vhzc Posted May 24, 2020 Share Posted May 24, 2020 (edited) ROM UPDATE: - New screen. - Re Design Mid Boss. - Cosmetic changes. - Corrects bug in water/portal screen. knightguy_CastleDays_20210307.bin<-- CURRENT VERSION ROM UPDATE: - More screens. - New Mid boss. - Cosmetic changes. - Left Difficulty A turns music off. (warning: could content bugs :p) knightguy_CastleDays_20210121.bin<-- CURRENT VERSION ROM UPDATE: No more content yet, but changes in the engine: - Smooth Jump and other little changes under the hood. - Re design first screen. - New Title Screen. knightguy_CastleDays_20210117.bin Hi guys. Knight guy in low res world was originally my first attempt to program a platformer for the 2600 (and my second attempt to program a game after the primitive Drakko) back when I started to learn batari back in 2018. Now after I remade the "engine" I decided to re write it from scratch, but now with some humble metroidvania touch. I have completed the first public beta and I am sharing it here. Testing and feedback will be appreciated knightguy_CastleDays_20200524.bin NEW BETA 2020-05-31 Third boss added. New Item (bubble). Also I THINK I catch and all those pesky overcycles. knightguy_CastleDays_20200531.bin Also I have some merchandising available in my teepublic store in case you are interested in support this development https://www.teepublic.com/t-shirt/3277219-knight-guy-in-low-res-world?store_id=35943 Also here is the link to the original Knight Guy thread: Edited March 7, 2021 by vhzc 21 Quote Link to comment Share on other sites More sharing options...
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