OldAtAtari Posted August 24, 2020 Author Share Posted August 24, 2020 Ok, I figured out my "can't reset at Game Over" problem, more or less. In my Game Over routine, I put the command "lynx_snd_pause()", and later "lnyx_snd_stop()" to prevent the program from playing any last sound effects after printing "Game Over" on the screen. When I removed that statement, the reset worked just fine. So I just put some other conditional code in there to only play sounds if the "Game Over" flag hasn't been set. It's working better now. Probably, I just don't know what lynx_snd_pause and lynx_snd_stop do. I'll learn. Quote Link to comment Share on other sites More sharing options...
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