Jump to content

Recommended Posts

One of those days today.

 

Started off by doing a bit of a review of "what's fun, what works, what needed improving and polishing, what needs fixing" and generally prioritising stuff to work on for the next few days. Especially now the new collision system is in and working.

 

I started thinking the probe logic needs to be better than them just coming on the screen in a straight line. Won't take long to improve that piece of code right ?

 

Wrong :D

 

I ended up rewriting the whole section but now I have a dynamic pattern based movement system for the shootable enemies. Doesn't make them harder really, but it does make that whole interaction more varied and more fun.

  • Like 6
Link to comment
https://forums.atariage.com/topic/309450-exo-done/page/12/#findComment-4770163
Share on other sites

On 3/3/2021 at 7:19 PM, Muddyfunster said:

The EXO team have taken a little time off from saving the universe to record a cover of @Synthpopalooza 's fantastic EXO World 1 theme.

I just tried this on my Dragonfly Cart - fantastic theme!

 

(And as a left-handed guitar player, I'm delighted to see one in your band ;)

  • Haha 1
Link to comment
https://forums.atariage.com/topic/309450-exo-done/page/12/#findComment-4772873
Share on other sites

Little Milestone : World 2 is complete. Woohoo!. ?

 

I also found that I had under budgeted and was able to add another couple of screens that I'd originally cut. Just finalising all of the greebles and details and balancing things a little.

 

One of the screens had a Gandalf moment and was like "you shall not pass" - swiftly fixed. If anything I think World 2 is easier than World 1 but then again, World 1,2 and 3 can be completed in any order and World 1 was originally way too hard (plus the new collision system means things aren't as brutal).

 

Now for the dreaded RAM reorganisation.

 

New demo soon.

  • Like 10
Link to comment
https://forums.atariage.com/topic/309450-exo-done/page/12/#findComment-4777074
Share on other sites

On 3/13/2021 at 4:25 PM, Muddyfunster said:

Little Milestone : World 2 is complete. Woohoo!. ?

 

New demo soon.

Will you be able to provide an updated map?  Look forward to the new demo.

 

Woo Hoo.JPG

  • Like 1
Link to comment
https://forums.atariage.com/topic/309450-exo-done/page/12/#findComment-4780528
Share on other sites

2 hours ago, sramirez2008 said:

Will you be able to provide an updated map?  Look forward to the new demo.

Maybe in the future, but I don't want to spoil the fun for the folks that like to explore from the get go.

 

[edit] maybe I can add it as a "spoiler". What do folks think? Do you prefer a map for games like this or do you prefer to figure it out.

 

 

Link to comment
https://forums.atariage.com/topic/309450-exo-done/page/12/#findComment-4780571
Share on other sites

11 hours ago, Muddyfunster said:

Do you prefer a map for games like this or do you prefer to figure it out.

I'm kind of both.  I prefer to figure it out on my own, but if I get stuck, ultimately like to have a map to reference.

 

Additionally, I think a map ups the reply value to reach places or items you may have missed the first play (through) around.

 

Long term I can see it being very useful; especially for instance, as a pack-in with the box release. :)

  • Like 2
Link to comment
https://forums.atariage.com/topic/309450-exo-done/page/12/#findComment-4781082
Share on other sites

Well I honestly didn't think the first level was so large as to require one? Then again, it doesn't really have many dead ends or anything as all paths lead to a goal object on the first demo level we've seen so far.

 

  • Like 1
Link to comment
https://forums.atariage.com/topic/309450-exo-done/page/12/#findComment-4781100
Share on other sites

ZeroPage Homebrew is playing an Exclusive WIP Update to E.X.O. on tomorrow's (Fri Mar 19, 2021) stream LIVE on Twitch at 6PM PT | 9PM ET | 2AM GMT! Hope everyone can watch!

 

 

Games:

 

(SET VIDEO TO 1080P60 FOR FULL QUALITY)

 

Edited by ZeroPage Homebrew
  • Like 1
  • Thanks 1
Link to comment
https://forums.atariage.com/topic/309450-exo-done/page/12/#findComment-4781690
Share on other sites

 

20 hours ago, Trebor said:

Long term I can see it being very useful; especially for instance, as a pack-in with the box release. :)

I really like this idea. We already have some things planned for the physical release and this would work nicely.

