Sprite Animation Most games will require some sort of sprite animations eg. players, enemies, bullets, explosions etc.  Depending on your requirements there are many ways to achieve this.   Example 1 (Simple increment) Simple increment of a frame tracking index will update the animation each frame. To repeat the animation we check for the last frame and reset the index back to 0.  rem vars dim frameIndex = var0 rem increment frame frameIndex = frameIndex + 1 : if fra
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