Cousin Vinnie Posted May 25, 2022 Share Posted May 25, 2022 1 minute ago, sramirez2008 said: A little better on my time. There’s no way I’ll ever catch up to @-^CrossBow^- times. But the timer certainly adds to the replay ability. Damn dude… I came here to brag and look at your azzzzz Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted May 25, 2022 Share Posted May 25, 2022 10 minutes ago, Cousin Vinnie said: Damn dude… I came here to brag and look at your azzzzz You did really well.? Quote Link to comment Share on other sites More sharing options...
Silver Back Posted May 25, 2022 Share Posted May 25, 2022 I could use some help finding the last secret. Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted May 25, 2022 Share Posted May 25, 2022 1 hour ago, Silver Back said: I could use some help finding the last secret. Vinnie posted it all on his cheats page for the game. I gave him the missing secret this morning or at least lead him to it. Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted May 27, 2022 Share Posted May 27, 2022 Here’s my best. Done for now. 2 Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted May 30, 2022 Share Posted May 30, 2022 I was able to finish a run last night with about 35:20 left but I did make a stupid move and loose one of my lives at the end. 1 Quote Link to comment Share on other sites More sharing options...
Gunther Posted June 11, 2022 Share Posted June 11, 2022 3 Quote Link to comment Share on other sites More sharing options...
ZippyRedPlumber Posted October 27, 2022 Share Posted October 27, 2022 Hi, @vhzc love your game, I have to know how did you make you character jump. I'm working on a port of my 2600 game & I'm having trouble trying to get my character to jump. Can you please help me? Code snippets would be nice. Quote Link to comment Share on other sites More sharing options...
vhzc Posted October 27, 2022 Author Share Posted October 27, 2022 (edited) 9 minutes ago, ZippyRedPlumber said: Hi, @vhzc love your game, I have to know how did you make you character jump. I'm working on a port of my 2600 game & I'm having trouble trying to get my character to jump. Can you please help me? Code snippets would be nice. I made my 2600 platform games using batari basic the jump is defined by a pseudo sine curve defined in a DATA set. In 7800 I use a similar method. To detect the floor and stop the fall instead of boxcollision is better to read directly x,y position to check the surroundings of the character. Edited October 27, 2022 by vhzc 2 Quote Link to comment Share on other sites More sharing options...
ZippyRedPlumber Posted October 27, 2022 Share Posted October 27, 2022 1 hour ago, vhzc said: I made my 2600 platform games using batari basic the jump is defined by a pseudo sine curve defined in a DATA set. In 7800 I use a similar method. To detect the floor and stop the fall instead of boxcollision is better to read directly x,y position to check the surroundings of the character. Can you please provide an example for me? Quote Link to comment Share on other sites More sharing options...
+Karl G Posted October 27, 2022 Share Posted October 27, 2022 11 hours ago, ZippyRedPlumber said: Can you please provide an example for me? This is bB of course, but the same principles for jumping and gravity can apply to 7800Basic: In the 7800basic samples, there's a ramcharmap demo, which in addition to showing how to put a level into RAM where it can be modified also shows gravity and platform collision, so that may be useful for your purposes as well. Other than that, it's just a matter of messing around with it until you have something that looks and acts like you want for your particular game. Edit: Probably further discussion should be moved to a separate topic so as not to hijack vhzc's game topic. 3 Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted October 27, 2022 Share Posted October 27, 2022 On 7/4/2020 at 1:17 AM, vhzc said: RC1-1 UPDATE Corrects misplaced respawn in room 49 and bug in room 91 Reset key redirects to title screen. knightguyRC1-1.a78 144.13 kB · 571 downloads RELEASE CANDIDATE 1 is here! knightguyRC1.a78 144.13 kB · 208 downloads QUICK UPDATE Wip Beta 13 Corrects bug that forced you to fight again the last midboss when backtracking. knightguy20200912d.a78 revision D, corrects bug in crate pushing. knightguy20200912c.a78 revision C knightguy20200912b.a78 revision B UPDATE Wip Beta 12 90+ screens Cosmetic changes. Sir Meowmington edition. knightguy20200912.a78 144.13 kB · 184 downloads New Boss UPDATE Wip Beta 11 80+ screens New Boss Cosmetic changes. Now with frogs! knightguy20200828.a78 Classic Jump Scheme DELETED Test Jump Scheme UPDATE Wip Beta 10 is here! 70 screens New Boss. New Item some minor cosmetic changes. knightguy20200817.a78 144.13 kB · 195 downloads Quick Update 2020 08 08 Corrects misplaced respawn screen 60 and a couple of minor corrections in other screens. Add a couple of new screens. Tweak the boss attack pattern in current last boss Minor cosmetic changes in potions and hearts screens. knightguy20200808.a78 144.13 kB · 192 downloads UPDATE 2020 08 06 Celebrating a month of development Now with 60 screens. Even more cosmetic changes. knightguy20200806.a78 144.13 kB · 169 downloads UPDATE 2020 07 28 a LOT of cosmetic changes. Some water levels 5 new screens. knightguy20200728.a78 144.13 kB · 309 downloads Quick Update 2020 07 22 Corrects a bug in screen 30 Adds 4 screens Changes some sprites. knightguy20200722.a78 144.13 kB · 193 downloads UPDATE 2020 07 19 Tweaks the timer font and made it more precise. Corrects the position of exit of END of BETA screen Hopefully corrects the incorrect jump to upper platform in levels 20-23 Some minor cosmetic changes as well. knightguy20200719.a78 144.13 kB · 187 downloads UPDATE 2020 07 18 Migrated to a 144k bankswitching rom. More screen, added some sounds, changed some tiles and sprites, etc. knightguy20200718.a78 144.13 kB · 195 downloads Quick UPDATE 2020 07 11 Corrects "hidden obstacle" glitch in springboard room KnightGuy20200711.a78 48.13 kB · 200 downloads UPDATE 2020 07 10 New beta. More screens, more sprites more everything (except sound) KnightGuy20200710.a78 48.13 kB · 186 downloads ###################### Hi guys A couple of weeks ago I started to port one of my 2600 projects, Knight Guy in Low Res World: Castle Days, to 7800 and want to share the first beta/playable demo for testing and comments. It is a platformer with a humble touch of metroidvania. It is in early development stage so there is not too much content (15 screens so far), but it is totally playable. KnightGuy20200704.a78 48.13 kB · 289 downloads Lowres world? How about Highcolor world? Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted January 16, 2023 Share Posted January 16, 2023 @vhzc Shout out to Knight Guy (~ 3:39) from John Hancock.🙂 4 Quote Link to comment Share on other sites More sharing options...
Albert Posted June 19, 2023 Share Posted June 19, 2023 Has anyone played this on a PAL 7800? Any issues? Thanks! ..Al Quote Link to comment Share on other sites More sharing options...
Flashback Posted June 20, 2023 Share Posted June 20, 2023 19 hours ago, Albert said: Has anyone played this on a PAL 7800? Any issues? Thanks! ..Al Yes, it works fine on a PAL 7800, but...its to hard for me Quote Link to comment Share on other sites More sharing options...
Albert Posted June 20, 2023 Share Posted June 20, 2023 2 hours ago, Flashback said: Yes, it works fine on a PAL 7800, but...its to hard for me Thank you for confirming. Sorry for it being too hard for you. ..Al Quote Link to comment Share on other sites More sharing options...
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