kisrael Posted June 11, 2020 Share Posted June 11, 2020 A long while back I wrote do re bB about making music on the Atari. The aging editor VisualbB has a "Music and Sound Editor" that is pretty cool - the idea of showing you what notes are more or less available encourages better thinking and play than webTune2600's approach of "put in some notes and we'll hunt for matches". Also going straight from fooling around w/ the virtual piano to output music is sweet. (If I can figure out a way of recording atari sounds from an emulator, maybe I'll try to make something even more dynamic...) But in general, I wonder... what are the tools and/or guides game makers use when trying to make music and/or sound effects? 2 1 Quote Link to comment Share on other sites More sharing options...
+splendidnut Posted June 11, 2020 Share Posted June 11, 2020 TIATracker (by @Kylearan) is excellent: Also there's a module created by @mksmith for using the results within batariBasic programs: 3 Quote Link to comment Share on other sites More sharing options...
RevEng Posted June 11, 2020 Share Posted June 11, 2020 When it comes to TIA composition, have a look at the Perceptual Tuning Primer. 1 Quote Link to comment Share on other sites More sharing options...
KevKelley Posted June 12, 2020 Share Posted June 12, 2020 There is Miditari. It looks and sounds amazing. I have yet to learn it but the results I have seen are great. Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted June 12, 2020 Share Posted June 12, 2020 (edited) Great thread! RT's online music page with the available notes you can click and hear shown on the keyboards for the different wave forms is excellent for chiptune composers. And I like the tracker sequencers and fit a very small one into SuperCharger BASIC that does some interesting Fx and can be overridden/resequenced by BASIC, heres an example with a game: This is a fascinating topic, in the 80's I released a digital sample sequencer aftermarket kit for Microsoft Color BASIC that was different. Some ideas discussed here with @MemberAtarian in context with his digital sampling routines for the Atari. You can download the kit to try it out here with more BASIC examples if you have a CoCo emulator or run it via the online emulator mocha to see the concept of BASIC being able to control and resequence a sequencer; hard to describe kind of like putting a tracker sequencer on a tracker sequencer or something else, because BASIC can be so many things with an API to the sequencer. Edited June 12, 2020 by Mr SQL link Quote Link to comment Share on other sites More sharing options...
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