Jinks Posted June 14, 2020 Share Posted June 14, 2020 I have to ask what is heofonftr? Is this a scrabble game? ? 1 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted June 15, 2020 Author Share Posted June 15, 2020 Don't worry, I'm still working on this, though there are times where I am stumped on what to write down in order to get something to work. 3 Quote Link to comment Share on other sites More sharing options...
gorfcadet Posted June 16, 2020 Share Posted June 16, 2020 Good luck man! 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted June 17, 2020 Author Share Posted June 17, 2020 Thanks, and I just coded the Game Over part. By the way, @gorfcadet, what did you think of that older main file I uploaded? 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted June 19, 2020 Author Share Posted June 19, 2020 In regards to set hsscoresize what are the valid sizes? Quote Link to comment Share on other sites More sharing options...
RevEng Posted June 19, 2020 Share Posted June 19, 2020 The 7800basic scores are 6 digits long, max. (both in-game, and in the high score table) 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted June 20, 2020 Author Share Posted June 20, 2020 A preview of another type of enemy: the wyvern. 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted June 21, 2020 Author Share Posted June 21, 2020 Here's two sprites for the player select screen, and what they would look like assembled. I know that I made mistakes with the eyes and arm. Fixing the arm without it blending into the legs is going to be tricky. 2 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted June 22, 2020 Author Share Posted June 22, 2020 Here's a revision of the second player select layer for Lucelia. I fixed the arm and the eyes. 2 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted June 23, 2020 Author Share Posted June 23, 2020 Some newer code I wrote: titleScreenLoop restorescreen drawscreen plotsprite heofonfir_logo_h 0 9 25 plotsprite heofonfir_logo_e 0 26 25 plotsprite heofonfir_logo_o 0 42 25 plotsprite heofonfir_logo_f 0 58 25 plotsprite heofonfir_logo_o 0 74 25 plotsprite heofonfir_logo_n 0 90 25 plotsprite heofonfir_logo_f 0 107 25 plotsprite heofonfir_logo_i 0 123 25 plotsprite heofonfir_logo_r 0 137 25 if joy0fire then clearscreen : goto init goto titleScreenLoop init clearscreen plotbanner heofonfir_push_fire 0 44 128 savescreen drawscreen characterSelectLoop plotchars 'Select your angel' 0 4 16 if joy0left then heofonfir_character_select_arrow plotchars "Lucelia Iustitia" 0 16 40 if joy0right then heofonfir_character_select_arrow plotchars "Aeris Vis" 0 64 40 if joy0fire then goto level_1 : lives = 3 : score0 = 0 return game_over game_over_flag = 0 game_over_flag if lives<0 then game_over plotsprite heofonfir_gameover_g 7 40 56 plotsprite heofonfir_gameover_a 7 48 56 plotsprite heofonfir_gameover_m 7 56 56 plotsprite heofonfir_gameover_e 7 64 56 plotsprite heofonfir_gameover_o 7 88 56 plotsprite heofonfir_gameover_v 7 96 56 plotsprite heofonfir_gameover_e 7 104 56 plotsprite heofonfir_gameover_r 7 112 56 goto game_over_loop if joy0fire then goto titleScreenLoop I used those mock up screenshots to give me a good idea on how to plotsprite the letters. 2 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted June 28, 2020 Author Share Posted June 28, 2020 (edited) In case anyone is wondering, I am still working on this, but due to an issue with my left mouse button's microswitch crapping out, it will take a while. By the way, is anyone here experienced in coding a player select screen? Edited June 28, 2020 by SlidellMan Spelling/grammar mistakes. Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted July 2, 2020 Author Share Posted July 2, 2020 Sorry for not having much to show for, but as compensation; here's a WIP for a new enemy. 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted July 6, 2020 Author Share Posted July 6, 2020 Thought I would make a mockup of what actual gameplay should look like. It may not be finished, but at least it is something. 2 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted July 11, 2020 Author Share Posted July 11, 2020 Thought I would show you what one of the bosses looks like so far. Yes, this boss will be another case of sprite layering. 3 Quote Link to comment Share on other sites More sharing options...
+mksmith Posted July 12, 2020 Share Posted July 12, 2020 10 hours ago, SlidellMan said: Thought I would show you what one of the bosses looks like so far. Yes, this boss will be another case of sprite layering. Nice! Make sure to check out my tips on TallSprites! 1 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted July 28, 2020 Author Share Posted July 28, 2020 So, I decided to try to write a simple shooting demo with the sprites I made, but every time I try to compile: *** (39): ERROR, couldn't open png file 'graphics\\player\heofonfir_lucelia_layer2nofire_1.png' for reading Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted July 28, 2020 Share Posted July 28, 2020 (edited) you seem to have \\ after graphics and before player, I don't think you need that. I think it should be a single \ Edited July 28, 2020 by Muddyfunster 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted July 29, 2020 Author Share Posted July 29, 2020 Thanks, and I fixed what I found out was wrong. In fact, I'm finding and squelching out incgraphics bugs as we speak. Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted August 11, 2020 Author Share Posted August 11, 2020 I know that I haven't updated this in a while, and would like to apologize for a lack of progress reports. To compensate, here's what I have. I still don't have a functioning ROM, and have fixed the incgraphics bugs in one of the Main files. However, I Will Not Give Up on This. heofonfir_7-6-2020.zip 1 Quote Link to comment Share on other sites More sharing options...
