artrag Posted September 19, 2020 Share Posted September 19, 2020 Should you need voice sfx for cryes or other interactions let me know I have improved the voice encoder for psg intellivision 1 1 Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4635946 Share on other sites More sharing options...
+cmadruga Posted September 19, 2020 Author Share Posted September 19, 2020 2 hours ago, artrag said: Should you need voice sfx for cryes or other interactions let me know I have improved the voice encoder for psg intellivision Thanks for the offer! I would LOVE to have some voices included in this game. Still doing work on the basic engine, will let you know when ready 1 Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4636048 Share on other sites More sharing options...
+cmadruga Posted September 19, 2020 Author Share Posted September 19, 2020 (edited) Also doing some work on the title screen... Edited September 19, 2020 by cmadruga 7 Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4636049 Share on other sites More sharing options...
+cmadruga Posted September 19, 2020 Author Share Posted September 19, 2020 I'd like to be able to edit the first message in this topic, could an admin please give me permissions? Thanks! Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4636055 Share on other sites More sharing options...
carlsson Posted September 19, 2020 Share Posted September 19, 2020 Actually, generally all topics under Programming are editable, except the subforums for respective contest where topics are not editable. I think we should ask an admin to enable editing for the entire contest subforum. Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4636095 Share on other sites More sharing options...
+cmadruga Posted September 20, 2020 Author Share Posted September 20, 2020 (edited) 3 hours ago, carlsson said: Actually, generally all topics under Programming are editable, except the subforums for respective contest where topics are not editable. I think we should ask an admin to enable editing for the entire contest subforum. Agree. I imagine this is due to some kind of default setting. Edited September 20, 2020 by cmadruga Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4636190 Share on other sites More sharing options...
carlsson Posted September 20, 2020 Share Posted September 20, 2020 I just filed a subforum wide editing request to the admins. 1 Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4636703 Share on other sites More sharing options...
+cmadruga Posted September 20, 2020 Author Share Posted September 20, 2020 Updated WIP: New features: - alternate Japanese game name - title screen with animation - dialog boxes with context sensitive messages - able to pick up items - power cells now recharge the cloaking suit 10 Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4636796 Share on other sites More sharing options...
+cmadruga Posted September 27, 2020 Author Share Posted September 27, 2020 New features shown: - Enemy soldiers now capable of shooting. Have decent aim too! If 2 enemies go aggro, one of them will shoot while the other will chase the player. - Protagonist now has HP and can get injured by enemies - Portrait on the upper right corner reflects protagonist health - Chance of bleeding as HP drops. Chance increases as HP approaches zero. Enemies will be alerted by blood on the ground. - New screens shown as player swims upstream. 9 Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4641217 Share on other sites More sharing options...
+Black_Tiger Posted September 28, 2020 Share Posted September 28, 2020 I love how the text scrolls. The overall fluidity and polish already feels like a major release for something like the GBC. 2 Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4641724 Share on other sites More sharing options...
+cmadruga Posted October 4, 2020 Author Share Posted October 4, 2020 New features demonstrated: - keycard access required for opening certain doors - rooms inside buildings can be interconnected. - more intricate enemy patrol routes - right hand side dashboard being reworked. - able to read notices on walls - a helicopter... more to come on that 8 Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4646753 Share on other sites More sharing options...
+cmadruga Posted October 18, 2020 Author Share Posted October 18, 2020 Game is getting there... New features demonstrated below: - Elite enemies: this video shows a trooper wearing a "Kusanagi" suit, which enables intermittent cloaking. (And you thought you were the only one going invisible, heh?) - Inventory system: can be called by pressing a specific key. Provides item descriptions and allows player to equip/unequip items. Equipping some items will actually unequip others in the same "category"... for instance, only one key card can be equipped at a time. 8 Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4657537 Share on other sites More sharing options...
+cmadruga Posted October 30, 2020 Author Share Posted October 30, 2020 Work in progress rom posted on the first message of this topic. Constructive criticism and bug reports are welcome. Enjoy! 6 Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4665988 Share on other sites More sharing options...
artrag Posted October 31, 2020 Share Posted October 31, 2020 I love the dog barks! Let me know if you need help with the SFX player or other samples PS I die always soon after the river, me bad ? Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4666754 Share on other sites More sharing options...
+cmadruga Posted October 31, 2020 Author Share Posted October 31, 2020 3 hours ago, artrag said: I love the dog barks! Let me know if you need help with the SFX player or other samples PS I die always soon after the river, me bad ? Thanks for all the help with SFX and digitized sounds! I love the dog bark as well! Do you have good samples for explosions and gun shots? I was going to look into that. Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4666807 Share on other sites More sharing options...
artrag Posted October 31, 2020 Share Posted October 31, 2020 Sure but on aysfx. Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4666883 Share on other sites More sharing options...
