OldAtAtari Posted August 20, 2020 Author Share Posted August 20, 2020 4 hours ago, karri said: The clue is in the Makefile. objects= \ abcmusic.o \ main.o \ target = test.lnx It links 2 object. One is abcmusic.o and the other is main.o The abcmusic.o is actually compiled from abcmusic.s which is the abcmusic library for cc65. You don't need Chipper at all. Just delete the tunes directory and also the lynxsnd.s driver if you go with ABCmusic. Again, look at the Makefile. Actually... You should not use the template at all. Just edit your main.c file to contain your game. Ok. Do-over. I'm going to set up the tools and template brand new and start over, more or less, without using template. I saved my edited game.c file so that can copy in my modifications. So Karri, you're saying I shouldn't use the template at all. Why is that? Aside from being designed with Chipper, are there other reasons I shouldn't use it? And instead, I should base my code on main.c, which is the file found in the /contrib/abcmusic/ directory, right? It's more appropriate for what I'm doing? Thanks. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.