vhzc Posted July 4, 2020 Share Posted July 4, 2020 (edited) RC1-1 UPDATE Corrects misplaced respawn in room 49 and bug in room 91 Reset key redirects to title screen. knightguyRC1-1.a78 RELEASE CANDIDATE 1 is here! knightguyRC1.a78 QUICK UPDATE Wip Beta 13 Corrects bug that forced you to fight again the last midboss when backtracking. knightguy20200912d.a78 revision D, corrects bug in crate pushing. knightguy20200912c.a78 revision C knightguy20200912b.a78 revision B UPDATE Wip Beta 12 90+ screens Cosmetic changes. Sir Meowmington edition. knightguy20200912.a78 New Boss UPDATE Wip Beta 11 80+ screens New Boss Cosmetic changes. Now with frogs! knightguy20200828.a78 Classic Jump Scheme DELETED Test Jump Scheme UPDATE Wip Beta 10 is here! 70 screens New Boss. New Item some minor cosmetic changes. knightguy20200817.a78 Quick Update 2020 08 08 Corrects misplaced respawn screen 60 and a couple of minor corrections in other screens. Add a couple of new screens. Tweak the boss attack pattern in current last boss Minor cosmetic changes in potions and hearts screens. knightguy20200808.a78 UPDATE 2020 08 06 Celebrating a month of development Now with 60 screens. Even more cosmetic changes. knightguy20200806.a78 UPDATE 2020 07 28 a LOT of cosmetic changes. Some water levels 5 new screens. knightguy20200728.a78 Quick Update 2020 07 22 Corrects a bug in screen 30 Adds 4 screens Changes some sprites. knightguy20200722.a78 UPDATE 2020 07 19 Tweaks the timer font and made it more precise. Corrects the position of exit of END of BETA screen Hopefully corrects the incorrect jump to upper platform in levels 20-23 Some minor cosmetic changes as well. knightguy20200719.a78 UPDATE 2020 07 18 Migrated to a 144k bankswitching rom. More screen, added some sounds, changed some tiles and sprites, etc. knightguy20200718.a78 Quick UPDATE 2020 07 11 Corrects "hidden obstacle" glitch in springboard room KnightGuy20200711.a78 UPDATE 2020 07 10 New beta. More screens, more sprites more everything (except sound) KnightGuy20200710.a78 ###################### Hi guys A couple of weeks ago I started to port one of my 2600 projects, Knight Guy in Low Res World: Castle Days, to 7800 and want to share the first beta/playable demo for testing and comments. It is a platformer with a humble touch of metroidvania. It is in early development stage so there is not too much content (15 screens so far), but it is totally playable. KnightGuy20200704.a78 Edited October 1, 2020 by vhzc 31 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/ Share on other sites More sharing options...
AtariBrian Posted July 4, 2020 Share Posted July 4, 2020 (edited) Looking at the video on FB and photos here, I would say this looks amazing!! Can't wait to see this through. Do you have a timetable of when you want it completed? Would love to see it in the AA store someday. Do you have any sounds yet? Edited July 4, 2020 by AtariBrian 4 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4578295 Share on other sites More sharing options...
KevinMos3 Posted July 4, 2020 Share Posted July 4, 2020 It's looking awesome so far. I'm VERY glad to see this coming to the 7800. Thank you! Three things I thought of while playing: 1) The graphics are very nice so far. 2) It would be nice for the jump to feel more natural. 3) It would be nice to have the option for using the 2nd button for the sword. 4 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4578296 Share on other sites More sharing options...
Jinks Posted July 4, 2020 Share Posted July 4, 2020 Cool!! 3 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4578317 Share on other sites More sharing options...
Trebor Posted July 4, 2020 Share Posted July 4, 2020 Awesome! Thank you for sharing and looking forward to this game's continued development. Watching and playing, including the player's jump style and box hitting, reminds me very much of Kid Chameleon's Iron Knight character under the Sega Genesis. Curious if you're a fan, paying some homage to the game, or just a coincidence. For convenience, anyone can play it right now, here. Quote Do you have any sounds yet? The ROM in the opening post is a little more further along than what has been shown in the videos so far. Color change(s) and some sound effects are included in the file version posted. 2 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4578419 Share on other sites More sharing options...
RevEng Posted July 4, 2020 Share Posted July 4, 2020 It's a wonderful start, and great progress for being a couple weeks in. ? I like your level designs and the incorporation of backtracking through different parts of the screens. I'm very much looking forward to seeing where you're taking this. 2 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4578476 Share on other sites More sharing options...
+Muddyfunster Posted July 4, 2020 Share Posted July 4, 2020 This looks fantastic @vhzc I love the art style in all of your games and this is no exception. Looking forward to seeing more of this. 3 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4578488 Share on other sites More sharing options...
+Karl G Posted July 4, 2020 Share Posted July 4, 2020 This looks great, and I hope it's something that eventually gets released on cart. I played the ROM on a7800, and the only thing that feels "off" right now are the jumps. They seem to be a lot more extreme than the jumps on the 2600 version. As always, great visuals! It's nice to see your skills at work on a new platform. 3 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4578572 Share on other sites More sharing options...
gambler172 Posted July 4, 2020 Share Posted July 4, 2020 Hi looks really great....i like the 2600 version...so a 7800 port is more than only WELCOME..... 4 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4578573 Share on other sites More sharing options...
vhzc Posted July 4, 2020 Author Share Posted July 4, 2020 4 minutes ago, Karl G said: This looks great, and I hope it's something that eventually gets released on cart. I played the ROM on a7800, and the only thing that feels "off" right now are the jumps. They seem to be a lot more extreme than the jumps on the 2600 version. As always, great visuals! It's nice to see your skills at work on a new platform. I am tunning the jumps. I was able to port straightforwardly a lot of thing from the 2600 platform "engine" but since Maria doesn't have collision register I have to work with collision boxes and that changes the way the jumps work. 3 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4578578 Share on other sites More sharing options...
