+Trebor Posted September 4, 2020 Share Posted September 4, 2020 Here is the recording (x3) if needed. There is a total of 38 "unique" sound sample tracks (Includes both Music and Effects) from the Arcade game. If something else is desired to be heard/isolated, I can record and post it as well. Arcade Popeye Sound 0x2 - AKA Spinish Power.mp3 4 Quote Link to comment Share on other sites More sharing options...
+Trebor Posted September 4, 2020 Share Posted September 4, 2020 Here's the whole kit and caboodle... Main/Repeating Melodies: Sounds 01-07 Sounds 33-38 Short Effects: Sounds 08-32 Arcade Popeye.zip 2 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted September 4, 2020 Share Posted September 4, 2020 So ... still thinking: One 16 channel plus one 8 for music, all at $Ax ... the last POKEY and the TIA can be sfx. 1 Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted September 4, 2020 Author Share Posted September 4, 2020 13 minutes ago, Synthpopalooza said: So ... still thinking: One 16 channel plus one 8 for music, all at $Ax ... the last POKEY and the TIA can be sfx. Is 16-bit sound more precise for the melody line too, or does it allow additional wave type/filters? I agree that TIA would be a nice option for sound effects. Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted September 4, 2020 Share Posted September 4, 2020 (edited) 16 bit gets a lot closer than standard 8-bit for the melody. At standard tunings with $Ax 8-bit you get about a range of C5 before tuning errors. However, @bizarrostormy has come up with a neat workaround which extends this range in 8-bit considerably, involving sliding the whole scale up a few cents. I'll leave him to link the thread. In $Cx distortions, 16-bit is also invaluable. Standard 8-bit $Cx only let's you do bass frequencies, but at 16-bit the entire range can be used, and the sound has a NES pulse wave quality to it. $2x triangle works too, though with some tuning drift on the high end. Some of the music I did in Millie and Molly uses the $Cx distortions in 16-bit Edited September 4, 2020 by Synthpopalooza Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted September 5, 2020 Share Posted September 5, 2020 As for filters ... there are two such: Hi pass, which will work from third to first channel, or fourth to 2nd. In $ Ax distorrion, you can get sid type swirling effects, NES style variable duty cycle pulse wave, or a number of different timbres. The higher channel's waveform masks out elements from the first. This is useful in 16-bit mode as well, I have managed to create that swirling bass hit from Defender by setting this in double 16-bit and using all four channels. The second is 2-tone which works only on the first two channels and not in 16-bit mode. The second channel is a frequency carrier and the first channel adds a modulo to the frequency. The old Atari XL computers used this for cassette I/O. POKEYOne does not use this function sadly. Quote Link to comment Share on other sites More sharing options...
+Pat Brady Posted September 5, 2020 Share Posted September 5, 2020 2 hours ago, Synthpopalooza said: 16 bit gets a lot closer than standard 8-bit for the melody. At standard tunings with $Ax 8-bit you get about a range of C5 before tuning errors. However, @bizarrostormy has come up with a neat workaround which extends this range in 8-bit considerably, involving sliding the whole scale up a few cents. I'll leave him to link the thread. The thread is here. Warning: it’s technical on the music theory side. I plan to write something for a broader audience once the tables are more mature. Direct link to the tables here. As Synthpopalooza mentioned, the arcade spinach music drops the bass line when the harmony comes in. If I’m hearing it right, it puts the harmony in the lower octave, a good trick to disguise that it’s only two channels. It is in C and only goes down to C3, so the C (high range) table, even in 8-bit, is ideally suited. That gives us at least a couple of options: Mimic the arcade precisely, and have two POKEY channels for sound effects Show ‘em what we’ve got. Flesh out the bass line, put the harmony and melody in the same octave, and still have a channel left for sound effects and TIA for footsteps I’ll try to cook something up. 2 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted September 5, 2020 Share Posted September 5, 2020 (edited) There is actually a C2 and a couple of F2 in there as well. The C2 is right on the end. Edited September 5, 2020 by Synthpopalooza 1 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted September 5, 2020 Share Posted September 5, 2020 This is how the arcade does things I think: Non spinach: 1 channel for music 1 channel for footsteps, punches,and heart pickups 1 channel for Brutus sfx Spinach: 2 channels for music 1 for footsteps etc. Brutus fx not needed except when punched. Can use this channel. Quote Link to comment Share on other sites More sharing options...
