+bhall408 Posted July 2, 2020 Share Posted July 2, 2020 We started adding ECS support to Argon today, and it quickly was turning into a rabbit hole. As in, needing keyboard support, support in our database to indicate when a keyboard would be needed in the UI, etc. So taking a step back, we think it could be the most bang for the buck to take an "ECS Lite" approach, and wire up the extra RAM and 2nd PSG (sound chip), but nothing else. Pretty sure Space Patrol would be happy with that (@intvnut) -- we'll know soon enough, but are there any other indy/homebrew games that would take advantage of those two features, while NOT requiring keyboard/etc? And if the answer is no, then would there be interest from indy devs to change that to a yes if there were easy (we provide examples) and/or integrated support (we help @nanochess ?) in IntyBasic to take advantage of extra RAM/2nd sound chip (when it is detected/available?) It is especially nice when games take advantage of these, especially the extra sound chip. For a nice comparison, there are the many Coleco games that detect/take advantage of SGM (Super Game Module), which is conceptually the same addition. Quote Link to comment Share on other sites More sharing options...
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