+Pat Brady Posted August 11, 2020 Share Posted August 11, 2020 38 minutes ago, SlidellMan said: I know that I haven't updated this in a while, and would like to apologize for a lack of progress reports. To compensate, here's what I have. I still don't have a functioning ROM, and have fixed the incgraphics bugs in one of the Main files. However, I Will Not Give Up on This. The important thing is what you end up creating, not how many progress reports you posted. 4 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted August 14, 2020 Author Share Posted August 14, 2020 Some sound effects I coded: data sfx_shot $10,$10,$01 $16,$04,$05 $16,$04,$09 $16,$04,$0A $16,$04,$09 $0B,$0C,$08 $09,$0C,$07 $0A,$04,$06 $07,$0C,$05 $06,$04,$04 $05,$04,$03 $04,$06,$02 $00,$06,$01 $00,$00,$00 end data sfx_lightning $10,$10,$02 $14,$08,$0A $18,$08,$0F $05,$08,$0C $15,$03,$0A $1C,$03,$0F $07,$03,$0C $10,$06,$06 $13,$06,$0A $03,$06,$08 $0A,$02,$05 $10,$02,$09 $03,$02,$07 $00,$06,$01 $00,$00,$00 end data sfx_fireblast $10,$10,$09 $03,$04,$0A $06,$0C,$08 $09,$04,$0A $06,$0C,$08 $03,$04,$0A $06,$0C,$08 $09,$04,$0A $0C,$0C,$08 $09,$04,$0A $0C,$0C,$08 $0F,$04,$0A $06,$0C,$08 $09,$04,$06 $03,$0C,$04 $06,$04,$02 $03,$0C,$01 $00,$00,$00 end data sfx_icicle $10,$10,$01 $15,$07,$09 $13,$05,$09 $11,$06,$09 $0E,$04,$08 $0C,$06,$07 $0A,$08,$06 $09,$07,$05 $07,$09,$04 $05,$07,$03 $03,$04,$02 $01,$01,$01 $00,$00,$00 end data sfx_explosion $10,$10,$06 $03,$10,$0F $08,$08,$0E $0A,$08,$0D $18,$06,$0C $14,$06,$0B $10,$08,$0A $0C,$08,$09 $09,$06,$08 $07,$06,$07 $06,$04,$06 $05,$04,$05 $04,$02,$04 $03,$02,$03 $02,$02,$02 $01,$02,$01 $00,$00,$00 end data sfx_laser $10,$10,$01 $10,$08,$01 $10,$08,$01 $0D,$08,$01 $0D,$06,$01 $0A,$06,$01 $0A,$06,$01 $06,$04,$01 $04,$04,$01 $02,$04,$01 $00,$00,$00 end data sfx_extralife $10,$10,$05 $1F,$03,$0F $14,$08,$0F $1C,$03,$0E $11,$08,$0D $19,$03,$0C $0D,$08,$0B $13,$03,$0A $06,$08,$08 $0E,$03,$07 $05,$08,$06 $09,$03,$04 $03,$08,$03 $07,$03,$02 $02,$01,$01 $00,$00,$00 end I would like to thank Mord for helping out with the syntax errors that I didn't even see. 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted August 16, 2020 Share Posted August 16, 2020 My advice would be to start with bite sized chunks of code. Pick a task or an action and the code that standalone. Understand how it works and experiment and then when you feel comfortable and have achieved your goal, add something else. Trying to create a magnum opus from the get go will be hard work. It's like picking up a paintbrush and deciding to paint the ceiling of the Sistine chapel without any previous paining experience - it's going to be a rough journey and will probably end up being overwhelming When I started learning 7800Basic, that was the approach that I took. I started figuring out concepts incrementally, each new little project or piece of code was to learn about a feature or element of the language. I started with things like sprites sprites and figuring out the limitations of banks and blocks. Then I moved the sprites, then I animated them, then I collided them, then I exploded them. Once I was happy I started the next learning chapter, maybe that's reading control inputs and combining that with moving a sprite, or maybe it's tiles and having sprite and tiles working together. Maybe that next part is learning about how logic works in the language, if..then..else, and..or etc and making decision in your code based on conditions. Eventually I strung those learning "chapters" together and started to make code that if you stood back 20 ft and squinted a bit, it looked a bit like a game. The concept here is this : start small and build. 7800Basic comes with a bunch of really good examples. Use them and tweak them until they break, figure out why and tweak them more. I learned a huge amount from the examples and experimenting with them. 4 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted August 16, 2020 Share Posted August 16, 2020 On 8/11/2020 at 1:48 AM, SlidellMan said: I know that I haven't updated this in a while, and would like to apologize for a lack of progress reports. To compensate, here's what I have. I still don't have a functioning ROM, and have fixed the incgraphics bugs in one of the Main files. However, I Will Not Give Up on This. heofonfir_7-6-2020.zip 128.97 kB · 7 downloads In the zip, which is your current program file is it the V3 one ? 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted August 16, 2020 Author Share Posted August 16, 2020 Yes. Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted August 26, 2020 Author Share Posted August 26, 2020 (edited) Great news, I finally compiled a working ROM file! Granted, it isn't much, but at least I have something to show. New_VerticalShooter_Test.78b.a78 New_VerticalShooter_Test.78b.bin New_VerticalShooter_Test.78b.list.txt Edited August 27, 2020 by SlidellMan Screenshot 7 Quote Link to comment Share on other sites More sharing options...
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