 

I'll also put the new demo up for download on Saturday.

 

 

  • Like 5
Link to comment
https://forums.atariage.com/topic/309450-exo-done/page/12/#findComment-4781691
Share on other sites

12 minutes ago, SlidellMan said:

Lewis, do you have any plans for end-of-level cut-scenes?

Absolutely :)

 

Each level progresses the story so at the end you will get a little cinematic cut scene explaining what happened. 

 

Likewise for the game ending, there will be a cinematic for that and for game over. (actually there are 2 endings planned, depending on whether you unlock all of the artefacts and do World 5 or not).

 

Boss fights also have a little cinematic and there is a "cinematic viewer" on the barracks screen (currently in the demo but not activated) so you can go back and watch any clips that you have already unlocked.

 

  • Like 5
Link to comment
https://forums.atariage.com/topic/309450-exo-done/page/12/#findComment-4782342
Share on other sites

29 minutes ago, Muddyfunster said:

Absolutely :)

 

Each level progresses the story so at the end you will get a little cinematic cut scene explaining what happened. 

 

Likewise for the game ending, there will be a cinematic for that and for game over. (actually there are 2 endings planned, depending on whether you unlock all of the artefacts and do World 5 or not).

 

Boss fights also have a little cinematic and there is a "cinematic viewer" on the barracks screen (currently in the demo but not activated) so you can go back and watch any clips that you have already unlocked.

 

Day 1 sale!

  • Like 2
  • Thanks 1
Link to comment
https://forums.atariage.com/topic/309450-exo-done/page/12/#findComment-4782365
Share on other sites

On 3/18/2021 at 11:46 PM, ZeroPage Homebrew said:

ZeroPage Homebrew is playing an Exclusive WIP Update to E.X.O. on tomorrow's (Fri Mar 19, 2021) stream LIVE on Twitch at 6PM PT | 9PM ET | 2AM GMT! Hope everyone can watch!

 

 

Games:

2110126064_20210319-LetsPlay.thumb.jpg.46c7ad841c5e02022c7961c4f8df5efa.jpg

James,

 

Thanks for featuring the new build of E.X.O. on the show last night (this morning for me !). It was a great show and I'm glad you and Tanya had fun playing and I really appreciated all of the kind words and feedback about E.X.O. I took a lot of notes and I saw a couple of things for me to pick up on, mostly around palettes and colours but a couple of balance fixes also. Thanks!

 

FYI, here are the old "space chickens" that have been replaced with "TanJam's"

 

image.png.e5d16d9c89f935ba497021c97f9d8468.png

 

Thanks :)

 

 

  • Like 5
  • Thanks 1
Link to comment
https://forums.atariage.com/topic/309450-exo-done/page/12/#findComment-4782847
Share on other sites

4 hours ago, Muddyfunster said:

Thanks for featuring the new build of E.X.O. on the show last night (this morning for me !). It was a great show and I'm glad you and Tanya had fun playing and I really appreciated all of the kind words and feedback about E.X.O. I took a lot of notes and I saw a couple of things for me to pick up on, mostly around palettes and colours but a couple of balance fixes also. Thanks!

You're so welcome @Muddyfunster! It's a gorgeous game, now with equally amazing music to match!

 

I can't wait to play levels 3-5 when they're done and fight all the bosses!!

 

- James

  • Like 2
Link to comment
https://forums.atariage.com/topic/309450-exo-done/page/12/#findComment-4782969
Share on other sites

Here is the Alpha 35 demo.

 

Works under emulation, tested on A7800, BupSystem and JS7800 but your mileage on the POKEY sound will vary on all three. Best played via Dragonfly on real hardware!

 

Please check the first post for a summary of the changes and updates and how to play.

 

Please post any feedback, suggestions, bugs etc. It all helps :)
 

@raz0red & @bhall408 please feel free to add Alpha 35 to JS7800 and Argon respectively.