+cmadruga Posted October 31, 2020 Author Share Posted October 31, 2020 I'm a little out of space to plug the entire AY player code at the moment... hmmm... will have to keep squeezing. Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4666890 Share on other sites More sharing options...
artrag Posted October 31, 2020 Share Posted October 31, 2020 (edited) Maybe you could simplify it allowing the sound on one single channel instead of using in turn the one which is not used by sfx or, if all are used, the one with the sound with the lowest priority (lower than the current effect)... If you use statically one channel, you have only to test if the channel is used or not and, if it is used, if priority of the new sfx if higher or not It would mean to replace lin atFX-ROM.BAS lines from 42 to 134 by just one "if" Assuming to use always C3 it would be something like: if (ayc<=ayFX_C3) then ' --- Stream will be played on channel 3 ayFX_C3 = ayc ' new ayFX stream priority saved in RAM ayFX_a3 = aya #ptr_ayFX_C3 = #ayFX_BANK(1+aya) return end if this because unused channels are with priority 255 These are explosions from MG an Zanac on msx metalgear_11.afx metalgear_12.afx metalgear_13.afx metalgear_14.afx metalgear_9.afx metalgear_10.afx zanac_12.afx Edited October 31, 2020 by artrag Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4666906 Share on other sites More sharing options...
+cmadruga Posted November 1, 2020 Author Share Posted November 1, 2020 Looks like a reasonable compromise. I will take a shot at it. Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4667328 Share on other sites More sharing options...
Old Timey Retro Gamer Posted November 3, 2020 Share Posted November 3, 2020 Great job with this game! This plays very well. Now, I have to get better than "Weak Sauce"... LOL! Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4669557 Share on other sites More sharing options...
+cmadruga Posted November 3, 2020 Author Share Posted November 3, 2020 (edited) 4 minutes ago, Old Timey Retro Gamer said: Great job with this game! This plays very well. Now, I have to get better than "Weak Sauce"... LOL! Thanks for giving it a try! I'm generally open to any comments on level of difficulty. I will likely tweak some of the screens as part of the next update. Edited November 3, 2020 by cmadruga Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4669560 Share on other sites More sharing options...
Old Timey Retro Gamer Posted November 3, 2020 Share Posted November 3, 2020 2 minutes ago, cmadruga said: Thanks for giving it a try! I'm generally open to any comments on level of difficulty. I will likely tweak some of the screens as part of the next update. You have done a great job on this. I like that it is challenging. I think it would be boring if it were too easy. My problem is that I need to stop trailing red footsteps.....??? 1 Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4669568 Share on other sites More sharing options...
+cmadruga Posted November 4, 2020 Author Share Posted November 4, 2020 (edited) Added a link to Brian's play through of Infiltrator to the first message. Edited November 4, 2020 by cmadruga 2 Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4669788 Share on other sites More sharing options...
Old Timey Retro Gamer Posted November 4, 2020 Share Posted November 4, 2020 On 11/3/2020 at 1:44 PM, cmadruga said: Thanks for giving it a try! I'm generally open to any comments on level of difficulty. I will likely tweak some of the screens as part of the next update. I played it some more today. So I managed to make it past the mine fields, and collected the level 3 battery. I also managed to find the night goggles and got through the forest levels. But the cloaking solders got me before I could get past a big gate. I think I was headed to a green truck or another helicopter. At that point, I was getting mauled! 25 times spotted, 29 times damaged, and 1 objective completed. Still weak sauce!??? Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4670218 Share on other sites More sharing options...
+cmadruga Posted November 4, 2020 Author Share Posted November 4, 2020 (edited) 1 hour ago, Old Timey Retro Gamer said: I played it some more today. So I managed to make it past the mine fields, and collected the level 3 battery. I also managed to find the night goggles and got through the forest levels. But the cloaking solders got me before I could get past a big gate. I think I was headed to a green truck or another helicopter. At that point, I was getting mauled! 25 times spotted, 29 times damaged, and 1 objective completed. Still weak sauce!??? You made excellent progress, and thank you for sticking to it and playing again and again! How did passing through that mine field go? Anything to report? "Weak sauce" just seems unfair given your progress. I feel like I need to fine tune the rating system as part of the next update. FYI, the math I have in place is this: - each objective completed gives you a 25% rating boost - each time you are spotted, and every point of damage you take removes 1% from the rating. So your score was 25% - 25*1% - 29*1% = -29%. Since I'm not allowing ratings to be negative, it got capped at 0%. "Weak sauce" is the label for when your rating falls within the 0-20% range. So getting to 100% requires not only completing all objectives, but also being undetected throughout the game. Maybe I should lessen the penalty from being spotted and getting injured. If you have any suggestions, I'm open. Edited November 4, 2020 by cmadruga 1 Quote Link to comment https://forums.atariage.com/topic/310739-entry-2020-infiltrator/page/2/#findComment-4670247 Share on other sites More sharing options...
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