+sramirez2008 Posted July 4, 2020 Share Posted July 4, 2020 Looks great! Thanks for sharing the ROM. Look forward to downloading and testing. 2 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4578602 Share on other sites More sharing options...
+ZeroPage Homebrew Posted July 4, 2020 Share Posted July 4, 2020 Super fun @vhzc and excellent conversion to the 7800! There's some great new rooms and obstacles that weren't in the 2600 version. Looking forward to more as you progress! - James 6 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4578604 Share on other sites More sharing options...
SlidellMan Posted July 4, 2020 Share Posted July 4, 2020 (edited) This game reminds me of L'Abbaye des Morts by https://www.locomalito.com/. If you need music, you should ask Fragmare. Edited July 4, 2020 by SlidellMan Code Gaffe Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4578653 Share on other sites More sharing options...
Trebor Posted July 5, 2020 Share Posted July 5, 2020 Wanted to add that I particularly like the loud bang those narrow columns make thrashing up and down. It makes the challenge seem so much more intimidating and threatening. Excellent choice of sound effect! Along the line of what Kevin made mention of previously, I think there is great opportunity to make use of the second button. One to perhaps draw the sword. Also, the second button can be utilized for tasks like opening a chest, or using the key to open a door. It could simply be called an "Action" button, that allows Knight Guy to perform an action when applicable, if the necessary inventory item is on hand or obstacle/enemy is present. Drawing out perhaps a little further, if the necessary inventory item is present and a successfully action take place (Opening a door), perhaps a rewarding ring can be heard. If an action is tried but the necessary inventory item is missing (I.E. key to open door) perhaps an audio cue similar to a buzzer sound may be played. Just a couple of thoughts and looking forward to what you have in store for the game, vhzc! 2 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4578985 Share on other sites More sharing options...
Greg2600 Posted July 5, 2020 Share Posted July 5, 2020 WOW, very nice start. I loved the look of this game on the 2600, and very cool to see you're porting it. I would concur with others on the jumping, it's definitely quite VCS-ish, ha ha. Definitely needs more sound effects, enemies, etc. Also, is it possible to brighten the color palette? A knight's armor should be bright and shiny of course. In any event, I really love the early look of it, as the 7800 graphically (for better or worse), has a distinct sprite "look" which the NES/SMS didn't have, and so far you've captured that. 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4579007 Share on other sites More sharing options...
+sramirez2008 Posted July 5, 2020 Share Posted July 5, 2020 Nice beta! Like the comments concerning the 2nd button. I tested the beta on my stock 7800 via the Mateos multicart (bin extension = 48K). Thanks for sharing this ROM, looking forward to the next one.? 5 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4579454 Share on other sites More sharing options...
vhzc Posted July 5, 2020 Author Share Posted July 5, 2020 2 hours ago, sramirez2008 said: Nice beta! Like the comments concerning the 2nd button. I tested the beta on my stock 7800 via the Mateos multcart (bin extension = 48K). Thanks for sharing this ROM, looking forward to the next one.? Thank you very much for testing on actual hardware! that helps me a lot. About the second button, I have to resolve a way to use it without making it unplayable for people that don't have a 7800 controller and have to play with a one button 2600 controller (like myself ) 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4579552 Share on other sites More sharing options...
vhzc Posted July 5, 2020 Author Share Posted July 5, 2020 Preparing the 2nd beta to release it hopefully before the next weekend. 8 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4579554 Share on other sites More sharing options...
+sramirez2008 Posted July 5, 2020 Share Posted July 5, 2020 Those screens look great! 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4579561 Share on other sites More sharing options...
Greg2600 Posted July 5, 2020 Share Posted July 5, 2020 29 minutes ago, vhzc said: Thank you very much for testing on actual hardware! that helps me a lot. About the second button, I have to resolve a way to use it without making it unplayable for people that don't have a 7800 controller and have to play with a one button 2600 controller (like myself ) Wait a second, you have a 7800 but only 2600 stick? ? Or no 7800, just an emulator? 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4579568 Share on other sites More sharing options...
Jinks Posted July 5, 2020 Share Posted July 5, 2020 (edited) Just have it as a feature by moving the the difficulty switch as an option for 2 button like PMP did with Bentley Bear. Edited July 5, 2020 by Jinks 2 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4579569 Share on other sites More sharing options...
vhzc Posted July 5, 2020 Author Share Posted July 5, 2020 23 minutes ago, Greg2600 said: Wait a second, you have a 7800 but only 2600 stick? ? Or no 7800, just an emulator? 7800 and only 2600 stick. Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4579587 Share on other sites More sharing options...
+mksmith Posted July 6, 2020 Share Posted July 6, 2020 Looking great so far! If you need some sound effects you might find something in @RevEng SFX library here: 3 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4579891 Share on other sites More sharing options...
SlidellMan Posted July 6, 2020 Share Posted July 6, 2020 You should consider writing a Joystick detection routine for this. Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4579976 Share on other sites More sharing options...
vhzc Posted July 6, 2020 Author Share Posted July 6, 2020 7 minutes ago, SlidellMan said: You should consider writing a Joystick detection routine for this. The technical part is easy, what I have to get correct is how to implement it in the game design. I mean if it works with one button I have to think a way to really add some value to the game, not just adding the second button for the sake of it. 4 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/#findComment-4579985 Share on other sites More sharing options...
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