+Pat Brady Posted September 5, 2020 Share Posted September 5, 2020 42 minutes ago, Synthpopalooza said: There is actually a C2 and a couple of F2 in there as well. The C2 is right on the end. Again, not sure how I missed those, they’re plain to hear. But I only hear one F2, right before the repeat — is there another? No harmony for those two, so hopefully can switch to 16-bit for them. Quote Link to comment Share on other sites More sharing options...
phattyboombatty Posted September 12, 2020 Share Posted September 12, 2020 I just played this on my CC2 using the 7800_48K banking file with perfect harmony! This is an excellent start to what I foresee as a stellar Atari 7800 port of Popeye! I’m really impressed with the graphics and arcade likeness. Thank you @darryl1970 for crafting this excellent beta! 6 Quote Link to comment Share on other sites More sharing options...
newtmonkey Posted September 24, 2020 Share Posted September 24, 2020 Looking great so far! Nice work indeed @darryl1970! 3 Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted September 24, 2020 Author Share Posted September 24, 2020 9 hours ago, newtmonkey said: Looking great so far! Nice work indeed @darryl1970! Thank you! 2 Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted September 25, 2020 Share Posted September 25, 2020 (edited) Great looking game with wonderful big graphics! ? It's hard, but it plays great too! Edited September 25, 2020 by Turbo Laser Lynx 2 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted September 25, 2020 Share Posted September 25, 2020 Cool, looking forward to this! ? 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted October 3, 2020 Share Posted October 3, 2020 Darryl, your graphics enhancements on many A8 games and your work on Biscuits in Hell were great but Popeye is awesome! 2 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted October 23, 2020 Share Posted October 23, 2020 (edited) Whoah! Some huge progress has been made with Popeye, looking forward to playing all the new levels, great work @darryl1970! - James Edited October 23, 2020 by ZeroPage Homebrew 8 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted October 23, 2020 Share Posted October 23, 2020 (edited) 23 minutes ago, ZeroPage Homebrew said: Whoah! Some huge progress has been made with Popeye, looking forward to playing all the new levels, great work @darryl1970! - James Have a POKEY waiting on this one. Cart now please! Edited October 23, 2020 by sramirez2008 3 Quote Link to comment Share on other sites More sharing options...
Jinks Posted October 23, 2020 Share Posted October 23, 2020 (edited) Wow.. too bad I only last 8 seconds.. hey that reminds me.. nevermind Edited October 23, 2020 by Jinks Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted October 23, 2020 Author Share Posted October 23, 2020 19 hours ago, ZeroPage Homebrew said: Whoah! Some huge progress has been made with Popeye, looking forward to playing all the new levels, great work @darryl1970! - James Thank you! 6 Quote Link to comment Share on other sites More sharing options...
NostAlgae37 Posted October 25, 2020 Share Posted October 25, 2020 On 10/22/2020 at 10:03 PM, ZeroPage Homebrew said: Whoah! Some huge progress has been made with Popeye, looking forward to playing all the new levels, great work @darryl1970! - James Holy crap! This is shaping up to be the best and most faithful version of Popeye for any home system! I want the boxed version in the AtariAge store yesterday! Take my money now! 5 Quote Link to comment Share on other sites More sharing options...
+TrekMD Posted October 25, 2020 Share Posted October 25, 2020 That really looks awesome! 2 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted November 3, 2020 Share Posted November 3, 2020 (edited) EXCLUSIVE POPEYE 7800 PLAYTHROUGH TOMORROW ON ZEROPAGE HOMEBREW! UPDATE: SHOW WILL BE ON WED NOV 4th! ZeroPage Homebrew will be playing the EXCLUSIVE WIP Update to Popeye 7800 on tomorrow's (Wed Nov 4) stream LIVE on Twitch at 6PM PT | 9PM ET | 2AM GMT! Darryl has expanded his mini-game out to the FULL three levels of Popeye Arcade and we will be playing through the full game tomorrow with game information and background from the developer! Hope everyone can watch! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: Popeye 7800 (Exclusive WIP Update | 7800) by Darryl Guenther (@darryl1970) Trench (2020) by Brook Anderson Rally Racer (2019 Patch Attempt #2: ?/240) by Leandro Camara (@HSW3ET) and Flavio Nunez (@Carpenter) of More Work Games Edited November 3, 2020 by ZeroPage Homebrew 5 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted November 3, 2020 Share Posted November 3, 2020 28 minutes ago, ZeroPage Homebrew said: Hope everyone can watch! Oh, I’m watching! 3 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted November 3, 2020 Share Posted November 3, 2020 On 8/23/2020 at 4:21 PM, SmittyB said: You should be proud, it plays well and I wouldn't have been able to tell that it was done as a learning exercise. Here's a link to it running in JS7800 for those curious to try. Man that is amazing fun!! 3 Quote Link to comment Share on other sites More sharing options...
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