 

 

EXO_Alpha35.a78

  • Like 7
  • Thanks 2
Link to comment
https://forums.atariage.com/topic/309450-exo-done/page/12/#findComment-4783221
Share on other sites

Been playing through the recent Demo (EXO_Alpha 35) and it plays well, but I do have issue with the "Stamp" (not sure what you call it but a screenshot is below).  The Wasp is able to move up and into the Stamps space, getting stuck and when the stamp moves down it kills the wasp.  

Stamp.JPG

 

I also had one occasion where the enemies below, just popped-up (one by one) on the bottom of the screen. After a few of them popped-up, they then began to scroll up the screen in normal fashion.

Build Up Bottom Of Screen.JPG

 

Thanks for the ROM.  Love the updated gamaplay, music and skeletons for the new Worlds.  I also like the animated World intro scenes. The flying bats on the HISH-NECROPOLIS intro is a nice touch.? 

  • Like 1
  • Thanks 1
Link to comment
https://forums.atariage.com/topic/309450-exo-done/page/12/#findComment-4783669
Share on other sites

54 minutes ago, sramirez2008 said:

Been playing through the recent Demo (EXO_Alpha 35) and it plays well, but I do have issue with the "Stamp" (not sure what you call it but a screenshot is below).  The Wasp is able to move up and into the Stamps space, getting stuck and when the stamp moves down it kills the wasp.  

:thumbsup: 

Indeed, ran into that too.  Hoping the next day or so I will have a chance to play more extensively.

  • Like 1
Link to comment
https://forums.atariage.com/topic/309450-exo-done/page/12/#findComment-4783704
Share on other sites

On 3/21/2021 at 11:13 AM, sramirez2008 said:

Been playing through the recent Demo (EXO_Alpha 35) and it plays well, but I do have issue with the "Stamp" (not sure what you call it but a screenshot is below).  The Wasp is able to move up and into the Stamps space, getting stuck and when the stamp moves down it kills the wasp.  

Stamp.JPG

 

I also had one occasion where the enemies below, just popped-up (one by one) on the bottom of the screen. After a few of them popped-up, they then began to scroll up the screen in normal fashion.

Build Up Bottom Of Screen.JPG

 

Thanks for the ROM.  Love the updated gamaplay, music and skeletons for the new Worlds.  I also like the animated World intro scenes. The flying bats on the HISH-NECROPOLIS intro is a nice touch.? 

On the Stamper issue... if you just stay along the bottom, that isn't a problem as there isn't any danger to just move straight across under it. I believe it was always possible to get up inside the area where the machine presses are. James even did this very thing on the last Twitch stream Friday when testing it and it was found that they are only deadly when moving in the down direction.

 

On the enemies, I believe this is intended behavior now. They no longer just wander across and Lewis has made them pause randomly in an effort to trip us up I believe? This was also first noticed during the twitch stream and Lewis stated he had changed the enemy patterns.

 

  • Like 1
Link to comment
https://forums.atariage.com/topic/309450-exo-done/page/12/#findComment-4785518
Share on other sites

7 minutes ago, -^CrossBow^- said:

On the Stamper issue... if you just stay along the bottom, that isn't a problem as there isn't any danger to just move straight across under it. I believe it was always possible to get up inside the area where the machine presses are. James even did this very thing on the last Twitch stream Friday when testing it and it was found that they are only deadly when moving in the down direction.

It still seems like a bug (your being able to move within that area, almost like your sprite is in front of the Stamper, but then you get stuck and killed, once the Stamper drops on top of you.)

 

7 minutes ago, -^CrossBow^- said:

On the enemies, I believe this is intended behavior now. They no longer just wander across and Lewis has made them pause randomly in an effort to trip us up I believe? 

I wish I would have been able to record what occurred. Its not like the enemies started coming towards me, stopped and started again.  The sprites popped up one by one on the very bottom of the screen, then they started moving.  It looked odd, but I only had it happen once. 

  • Like 1
Link to comment
https://forums.atariage.com/topic/309450-exo-done/page/12/#findComment-4785527
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...