to comment Share on other sites More sharing options...
Jacques Posted July 26 Share Posted July 26 10 hours ago, Mq. said: We also don't know whether such a flash is actually seen during death 🙂 It's pretty evident to me what's going on, there... 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.