gfvh Posted July 14, 2020 Share Posted July 14, 2020 When I started my game Full Bottle that was inspired in Dragon's Lair among a few other games, I originally wanted to do a racing game, that is why it starts like one. I tried to do Outrun with the same concept of an animation like in Dragon's Lair. It is only an attempt, I don't know if I will finish it, I have other games in mind. lookout5.bin 2 Quote Link to comment Share on other sites More sharing options...
BrianC Posted July 14, 2020 Share Posted July 14, 2020 Maybe take a look at the FMV game, Road Avenger (also known as Road Blaster, not to be confused with Roadblasters)? It combines driving with a Dragon's Lair style FMV game. 2 Quote Link to comment Share on other sites More sharing options...
gfvh Posted July 14, 2020 Author Share Posted July 14, 2020 Yes. I knew of it because @uosipa llamxew compared a previous game of mine to that game. But I want this to be indistinguishable from a game like Outrun for example. That people can't imagine it is an animation. Quote Link to comment Share on other sites More sharing options...
gfvh Posted July 21, 2020 Author Share Posted July 21, 2020 After a lot of work and shouting to the screen repeatedly, I could make a ROM showing how it could look a "Dragon's Lair" Outrun. out4.bin 1 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted July 21, 2020 Share Posted July 21, 2020 On 7/14/2020 at 10:09 AM, gfvh said: When I started my game Full Bottle that was inspired in Dragon's Lair among a few other games, I originally wanted to do a racing game, that is why it starts like one. I tried to do Outrun with the same concept of an animation like in Dragon's Lair. It is only an attempt, I don't know if I will finish it, I have other games in mind. lookout5.binFetching info... I hope you finish! Your title promises.? 1 Quote Link to comment Share on other sites More sharing options...
gfvh Posted July 21, 2020 Author Share Posted July 21, 2020 Thank you!! I will do my best to finish it! 1 Quote Link to comment Share on other sites More sharing options...
gfvh Posted July 27, 2020 Author Share Posted July 27, 2020 I did a few other animations, I must tie them together later. ani2.bin ani3.bin ani32.bin Quote Link to comment Share on other sites More sharing options...
gfvh Posted July 29, 2020 Author Share Posted July 29, 2020 I did two branches of the "road tree" of Outrun, plus the "trunk". I will add more melodies, with the possibility to change the tune. I don't know if at the begginning or while you are playing. outrun2.zip Quote Link to comment Share on other sites More sharing options...
gfvh Posted July 29, 2020 Author Share Posted July 29, 2020 I bought a real Atari 2600, but here the Harmony Cart is too expensive. I was wondering if it was not posible to put a cable in the cartridge slot and polling the adress pins and send data through the data pins by way of a software in my computer. Maybe it is not the right forum to ask. Quote Link to comment Share on other sites More sharing options...
gfvh Posted July 31, 2020 Author Share Posted July 31, 2020 I finished the leftmost branch of the routes, the ending could be interpreted as "sexist" but don't worry because I have a feminist ending for the next branch so everyone will be happy. outrun3.zip Quote Link to comment Share on other sites More sharing options...
gfvh Posted July 31, 2020 Author Share Posted July 31, 2020 I think I finished the game. It still has some errors in the animation. Maybe I will correct them, later. There is no room for another melody, but there is some space that could be used for more animations. outrun4.zip Quote Link to comment Share on other sites More sharing options...
gfvh Posted August 8, 2020 Author Share Posted August 8, 2020 (edited) Based on the sugerences people made about this game, I decided to rewrite it and make it a "real" game. With engine sounds instead of music. It's still in development. http://mauisland.byethost24.com/animator/outrun/race/look4.txt http://mauisland.byethost24.com/animator/outrun/race/look4.bin Edited August 8, 2020 by gfvh Quote Link to comment Share on other sites More sharing options...
gfvh Posted August 8, 2020 Author Share Posted August 8, 2020 I worked a little more on it: look5.bin look5.txt Quote Link to comment Share on other sites More sharing options...
gfvh Posted August 9, 2020 Author Share Posted August 9, 2020 I think I finished this version. With the "J" key in Stella you can select a background melody, there is only one, I don't know if I have space for another one. With the "G" key (I believe) you stop the music. If you bump a car you will go back a few meters in your way. Below there are two digits, these mark the kilometers. look7.txt look7.bin Quote Link to comment Share on other sites More sharing options...
gfvh Posted August 9, 2020 Author Share Posted August 9, 2020 Fixed the side of the road getting to the other side of the screen when crossing the screen boundary. look9.txt look9.bin 1 Quote Link to comment Share on other sites More sharing options...
gfvh Posted August 9, 2020 Author Share Posted August 9, 2020 Fixed the melody, it had a lot of off-notes, I don't know if it is much better now. Fixed the numbers showing the kilometers, it didn't work right. look10.txt look10.bin Quote Link to comment Share on other sites More sharing options...
gfvh Posted August 11, 2020 Author Share Posted August 11, 2020 (edited) New version, and I hope final. Based on suggestions by Wade Casaldi, Eric Barker, Jose Quintero-Frias and Vladimir Zuniga. And the sprite of the car is by Vladimir Zuniga, thanks to him to lend me his sprite, though I changed the width a bit. look14.txt look14.bin Edited August 11, 2020 by gfvh 2 Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 14, 2020 Author Share Posted December 14, 2020 I will try to make outrun with image captures of the real game, like I am doing with Wolfenstein. But previous to that I want to correct somethings of the current version. It seems too slow to me, so I added speed. look15.bin look15.txt 1 Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 14, 2020 Author Share Posted December 14, 2020 I made the vanishing point more thin, more like a point, like in Pole Position. I will try to correct those extra scanlines at the bottom. look16.bin look16.txt Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 15, 2020 Author Share Posted December 15, 2020 Extra scanlines corrected. look18.txt look18.bin Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 15, 2020 Author Share Posted December 15, 2020 A more wavy terrain. look21.bin look21.txt Quote Link to comment Share on other sites More sharing options...
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