phoboz Posted August 1, 2020 Share Posted August 1, 2020 Wormhole 2000 (home brew) for the ATARI Jaguar: Very soon to be released on cartridge at: http://tjocktv.se/shop/ 14 Quote Link to comment Share on other sites More sharing options...
+Neon Wraith Posted August 1, 2020 Share Posted August 1, 2020 VERY interesting! Tempest-esque game play and very similar sprites. Does it have rotary controller support? 1 Quote Link to comment Share on other sites More sharing options...
+jeremiahjt Posted August 1, 2020 Share Posted August 1, 2020 10 minutes ago, joeatari1 said: VERY interesting! Tempest-esque game play and very similar sprites. Does it have rotary controller support? More Gyruss than Tempest I would say. 5 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted August 1, 2020 Share Posted August 1, 2020 Cool! It reminds me of Gyruss. I'll be on the lookout to order it! Quote Link to comment Share on other sites More sharing options...
+Neon Wraith Posted August 2, 2020 Share Posted August 2, 2020 36 minutes ago, jeremiahjt said: More Gyruss than Tempest I would say. You are correct. Brain fart.? Quote Link to comment Share on other sites More sharing options...
Machine Posted August 2, 2020 Share Posted August 2, 2020 Is the cart only or CIB? When does it go live? Quote Link to comment Share on other sites More sharing options...
BuddyBuddies Posted August 2, 2020 Share Posted August 2, 2020 Looks fun! ? Quote Link to comment Share on other sites More sharing options...
JagChris Posted August 2, 2020 Share Posted August 2, 2020 It looks great. Gyrus update This person a member here? Quote Link to comment Share on other sites More sharing options...
KidGameR186496 Posted August 2, 2020 Share Posted August 2, 2020 9 hours ago, JagChris said: It looks great. Gyrus update This person a member here? You're looking at the author right at the first post Quote Link to comment Share on other sites More sharing options...
JagChris Posted August 2, 2020 Share Posted August 2, 2020 20 hours ago, phoboz said: Wormhole 2000 (home brew) for the ATARI Jaguar: Very soon to be released on cartridge at: http://tjocktv.se/shop/ I have a thought. Would you consider changing ship style to more traditional instead of tempest like? Tempest gets enough homage. And if this is a homage to Gyrus like it seems I think it might be worth considering it letting it be its own thing. Quote Link to comment Share on other sites More sharing options...
tripled79 Posted August 2, 2020 Share Posted August 2, 2020 Very nice! You can never have enough games with space, asteroids or pew pew on any platform. It's the best way to relive the early eighties! Quote Link to comment Share on other sites More sharing options...
Machine Posted August 2, 2020 Share Posted August 2, 2020 Can you give us an idea when it will go on sale, price and if it is cart only? Thanks. Quote Link to comment Share on other sites More sharing options...
phoboz Posted August 2, 2020 Author Share Posted August 2, 2020 (edited) I will attempt to answer most of the questions above: 1. The game will be sold as a loose cartridge, I currently don't have any plans to make a box, manual etc. 2. The price range will be 25-30 EUR (~ $30-$35), plus shipping 3. It will go live within a week, or two (depending on when the parts I need to make the cartridges will arrive) 4. Currently there is no rotary support, due to some technical difficulties 5. There was no intention that the ship(s) were to look like something from tempest, someone else compared it to the "derelict spaceship on LV-426 from Alien" There is a 2 player mode, then the second player pilots a blue ship. Edited August 2, 2020 by phoboz 3 1 Quote Link to comment Share on other sites More sharing options...
+davidcalgary29 Posted August 2, 2020 Share Posted August 2, 2020 Cool! I adore Gyruss. Will the game classify stages as warps (ie. "two warps to Neptune")? Andwill there be an option for the rock arrangement of the Bach piece(s) heard in the arcade original (or various ports)? Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted August 2, 2020 Share Posted August 2, 2020 51 minutes ago, phoboz said: 4. Currently there is no rotary support, due to some technical difficulties Can you tell us more? It would be sad not to have rotary support in a game that's so suited to it. 1 Quote Link to comment Share on other sites More sharing options...
phoboz Posted August 2, 2020 Author Share Posted August 2, 2020 Just now, Zerosquare said: Can you tell us more? It would be sad not to have rotary support in a game that's so suited to it. Basically the 68000 is to slow to poll the rotary controller fast enough using a timed interrupt. When enabling that game slows down to much. I guess the recommendation would be to use the DSP for this task, but the memory of the DSP is fully utilized by the sound engine (e.g. package buffering of samples that are stored in ROM) I use a library for the graphics, sound, and input. So this is just the way the library was made. Quote Link to comment Share on other sites More sharing options...
phoboz Posted August 2, 2020 Author Share Posted August 2, 2020 (edited) 1 hour ago, davidcalgary29 said: Cool! I adore Gyruss. Will the game classify stages as warps (ie. "two warps to Neptune")? Andwill there be an option for the rock arrangement of the Bach piece(s) heard in the arcade original (or various ports)? This game is actually inspired by an early Vectrex homebrew game called Wormhole. I guess that game was inspired a lot by Gyruss. There is a different plot in this game which will unfold when you reach beyond the Sun (what will happen is implied by the title of the game) The game is feature complete, and the entire memory for a cartridge game is now utilized. (There is music by Strauss both on the title screen, and at the end of the game) You will also meet a relative to a character that some of you might be familiar with from another space shooter) Edited August 2, 2020 by phoboz Typo 2 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted August 3, 2020 Share Posted August 3, 2020 10 hours ago, phoboz said: I will attempt to answer most of the questions above: 1. The game will be sold as a loose cartridge, I currently don't have any plans to make a box, manual etc. 2. The price range will be 25-30 EUR (~ $30-$35), plus shipping 3. It will go live within a week, or two (depending on when the parts I need to make the cartridges will arrive) 4. Currently there is no rotary support, due to some technical difficulties 5. There was no intention that the ship(s) were to look like something from tempest, someone else compared it to the "derelict spaceship on LV-426 from Alien" There is a 2 player mode, then the second player pilots a blue ship. This is a very cool looking game. Any additional info on the content, e.g. how many waves will the complete game have? Quote Link to comment Share on other sites More sharing options...
Kal Posted August 3, 2020 Share Posted August 3, 2020 This looks incredible! Obvious Gyrus homage and not Tempest- it even has the cool music too. Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted August 3, 2020 Share Posted August 3, 2020 @phoboz: which library are you using? Quote Link to comment Share on other sites More sharing options...
agradeneu Posted August 3, 2020 Share Posted August 3, 2020 If 1 full rotation of the rotary won't match one full rotation of the ship, then I think it won't play very well with a rotary. I'm fine with a standards pad anyway. ? BTW the variety and complexity of the wave patterns is impressive. The bosses are also great, some nice rotation effects. Great work! Quote Link to comment Share on other sites More sharing options...
phoboz Posted August 3, 2020 Author Share Posted August 3, 2020 1 hour ago, Zerosquare said: @phoboz: which library are you using? I have sent you a personal message. Quote Link to comment Share on other sites More sharing options...
phoboz Posted August 3, 2020 Author Share Posted August 3, 2020 1 hour ago, agradeneu said: If 1 full rotation of the rotary won't match one full rotation of the ship, then I think it won't play very well with a rotary. I'm fine with a standards pad anyway. ? BTW the variety and complexity of the wave patterns is impressive. The bosses are also great, some nice rotation effects. Great work! Yes that was my fear also, because I understand the rotary has 16 steps for a full circle. The circle's angle is 256 steps, so the smallest unit you could move your ship with the rotary would be 16 steps in one go. So the game might be very hard with such precision. Quote Link to comment Share on other sites More sharing options...
phoboz Posted August 3, 2020 Author Share Posted August 3, 2020 (edited) 4 hours ago, agradeneu said: This is a very cool looking game. Any additional info on the content, e.g. how many waves will the complete game have? There are a couple of more waves, and BOSS:es from what you see in the video. There is also a shield power-up that help you on the later, more intense waves. The power-up creates a bubble around your ship. Picking up one such power-up adds 3 hit-points to your ship, so if you pick up 2 you get 6 extra hit-points etc. Note that if you collide with an enemy that has 2 hit-points, this collision will take 2 hit-points from your shield. If you crash into the brown, non-destructive asteroid, your ship will be destroyed regardless of how many hit-points you have collected. The relative to the character (that might be familiar to some of you) from another space shooter also talks to you during the fight. So beware...live... Edited August 3, 2020 by phoboz 1 Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted August 3, 2020 Share Posted August 3, 2020 Looks really cool. I look forward to the sale. One thing that stuck out to me was the abrupt transition between planets. Current planet disappears and new planet quickly zooms in. It doesn't appear this was due to video editing, or am I mistaken? If not, that's the one thing I would encourage improving: leaving the current planet with a flyby or something before arriving at the next one with the zoom in. Quote Link to comment Share on other sites More sharing options...
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